CardName: Power From The Aether
Cost:
Type: Scheme
Pow/Tgh: /
Rules Text: When you set this scheme in motion, add five mana in any
combination of colours to your mana pool.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Power From The Aether
C
Scheme
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
Created for Challenge # 026. Alternate name: "Let's Get This Party Started."
I noticed that many Archenemy schemes are useless on turn 1. One of the notable exceptions is Realms Befitting My Majesty. This was an attempt to create another such early-game scheme. I don't know if it might be too swingy. But even if they use it to cast a big fatty on turn 2, removal spells are pretty cheap, right?
I was thinking of a very similar card. I think it's about right -- it's comparable to Look Skyward and Despair, which is another awesome turn one scheme :)
What, 5/5 Dragon token on round 1 isn't good enough for you?
But I agree. This one seems like a gimme, and makes me wonder why they didn't do it in the first product. Maybe because it does nothing later in the game, where two lands out of your deck is still something. Whatever, I like it anyway.
Created for Challenge # 026. Alternate name: "Let's Get This Party Started."
I noticed that many Archenemy schemes are useless on turn 1. One of the notable exceptions is Realms Befitting My Majesty. This was an attempt to create another such early-game scheme. I don't know if it might be too swingy. But even if they use it to cast a big fatty on turn 2, removal spells are pretty cheap, right?
I was thinking of a very similar card. I think it's about right -- it's comparable to Look Skyward and Despair, which is another awesome turn one scheme :)
Do you set schemes in motion at your upkeep or your first main phase? I can't recall.
It's untap, upkeep, EVIL SCHEME, main.
So yeah, it probably needs "Doesn't empty".
CHecking: It's first thing in main. (Though you can respond to it if you really need something beforehand)
Link: It's at the beginning of your first main phase.
What, 5/5 Dragon token on round 1 isn't good enough for you?
But I agree. This one seems like a gimme, and makes me wonder why they didn't do it in the first product. Maybe because it does nothing later in the game, where two lands out of your deck is still something. Whatever, I like it anyway.
All the token-making schemes - 5/5 Dragon, 4/6 Golem, 5 Saprolings, and a 2/2 zombie for each opponent - are excellent turn 1 as well, yes.
make scheme