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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 08:03:49)
Obviously better in multiplayer, but less obviously sneakily likely to succeed even with high numbers. And quite a good 'hail mary' throw.
For Challenge # 024
Yeah, or I wondered about making it cost
with extra rules text "You may do blah instead of paying its mana cost", but couldn't think of a suitable blah, and it would make it less elegant and less obviously free.
It's clearly very low-powered because it's so specific. I wondered about making it cantrip (and still free) but then that might be overpowered.
Thinking aloud. The two easiest to convert are the yugioh and the dominion. (Maybe the startrek and x-files, if I knew the rules for those properly)
The dom card wants to allow you to do something twice - and the only 'one per turn' in magic is land drop, so that's pretty obvious. The mana gain would need to be deferred (as woodcutters is)
The wording for "You can still activate abilities that cost life, but you don't lose the life by doing so" would be hard, and making it not completely broken would be harder.
But easy is boring. So: Distinguised Apple Picker. Will try and think of the second one...
Epidemic is, like, half the whole rules to the game. A direct translation is possible, however, with Time Epidemic. I don't LIKE that card, and will try for a third.
Remake of Woodcutter for Challenge # 024.
This isn't exactly the same effect as woodcutter, because woodcutter lets you buy two little things instead of one big thing, whilst this lets you buy two little things instead of one little thing.
But I felt it captured the spirit of "get to do it twice", while most of the time not being that overpowered, since getting a 2N drop on turn N is ridiculouos, and getting an N+1 drop on turn N is quite good, but getting two N drops is good, but not necessarily overpowering. It's probably a broken combo with something (cards that have a very expensive mana cost and activation cost), any suggestions for fixing?
I considered trying to make it match up to the cost-3 makes-2-mana numbers on the original card, but decided doing the simplest expression of the idea was better than trying to make a closer analogue.
I also felt bad that my woodcutter didn't have more power, if he/she's presumably weilding a big axe, but that would detract from the utility. Maybe I should go with an equipment-friendly second ability a la Innistrad? It would be good if it had some use early game. But that would just clutter it, it already can use equipment.
It will effectively neutralise a Prison Term :) And I like the implementation of "free". Hope Charm and Piety Charm can each destroy an Aura so the effect is worth less than 1 mana; getting it for
is intriguing.
It does somewhat break the colour pie; traditionally red and black just Aren't Allowed to destroy enchantments. The typical solution here would be to add "Cast ~ only if you control a Plains or a Forest" or some such.
FWIW, is it worth suggesting people title their cards with variants of the original title? Maybe that's obvious, but it can be confusing if everyone calls their new card "woodcutter".
For Challenge # 024. Templating probably needs fixing.
for Challenge # 024
Well, let's see if I can't explain the ones I do know, a bit.
Get Out of Jail Free - the next time a specific unlikely event occurs, which would cause you to skip several turns, you can prevent it. Subtleties about sometimes skipping turns being a good thing here.
Woodcutter - The
is pretty much like mana, you can usually only buy one card a turn, this lets you buy a second one (splitting your resources). The thing that looks like a mana cost is actually the cost to put it into your deck, there's no cost to using it once it's there.
Kessel Run - Declare that you're trying to do something moderately difficult, with a benefit several turns later if you manage it. I'm not sure if the 'draws destiny' is yet another chance for the opponent to stop you, or is just a bonus for them, though.
Wild Draw Four - Ok, draw 4 is obvious. Wild means can instead be used to match any set?
Cigarette Smoking Man - I have no freaking idea what all these numbers mean.
Longest Road - This is actually just a score marker, not a playing piece at all!
Epidemic - These are scattered semi-regularly through the deck and advance the game-end failure condition. They also accelerate the board state.
Distinguished - The game of apples is everyone has to play their noun cards to try and best match this card, and the judge selects which one is closest in their opinion. Kinda soc-eng.
Telekinetic Charging Cell - Life points are kinda also mana in this, but otherwise it's what it sounds like. Enchant the creature, you can then use its activated abilities for free, and you're also allowed to dredge the card back. (For an equivalent of 2.5 life)
You are a Rock, and a bonus card from Mad Magazine for the heck of it - Guhhhhhhhhhh....
Well, I think you'd kinda need a refresher of the entire rules to some of those games. Since I'm fortunate enough to know most of those games, I'll probably just skip those which I don't know.
I think I need a reminder on what some of those keywords mean, some of those cards I can't work out what they are like.
The cards that you design shouldn't be literal translations. Feel free to go a little nuts if you feel it necessary. By the way, I admit that this is a tricky challenge. I intentionally chose cards that have a hard time translating into Magic cards so that we strengthen our design muscles. Good Luck!
Get Out of Jail Free, from Monopoly
Woodcutter, from Dominion
Kessel Run, from Star Wars CCG
Wild Draw Four, from Uno
Cigarette Smoking Man, from X-Files CCG
Longest Road, from Settlers of Cataan
Epidemic, from Pandemic
Distinguished, from Apples to Apples
Telekinetic Charging Cell, from Yu-Gi-Oh!
You are a Rock, from Mad Magazine, the Board Game
And a bonus card from Mad Magazine for the heck of it.
I claim Challenge # 24 for France! Vive le Roi!
No, we were saying proliferate doesn't work with tokens at all, because it doesn't - only with counters. The Overrun play you describe would need a heck of a lot of mana, and depends on, er, not already having won off Overrun which is what normally what happens when anyone casts that spell.
I was thinking Ooze Garden as in, Overrun and then turn them all into Overran oozes permanently. I guess you're right about proliferate and most token cards working with each other, but that doesn't negate my point about the power level being off the charts.
Necrite
Pyrite Aquite Lumite Arbite
I made them all Thrulls because I wasn't sure what they would be flavor-wise. Except for Arbite, because that was so obviously Treefolk (Tree? And then seeds?) that it wasn't even funny.
It returns all of your creatures. (Yeah, it's a stretch.)
This one seems to break the universal effect thing.
Admittedly, I doubt I'd want to return two swamps to give back all my opponents creatures very often.
lowered amount of damage
Well, there were Empty the Catacombs and No Rest for the Wicked.