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CardName: Gravely Ill Titan Cost: 4BB Type: Creature - Big Dumb Giant Pow/Tgh: 6/6 Rules Text: Fragile (Any amount of damage dealt to this creature is enough to destroy it) Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge Common

Gravely Ill Titan
{4}{b}{b}
 
 C 
Creature – Big Dumb Giant
Fragile (Any amount of damage dealt to this creature is enough to destroy it)
Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield.
6/6
Updated on 29 Jun 2012 by Cymerdown

History: [-]

2012-06-28 21:08:28: Cymerdown created the card Gravely Ill Titan

ROFL. This cycle is awesome.

Although I'm not quite sure how this one should be balanced; I don't want suggest breaking the symmetry of putting the zombies OTB under an opponent's control, but as it is, I'm worried it'll usually be much better for the opponent than it is for you.

Oh, I see, they're all 6/3s. Even the original Infernal Titan. I don't know... the drawbacks are already very bad, I'd say go with 6/6. I mean, otherwise people won't play them... making joke cards is fine, but wouldn't it be more fun if people played the dumb things?

The toughness of this one is particularly irrelevant given its ability. In fact, this is the "fragile" ability that people come up with from time to time and which MaRo described as "Magic already has that ability. It's called toughness 1." But on this cycle it's worth it :)

Well.. it's more than just printed toughness one. It's "Toughness 1, we mean it, no modifying this, no giving it +0/+X, no nothing. This aint tough and it stays not tough."

Anyway, given that, make it huger :) It's going to be blocked by a 2/2 zombie anyway.

2012-06-29 18:26:48: Cymerdown edited Gravely Ill Titan

I didn't really make it with its playability in mind too much. To make it a little bit better, I made it so you get one of the zombies, so even if they use the zombie they get to block the titan, you still get a 2/2 out of it at least.

Yeah, that seems balanced: I hadn't thought of splitting the zombies between the players, but that fits the "less good" flavour. It's probably a tad complicated than usual for common, but fine for an un-set, and honestly, amazing, given the constraints of mirroring the original titans exactly :)

And yes, fragile wouldn't usually be a keyword but is perfect here :)

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