who said anything about card advantage? white has the least drawing effects barring cantrips and cycling. every color has card advantage in different forms. and white is the color least likely to use card draw for card advantage. even besides looting, red is know to have wheel of fortune variants which refill your hand.
White does get Puresteel Paladin, Mentor of the Meek, and Wall of Omens, though, which red does not get. By recent design philosophy, red usually can't gain more cards then it gives up, barring thinks like Dangerous Wager cast with an empty hand. Whether red or white is more appropriate to leave out is more up for debate that I would have thought offhand, but I bet most people would react like Jack.
instead, red spells would say "draw seven cards" or "draw three cards".
actually, red has a few draw-fours: control of the court, goblin lore
white's puresteel paladin, et al. is all conditional. you would never see a white card straight up say "draw four cards". you draw them one at a time based on some condition.
whereas red cares more about your hand. hand size, card quality, fuel for discard, etc.
this could a be red spell
3R
Draw four cards. Discard three cards. Discard one less for each nonred mana spent to cast this.
For Challenge # 005, Challenge # 064, and Challenge # 073.
LOL. Yeah, that pretty much is a non-red effect! :)
I wish this card existed.
red actually has more card draw than white now due to looting.
Looting generally isn't card advantage.
who said anything about card advantage? white has the least drawing effects barring cantrips and cycling. every color has card advantage in different forms. and white is the color least likely to use card draw for card advantage. even besides looting, red is know to have wheel of fortune variants which refill your hand.
White does get Puresteel Paladin, Mentor of the Meek, and Wall of Omens, though, which red does not get. By recent design philosophy, red usually can't gain more cards then it gives up, barring thinks like Dangerous Wager cast with an empty hand. Whether red or white is more appropriate to leave out is more up for debate that I would have thought offhand, but I bet most people would react like Jack.
instead, red spells would say "draw seven cards" or "draw three cards". actually, red has a few draw-fours: control of the court, goblin lore
white's puresteel paladin, et al. is all conditional. you would never see a white card straight up say "draw four cards". you draw them one at a time based on some condition.
whereas red cares more about your hand. hand size, card quality, fuel for discard, etc.
this could a be red spell
3R Draw four cards. Discard three cards. Discard one less for each nonred mana spent to cast this.
The point you've just helped me make is that red has to discard.