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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-16 02:27:18)
Jack, your links don't link. I think you're using brackets instead of parenthesis.
You know, if it put a number of 2/2 cats into play equal to the amount of tapped cats you control, then it makes sense as a Sorcery again. Plus it would also be able to really take advantage of whatever abilities your lord would give them...
Added Silverback Strategist and Gorilla Tactics. I'd love to say that I went ape with this challenge, but really, I'm just monkeying around.
For Challenge # 008. Working with the Gorilla Strategist theory. Strangely, this spell does not seem to change which creatures are tapped and untapped. But it's the simplest form of a confusing ability, so I think I'll stick with it. Originally wanted to trade out the entire team for the entire team, but that probably would have been to much to ask from players.
Created for Challenge # 008. Brady Dommermuth does not like the idea of Apes being in Magic, and has vetoed them out at every chance he can get. I don't see what the big deal is... this is a game where elephants and rhinos do combat regularly. I think Gorillas with helmets should be fine.
But, I can understand not wanting to do Apes if you don't do them right. Apes with weird abilities could be seen as comic relief, and we can't have that. In Magic, only Goblins can be the comic relief. It's in their contract.
For these two cards, I imagined the Ape tribe bringing the boom with them, being not only a serious threat physically, but making them a thinking Ape's creature. My thought process ran that if simple people didn't like to play with Apes, that would cut down on the simple Ape jokes. Therefore, let's make these Apes strategists, and show that they can play very smart.
Vitenka, part of the challenge is to make a lord for an existing creature type.
Daru Stinger is not a Lord and I wouldn't qualify Scarblade Elite as a Lord per se, Raksha Golden Cub is kind of a lord but as it is conditional I wouldn't class it as a true lord.
but I will clarify the definition of a Lord for the purposes of the challenge.
I have also ruled that, to qualify as a "Lord" it needs to be non-legendary, after all you want as many copies of your lord in play boosting your rank and file as possible :-)
I think it's fine. I think the criterion should be "no more than one Lord for it", because there are some pretty obscure lords out there. (Balthor the Defiled is a Minion lord, but surely someone could make a better one!) I thought Centaurs already had one, in fact, but I was misremembering Seton, Krosan Protector.
Nuts to the cat lord. Maybe I'll just make up a new creature type then.
I assumed there would be some card which cared about spells sharing creature types which would be compatible with arbitrary tribal spells, but I didn't know what it was. Brass Herald was a good guess, I still hope there's something else. But it still means there's almost nothing unless you specifically write make one for that type :)
Edit: I can't see any cards that look promising. I hoped for something like "when you play a spell that shares a type" or something, but almost everything that might say that says "creature" instead of "card" or "permanent" or "spell".
I think Brass Herald in a Rhino deck will still catch this one... aww, no, it won't because it specifies creature cards. Darn.
Oh, nice idea.
Rhox Lord and Rhox Charm.
(Oops, thanks. Edit.)
The trouble with Rhino tribal is that there aren't really any spells that care about Rhino spells or Rhino cards, so I'm not sure if it will ever matter. Many other tribes may have the same problem. I considered tweaking one of the cards so it mattered, but it just looked fiddly; I'm sure cards that care will come along eventually.
I put this at common assuming a Rhino tribal set; if not, it would be uncommon I assume.
It's still a bit wordy and not quite right. Originally it said "spend this mana only for Rhino spells and activated abilities of Rhinos" but I decided that didn't make that much difference.
The mana-fixing is because most rhinos are G, or GW, but there's one GR and one GWU (Rhox were Bant in Shards) and a few shapeshifters, and so a bit of fixing seemed helpful. Maybe it should just have been "search for a basic land card".
The unusual "draw up to" is because I wanted something that would care about Rhinos dealing combat damage (since they have trample) but "draw that many cards" was too strong compared to the other abilities.
Most rhinos are medium-to-big and have trample (or equivalent), so I positioned this at a slightly smaller mana cost. I was excessively generous with +2/+2 instead of +1/+1, because it's hard to get many rhinos in play at once. (Although if you play this with shapeshifters, so be it :))
I originally wanted to cost it at GW, but (a) I wanted abilities a bit stronger than that would justify and (b) {C}{D} normally ends up being cast on turn 3 anyway.
I don't know why, but I really like the idea of the rhox and loxodon (I've not played with the cards much, but I like the races).
Good challenge!
"No Lord specific to it" is a stricter criterion than people might realise. Would people know there's an Assassin lord? An Archer lord? A Cat lord? A Scarecrow lord? Even a Human lord?
(Scarblade Elite, Greatbow Doyen, Raksha Golden Cub, Reaper King, and Daru Stinger - that last thanks to the wording of Amplify and the errata of the Great Creature Type Update.)
Nonetheless, I'm going to have fun with this.
Calling Hula, the Cat. and Lynx of Darkling Hills. I like the thought of a cat that plays with its prey. I don't like the green tribal so much, cats deserve something more interesting.
Actually - they should probably swap - the "Cats have first strike and the things they block have regenerate" is a... really crappy fog effect on an instant. Back to the drawing board.
Yeah, this should probably just be a cretaure instead of a sorcery. One dozen eyes bites me.