CardName: Glimmering Beacon Cost: 7 Type: Legendary Artifact Pow/Tgh: / Rules Text: When Glimmering Beacon enters the battlefield, put a white, a blue, a black, a red and a green 0/1 Human Survivor creature tokens into play. At the beginning of your upkeep, put a hope counter on Glimmering Beacon. Then, if Glimmering Beacon has five or more hope counters on it and you control five or more Human Survivors, you win the game. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare When Glimmering Beacon enters the battlefield, put a white, a blue, a black, a red and a green 0/1 Human Survivor creature tokens into play.
At the beginning of your upkeep, put a hope counter on Glimmering Beacon. Then, if Glimmering Beacon has five or more hope counters on it and you control five or more Human Survivors, you win the game. |
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For Challenge # 050. Really, that creature type could be anything, but Human Survivor seems like a likely choice. One of the nifty things about this card is that you can bounce and recast it, or flicker it to get more survivors. Doing so, though, resets the clock...
Doubling season, this, win?
Well, to be fair, Doubling Season + A lot of things = Win. Even then, you're really looking at two less rounds, and a few less Survivors that need protection.
This is certainly great with Doubling Season, but it's also pretty good with Proliferate. Let's see... say I cast this on turn 7, after casting Plaguemaw Beast and Contagion Engine on turns 5 and 6. And Mothdust Changeling, Amoeboid Changeling and Mirror Entity on turns 1-3.
Upkeep... actually, you can't win the turn after you cast it, because the check for 5 counters is in the same atomic action as gaining the first, and proliferate doesn't help when there are zero counters. So I have to let one go on. But then it's easy to triple-proliferate in any number of ways to get counters 2-4 that round, and then next upkeep the fifth counter arrives, perhaps after a Shields of Velis Vel in response.
Eh, it's probably not good enough to break anything. It might be an amusing rogue Modern deck from time to time.
Fair enough; it's probably hard enough to do and vulnerable enough to not be utterly horrible then. I do like that the beacon is a glimmer of hope (token) too.
While I can not solve the Proliferate problems, I did figure out how to solve the "Cast one. Don't care if my creatures get killed. Wait 5 rounds. Cast another, then win next turn." problem by making the beacon Legendary, and having them smash into each other. It's flavored for Legendary anyway.