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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-14 00:07:44)
Here is my entry: Elena Moreau, Elena's Biospawn, and Elena's Initiate.
I was on Gatherer and Biomantic Mastery jumped out at me as an interesting Planeswalker Ultimate. from there I came up with the +2 (which could possibly be a +1) and the -3 as ways to 'power up' the ultimate.
I kind of wonder if resurrecting Berserk Murlodont for this one card is appropriate. "Whenever ~ becomes blocked, it gets +2/+2 until end of turn for each creature blocking it" on a 2/2 seems fair.
Heh. I started typing, and still didn't get it, since I was so stuck on the Enforcer requiring +1 blocker.
It's possible that it is tough to recognize because of player expectations. When players look at Goblin War Drums and Familiar Ground, they are looking at two different cards from two different blocks with two different colors. It wouldn't be surprising, then, to look for what is different. Here, there's a mechanic talking about which creatures can block, but it's tied to Sentra, so your mind just jumps to Sentra's +1.
To avoid this confusion, you could just make the penalty of blocking with two or more creatures so great, that no one would dare do it. For example, "Whenever is blocked by two or more creatures, destroy target creature." That, of course, would lead to abuses with Lure effects, though. Another (rather odd) way of doing the same would be "Whenever ~ is blocked by two or more creatures, remove those creatures from combat and ~ is considered unblocked". Neither of those make me too happy, though.
That certainly makes it more delicious.
That may make some sense. They are rather different combat abilities with different needs.
Oh hold it. I'm just noticing now that your Insurrection doesn't give control of the creatures back to their original owners. Was this intentional?
I did think of Fireball with the XY version. I'm not sure which is more confusing to players, and which is less. Wizards seems to think an extra line about targeting is less confusing... maybe their right.
I agree, that this card isn't for everyone. Its very fiddly. It seems like a natural fit for the mastermind version of Johnny players, without being so bogus that the rest of the Magic world can't puzzle out what's going on here. I'm also a bit concerned for that Johnny player when he activates this in a 5 player free for all match. I kind of assume most opponents will just swing with their new illusions against Abednego. Johnny would have to play this card smart.
You could word it like Fireball, maybe. I do like this synergy with Abednego.
Now that I read it right, I really like it. I'm just reading everything wrong today... Anyway, I don't know how you would rephrase it.