Taking inspiration from Grafdigger's Cage, sometimes the right answer to a strategy comes in a giant hammer form.
Every strategy is hosed eventually, why not bounce? No need for subtlety, just say that on the card.
I don't know if this may be too effective, but judgeing by Grafdigger's Cage, I don't think so: the concept is simple, but most decks wouldn't want to waste several slots on it against a usual deck, even one with a fair amount of bounce.
And most of the synergies in Boney Control revolve around bounce, it doesn't have especially many creatures, and (as yet) no artifact removal. One of these should practically make the game an auto-loss for it, and serve it right for being too niche :)
I'll wait to respond to that due to other people's potential entries. But, so people don't pull their hair out, I didn't mean to say "This deck has two tactics, each of which is just as powerful" so much as "This takes care of the big problem, though Boney is more than capable of winning games where it can't bounce anything." I designed the fake deck to be resilient.
For Challenge # 037
Taking inspiration from Grafdigger's Cage, sometimes the right answer to a strategy comes in a giant hammer form.
Every strategy is hosed eventually, why not bounce? No need for subtlety, just say that on the card.
I don't know if this may be too effective, but judgeing by Grafdigger's Cage, I don't think so: the concept is simple, but most decks wouldn't want to waste several slots on it against a usual deck, even one with a fair amount of bounce.
And most of the synergies in Boney Control revolve around bounce, it doesn't have especially many creatures, and (as yet) no artifact removal. One of these should practically make the game an auto-loss for it, and serve it right for being too niche :)
That's a solid response. It doesn't address the other half the deck, but it probably doesn't have to at that rate.
Thanks. This definitely seemed an elegant let clublike response :)
However, it's likely I skimmed Boney Control too quickly -- what did you think of as the two halves?
I'll wait to respond to that due to other people's potential entries. But, so people don't pull their hair out, I didn't mean to say "This deck has two tactics, each of which is just as powerful" so much as "This takes care of the big problem, though Boney is more than capable of winning games where it can't bounce anything." I designed the fake deck to be resilient.
Ah, that makes sense. Yeah, there were definitely very strong non-bounce cards, but I wasn't sure exactly which would be the biggest problem.
Well, boney itself is pretty toothless if you can't bounce :)
Uh, well, one of the boney's. The big demon boney is still pretty evil.