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CardName: A Taste of Time Cost: {U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Take your next turn now. When it ends, If you haven't won the game; put everything back the way it was before you cast A Taste of Time, except A Taste of Time is exiled. Flavour Text: Cheeseclocks! Like cheescake; but timier! Set/Rarity: Multiverse Design Challenge Mythic

A Taste of Time
{u}{u}
 
 M 
Sorcery
Take your next turn now.
When it ends, If you haven't won the game; put everything back the way it was before you cast A Taste of Time, except A Taste of Time is exiled.
Cheeseclocks! Like cheescake; but timier!
Created on 26 Nov 2012 by Vitenka

History: [-]

2012-11-26 14:06:03: Vitenka created the card A Taste of Time

For Challenge # 060

It's... a tower of Cheeseclocks! Like cheescake; but timier!

Well; that's my flavourtext written. Now; what does it DO? I haven't done a sorcery yet; so that's one arbitary contraint added. Oooh; I just had a STRANGE idea for "Ok, does that guy have a combat trick I didn't think of?"

Let's go with it. Card is the far side of 'un' in result; but I like it anyway.

Strange. It's like a better Final Fortune, minus the confusion at the end when you don't win. While I know this card would never be printed in black border land, I do like the fact that you could use this card to see if you would win, even if you don't think it will happen. "Oh. You have a combat trick. Well, my creatures never attacked then. Ninny, ninny."

Yeah; that's pretty much the intended sane use of it. As you say, far too un to actually end up in a real set.

And the insane use? Play this, then something with a random element. How about a deck that plays Warp World after this for example? Utterly utterly horrible to do the reset part, too.

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How much damage does this card deal? Searing Wind
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