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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-23 14:37:14)
For Challenge # 046
For Challenge # 046
I tried to find expensive or niche slivers to put slivercycling on.
Yeah; this is mostly pointless if both players have access to it. More interesting assuming they all do slightly different things with the counters; but I suspect you'll end up with situations where players have fun doing stuff working out the gems game, whilst someone else is sat over there actually winning the actual game.
Good call Mystic. I changed it to opponent. I did think of the strange conundrum this card creates when you and an opponent both have one. It's like an economy where everyone claims that something has value, when it really doesn't. If I was to plot out this block, I probably would have come up with a black creature that said "Target player loses 2 life, and you gain 2 life" so it feels like an actual exchange of goods takes place. Actually, black likes economics, in theory. It could probably create an interesting niche in this world where it trades gems back and forth for advantage. Maybe white or blue can act more like the card Reparations, forcing stuff on you, then demanding gem counters...
Hint: Target yourself.
Added Deep Digger Dwarf, Gem Negotiator and Dwarf Drillmaster, because there was clearly not enough dwarves or digging going on in this thread.
For Challenge # 046. Get to work, ye bums!
For Challenge # 046. I wanted something that felt like you were trading gems back and forth, and figured gaining life was the simplest explanation. So I made a white dwarf, which seems fine, but white creature don't do a lot of direct damage. If I was to make 'Dwarfy McSetterton' I would probably stretch white's color pie to direct damage for this mechanic... but to stymie the complaints in a one of design challenge, I added a red activation.
Mmm... it's already suffering color pie issues for black. The flicker stuff would probably be overkill anyways.
It's a shame that I would almost never cast this at casting cost price... still that's one heck of a trick.
In theory, you could have this "Enchant a Forest or Island", then have it Wild Growth when activated, except, instead, it can add
if you want. I don't think it's necessary. While Alex is right that this isn't exciting, I think it would be surprising how many terrible mana bases this version would save, but would get no credit for.
Heh... It's one of the ideas I had for the bureaucrat mashup. Just having a line of text that told players to switch its power and toughness for no reason, except to boggle players. This, however, is relevant... excellent. We need this to appear as a piece of equipment in an upcoming set, stat.
This makes me wonder why I haven't seen cards mess around with something like "Reveal target player's hand. For the rest of the game, as long as those cards are in that player's hand, they are revealed". Too many words for not enough effect I guess.
I had an idea...
Solemn Judgment, Systematic Suppression, Mass Murder, Chaotic Storm, Essence of Vigor.