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Recent updates to Multiverse Design Challenge: (Generated at 2025-11-05 15:46:59)
Created for Challenge # 045.
Impressively, the only options that'll even make this 7/7 are Divine Intervention or Debtors' Knell. Neither of which does anything else because they don't have relevant static abilities (only triggered abilities). There are lots of 6s though, so I guess this fits the terms of the challenge in that it's probably a 6/6 for 3 mana.
(One of the best options may be True Conviction. That's a jolly good static ability to get for 3 mana.)
Yeah. That's hilarious, but I want to stop looking at it now :)
This was created for Challenge # 045. I think my reaction is somewhat similar to Link's.
Yeah, that seems balanced: I hadn't thought of splitting the zombies between the players, but that fits the "less good" flavour. It's probably a tad complicated than usual for common, but fine for an un-set, and honestly, amazing, given the constraints of mirroring the original titans exactly :)
And yes, fragile wouldn't usually be a keyword but is perfect here :)
I think the fetus token should have defender.
Oh god no.
Spermcoil Engine parodying Wurmcoil Engine and Enchanting Enchantress
@Vitenka and SadisticMystic: Partial Decklist for the way this card used to work:
4x Primiative Titan
4x Icy Manipulator
3x Sorrow's Path
That, by the way, would be a pretty face-smashing deck if I do say so. No need to swing with the Titan (Unless there are multiple opponents), the Sorrow's Path and Icy Manipulator will kill that player quite rightly.
Put it back to 6/6.
Put it back to 6/6, changed it to regular Trample, and gave the land searching to the opponent.
Changed it a bit, putting it back to 6/6 but making the reduced cost to target only for opponents' spells and giving them the choice of what to tap.
I didn't really make it with its playability in mind too much. To make it a little bit better, I made it so you get one of the zombies, so even if they use the zombie they get to block the titan, you still get a 2/2 out of it at least.
Self-trample doesn't actually do much; if an opponent blocks with a 1/1 goblin token you can just pile on 6 damage to it, rather than hitting the opponent (redirected to yourself) for 5.
There aren't really any lands that would be actively detrimental to a board position; for things like City of Brass or Nomad Stadium they can simply refuse to use them, and Glacial Chasm, Lake of the Dead, and friends would give them the out of just sacrificing the land you give them.
The only way you could force an opponent to tap painlands is with Drain Power or controlling their turn. Controlling them for the duration of a spell with Word of Command could work too, as long as they either have a spell that requires all that mana, or you gave them a land from the Calciform Pools cycle that you can legally sink mana into while controlling them for Word of Command.
Trying to think what particularly nasty lands you could give an opponents. But yeah; you'll just choose to fail that part. Which is fair enough; this is worse than a defensive Craw Wurm, and vastly horrible if an opponent can chump it! I know you're mocking the cycle, but this seems a bit too harsh.
Yeah; this guy is actually good. Which I guess breaks the mocks the usual cycle by giving blue a decently stompy creature :)
Well.. it's more than just printed toughness one. It's "Toughness 1, we mean it, no modifying this, no giving it +0/+X, no nothing. This aint tough and it stays not tough."
Anyway, given that, make it huger :) It's going to be blocked by a 2/2 zombie anyway.