CardName: Totemic Regrowth Cost: {G}{G} Type: Instant Pow/Tgh: / Rules Text: Cast Totemic Regrowth only if a creature you control died this turn. Choose one: Return that creature card from the graveyard to the battlefield. It has +5/+5 and haste until end of turn; or gain life equal to its power. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
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Addressing Whatisthisidonteven for Challenge # 068
My first attempt was a totem armour.
Thinking about it - I made it work; but how often are you gonna get the advantage of bringing a creature back with more power and hastiness? An opponent has to foolishly kill it in your main1 (or you need a second combat phase, or some other thing to do with its newfound power. Ah well, file under 'live the dream' I guess) and at least alt mode is always there as a not-terrible life-gain for green. It could exile the critter I guess; but nah, I don't see a huge problem with multiple casts of this.
Made uncommon because; well, would you enjoy being stuck with 5 of them?
Nice.
Good idea. But it still has a fiddly annoyance stuck in the card. You can't return the creature, give it +5 power, then gain life equal to the creature's power. I know there's no specific reason why the card has to do that... but all the ingredients are present... I assume some people will be upset to see that milk, eggs, flour, sugar and chocolate does not equal cake.
Eh; I figure "Ok, I need to find a way to cast this twice then, don't I?" since it doesn't consume its target. Also, silly me - interacts with fight. That's the way to really use it. "My creature fights!" "Ok, it dies" "Now it gets back up, bigger, and fights again!" "Urggh.."
Probably I ought to rename it to hint at that use.