CardName: Lost Titan Cost: 4UU Type: Creature - Big Dumb Giant Pow/Tgh: 6/6 Rules Text: Spells you don't control that target Lost Titan cost {2} less to cast. Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step. Flavour Text: Which way did he go, George? Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 045, the Frost Titan equivalent.
Hmm. 6/3? I think you may have gotten too clever with the second ability. Clearly, your opponent is supposed to choose one of your permanents, tap it, and it doesn't untap next turn. Since they will commonly choose the Lost Titan, 6/6 seems pretty reasonable again.
Jmgariepy... what? This untaps things, and your opponent doesn't even choose what.
When I first saw this card, I assumed that Cymerdown made this a 6/3 because it was too good for the Titan cycle. Turns out that he made them all 6/3s... I just didn't notice it.
But, you know, it still doesn't do what I would assume most people would think it would do. All the other Titans' second abilities just give the ability to your opponent. Lost Titan, however, reverses tap into untap, then gives you control over it, even if you're forced to use it on your opponent. I just figured they should all line up. And anyhow... those two abilities together are barely negatives. The first ability could be useful to its controller, and the second ability will often be used on the opponent's most useless tapped permanent, probably a land. This is really just a 6/3 for 6... which is rather playable in limited. I'd probably pick him 5th-8th.
Yeah; this guy is actually good. Which I guess breaks the mocks the usual cycle by giving blue a decently stompy creature :)
Changed it a bit, putting it back to 6/6 but making the reduced cost to target only for opponents' spells and giving them the choice of what to tap.