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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 03:54:45)
I may have an idea for #008 if it is still open
My entry is Daimon Darkheart, Daimon's Drudge, & Daimon's Revenance. After a bit of playtesting I think I have everything balanced. The ultimate can be brutal but also makes him a major target when he is dropped. His signature spells follow the theme of a necromacer. The sorcery is actually reanimation as its original version destroyed the creature and then reanimated it but this way was cleaner and less wordy. The Creature is a common riff on Withered Wretch meant to put his fellow necromancers at a disadvantage against him.
Hmm - too similar to Liliana's ultimate - will have to rework.
Reworked him a bit, the ultimate is still similar to Lilianas but has a totally different feel to it (I hope).
Of course, with flying, this will happen less often...
Changed to Alex's suggestion; also added a clause.
You could change "~ blocks... blocked by ~" to "~ becomes blocked by... blocking ~"? That'd make it more red.
I also feel like the colorless aspect of the Beast is rather strange, and evocative of the Eldrazi.
L2i0n0k7: Hm, thank you, good point. I instinctively wanted to do something different, but "cast the most iconic spell for the ability" is traditional planeswalker advice, so maybe it should.
Alex: Thanks. Yeah, I'm not experienced at costing planeswalker abilities, but these felt a reasonable combination.
Yeah, you're not losing anything by using the [+2] if you then lose the ultimate, but not gaining much either is what made me hesitate.
I may or may not do a Mk II set of three.
You're right, it's such an aggressive creature, and yet has a blocking ability. I wish I could give it vigilance.
Thanks. :)
Hm. At first I didn't like the pairing of the +2 and the ultimate, but on second thoughts it's fine because the ultimate lets you cast the ones you've brought back and not cast. I think 4/+2/-7 is the right spot for those loyalties - 1 turn after you cast him would be possibly too good, but 2 turns after you cast him feels like it ought to leave him alive afterwards.
Trust me, I don't like that ability either, and I probably wouldn't play the card. But it was fun to design.
I don't really find that that there's tension between the two, they just sort of cover the same territory. I mean, you can still play the Allies you returned with the +2 by using the ultimate. I'm curious as to why you chose the creature, size, and color you did for the -1. Why not just make it Join the Ranks?
Hm, you're right. Hold on a mo, let me slap "legendary" on it... no, that's not actually a good solution.
Probably best is to make it "
: copy any number of triggered abilities from an Ally source", but that makes a nice card with little connection to the Planeswalker. Unsurprisingly :)
Or, indeed, actually making it blink would be an interesting solution (though combine badly with Kazuul Warlord). Maybe that should have been one of the planeswalker abilities?
Capitalized
Yeah. I don't think it's too complicated in absolute terms (several proliferate cards were common), but (a) it only works if there's good reason to have non-+1/+1 counters associated with allies and (b) there's enough of a theme in the set this doesn't stand alone. So, maybe.
(And thank you -- yeah, I totally agree with the formatting, it was just typos.)