Ah, yes. I try to pretend Sorin's Vengeance doesn't exist because I think it's foolishly too cheap... but it certainly does exist, whether I want it to or not. Fair enough. Carry on.
I didn't know there was a standard for "spells that win you the game unless you are at 4 life.", although this drawing the game very easily is an issue I didn't think about.
Maybe it should have been black (causing life loss and making you pay life before it did anything), but it would have lost a bit of its redness.
12 damage to a player for 7 with a negligible drawback? Seems considerably better than Searing Wind, I'll say that much.
I'm not exactly sure how negligible the drawback is.
And Searing Wind is not that good. Compare to Sorin's Vengeance.
Ah, yes. I try to pretend Sorin's Vengeance doesn't exist because I think it's foolishly too cheap... but it certainly does exist, whether I want it to or not. Fair enough. Carry on.
It's negligible because of "Is opponent on less than 12? Yes? Win, or at least draw, the game."
Which is usually reserved for the 8-cost tier, instead of 7 cost; but you're right that this is clearly worse than sorin.
I didn't know there was a standard for "spells that win you the game unless you are at 4 life.", although this drawing the game very easily is an issue I didn't think about.
Maybe it should have been black (causing life loss and making you pay life before it did anything), but it would have lost a bit of its redness.