CardName: Smuggler's Skiff
Cost: U
Type: Artifact - Ship
Pow/Tgh: /
Rules Text: Tap an untapped creature you control, {T}: Draw a card, then
discard a card.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Smuggler's Skiff
C
Artifact – Ship
Tap an untapped creature you control, : Draw a card, then discard a card.
Inspired by Cannon Galleon, I decided to try a much simpler version of ships being crewed by creatures, where they're all simple permanents (not sure if they should be an artifact or not) with "tap an untapped creature you control: do something" to represent crewing a ship.
Some may tap themselves and some may not. Some may animate to attack. Some may have cannon.
The effect needs to be the right size. Investing a creature's action for the turn is a reasonable cost, but that ought to be balance-able, especially if some of the effects are worth attacking with. It would be comparable to equipment, you need creatures too, except some ships can be used by multiple creatures.
Other ideas in the same vein:
Rare, Ship of the Line, tap any number of creatures you control: each deals 2 damage to ????.
Uncommon. Fire ship. Tap an untapped creature you control: ~ becomes a 4/1 creature UEOT. It can't block. Sacrifice it when it deals damage.
Uncommon. Merchantman. Tap, tap an untapped creature: draw a card.
Do they need a weakness other than being artifacts?
For Challenge # 074
Inspired by Cannon Galleon, I decided to try a much simpler version of ships being crewed by creatures, where they're all simple permanents (not sure if they should be an artifact or not) with "tap an untapped creature you control: do something" to represent crewing a ship.
Some may tap themselves and some may not. Some may animate to attack. Some may have cannon.
The effect needs to be the right size. Investing a creature's action for the turn is a reasonable cost, but that ought to be balance-able, especially if some of the effects are worth attacking with. It would be comparable to equipment, you need creatures too, except some ships can be used by multiple creatures.
Other ideas in the same vein:
Rare, Ship of the Line, tap any number of creatures you control: each deals 2 damage to ????. Uncommon. Fire ship. Tap an untapped creature you control: ~ becomes a 4/1 creature UEOT. It can't block. Sacrifice it when it deals damage. Uncommon. Merchantman. Tap, tap an untapped creature: draw a card.
Do they need a weakness other than being artifacts?