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CardName: Divide and Conquer Cost: Type: Ongoing Scheme - Persistent Pow/Tgh: / Rules Text: Any player may be attacked. The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. Flavour Text: Dance, dance for me, my puppets! Set/Rarity: Multiverse Design Challenge None

Divide and Conquer
Ongoing Scheme – Persistent
Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
Dance, dance for me, my puppets!
Updated on 11 Jun 2012 by Alex

History: [-]

2012-01-20 07:27:39: Vitenka created the card Divide and Conquer

For Challenge # 026, Attempting to do something that is only plausible within a scheme.

And a card that can only work in a team game, and that encourages treachery? Seems evil to me!

2012-01-20 07:29:48: Vitenka edited Divide and Conquer

Well I like it. It may not be in the rules of Archenemy that you can attack your teammates, but it should be.

That is quite impressively evil! It's going to be rather tricky for many decks to take out an ally unless this also says they can attack each other... Perhaps "Whenever a creature an opponent controls attacks you, its controller may change it to be attacking another opponent." Normally that's not permitted in Archenemy, but this way it triggers after they declare attackers and potential blockers might already be tapped :3

Bah humbug. I kinda assumed you could choose to target your co-players, but, well, did not do so because why would you?

Willfix. Didfix.

2012-01-20 12:46:18: Vitenka edited Divide and Conquer
2012-06-11 16:32:22: Alex edited Divide and Conquer:

make scheme

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