CardName: Noble Grove Cost: 4G Type: Creature - Treefolk Warrior Pow/Tgh: 4/4 Rules Text: Transform Noble Grove: Regenerate Broken Deadwood. Flavour Text: Back side: CardName: Broken Deadwood Cost: Type: Creature - Treefolk Coward Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, lose 2 life. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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Challenge # 030. I don't think I've seen a card become intentionally worse through transformation. Okay, there's the creatures that die and come back as less than themselves. Hmm. Ah, whatever.
I also like what happened when I put tranform in the activated ability's cost... what with the having to put the flipped name in the card's ability.
Ha! You'd think, wouldn't you? But actually I'm not sure if that works. The ability actually reads as if it said "Transform ~: Regenerate ~", because the game knows that "(this object's name)" means "the object that is the source of this ability", even if it changes name in the meantime.
I think it might more conventionally be written as "
: Regenerate ~ and transform it."
BTW, technically the terms of Challenge # 030 required the cards to transform into a different type. But I think it's fine.
Whoops! Forgot about the different types thingy. Well, this card turns into a coward, so I get half credit.