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CardName: Control Magic Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Control target spell. You may change all decisions and pay all costs, including casting cost. If you do not pay the casting cost, it is countered. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Control Magic
{2}{u}{u}
 
 R 
Instant
Control target spell.
You may change all decisions and pay all costs, including casting cost. If you do not pay the casting cost, it is countered.
Created on 09 May 2012 by Vitenka

History: [-]

2012-05-09 19:13:57: Vitenka created the card Control Magic

For Challenge # 038.

Clearly had to have this cost and name.

Almost certainly doesn't work as written; but the intent is hopefully clear. Almost always just works as a Counterspell; but just sometimes works a lot better.

This seems pretty fair. (Eg. comparable to Commandeer)

For the wording, how about "Exile target spell. You may cast it from exile until end of turn."

What, like a souped up Shunt? Yeah, I guess that is fair as long as you don't get to keep a permanent after the fact. That would be Spelljack, minus the timing issues. If you just want to turn Fire from Fire // Ice into Ice however, and change the targets, then {2}{u}{u} should get you there (though, not without people flipping out about the ability being impossible).

Humm; as I worded it, you would get to keep the permanent I think - I wanted spells that say "You" to affect the new you, but as you say, that's a problem.

Exile the spell, then allow you to cast it probably works most sanely rules wise; though still allows keeping the permanent.

Yeah, I think this just wants to be Spelljack or Commandeer.

Make it a Spelljack for Instants and Sorceries only. That was the original intention, wasn't it?

Not really; the original intention was "Counter target spell, unless you pay its mana cost too; in which case, go for it, cast that spell."

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How much damage does this card deal? Lightning Bolt
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