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CardName: Zedruu, Negotiator Cost: U Type: Planeswalker - Zedruu Pow/Tgh: /1 Rules Text: [+1]: Target opponent gains control of target permanent you control. [-2]: Draw a card for each permanent an opponent controls that you own. [-6]: Gain control of all nonland permanents. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Zedruu, Negotiator
{u}
 
 M 
Planeswalker – Zedruu
+1: Target opponent gains control of target permanent you control.
-2: Draw a card for each permanent an opponent controls that you own.
-6: Gain control of all nonland permanents.
1
Updated on 04 Oct 2011 by Alex

History: [-]

2011-10-04 10:12:26: Alex created the card Zedruu, Negotiator

For Challenge # 016. The ascended version of Zedruu the Greathearted, and drawing inspiration from her abilities. Even moreso than most cheap planeswalkers, the risk of getting her Shocked the turn you play her is quite significant, but the payoff is hefty if you get there.

2011-10-04 10:13:50: Alex edited Zedruu, Negotiator

I'm really liking Zedruu as a planeswalker. Her mix of abilities seems fun, especially the last one. Also, unlike the others, I like that she's generally not going to be "hurting" your opponent immediately. That gives a nice balance to the fact that she's out so early.

It's a bit of an odd ultimate, actually, because you'll probably have been giving away land to get the loyalty that high. The opponent will have 10 land to your 2, but you'll have all the board position they accumulated in the meantime. Of course, like the legend card, it's better in multiplayer, because you don't have to advantage the same player each time, you can give people things as political tools, and there'll be more nonland stuff to gain.

It's funny, because it doesn't seem broken, no matter how I slice it, in standard. But Donate for {u} may be crazy good in Legacy. This would certainly be Illusions of Grandeur's new best friend. And the fact that you can keep giving Sarcomancys to your opponent is kind of funny.

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