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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-24 15:06:55)
Blight Knight 5-mana 1/1
For Challenge # 051
Like Blackcleave Goblin but slightly better.
Yeah, I like the modal effect. I think it would be better if both halves were commonly playable: "first strike deathtouch" feels like what "7/7 defender" would be if it could block.
I like the flavour here.
Izzet Steam Gun
Next: [Pleasant Tidings]
For Challenge # 049.
:)
Come on, Alex! I HAD to do one that fit both halves of the challenge.
Created for Challenge # 051.
Eldrazi killer!
So this is a big haste creature, coupled with a kill? Seriously punishing. I don't think it matters that it gets smaller again later; this is often going to be "I cast this, and attack, and have won"
Which feels more white to me (punishing them for nearly tapping out) than anything.
Your comparison to Dakmor Lancer is well taken - but this is only 1/1 smaller, in exchange for being at least 5/5 haste on its first turn.
Draining Leech The +X/+X only lasts for one turn, so afterwards you're left with a rather small 2/2, which is smaller than Dakmor Lancer.
It does rather, doesn't it? It went straight into the top spot of "unfair Auras to get for free", kicking out Mythic Proportions without so much as a "Seeya".
Probably should have been a when trigger. Honestly, though, I'd hate to think of this guy being shot down with a Lightning Bolt before he got a chance to suit up.
I did, however, make the casting cost a bit more restrictive intentionally. Auratouched Mage was actually played. That Eldrazi Enchantment kind of screws up a lot of things...
Well, I figured if Isamaru is fair, than this guy is fair. It is rare for a reason, though. I figure it would strike a chord with a few players.
Yeah, can't block either suggests it's only of use to throw at stuff. (Arena perhaps? Costly, but it'll kill most stuff)
Animate wall is hilarious. It's not that it can't attack because it has defender; but it's still a wall, so I can animate it.
EDIT: Oh! Can't attack or block. Well, I guess I'm going to need Animate Wall then. That and R&D's Secret Lair.
Hahahaha! I didn't expect anyone to satisfy both halves of the challenge on the same card!
So it's something like a Creepy Doll, or a Voracious Cobra for any colour. That will occasionally be a rather strange 7/7 instead... perhaps for Pandemonium effects, or Brion Stoutarm?
Heh. Cinder Wall says this needs an additional drawback, but maybe creatures have got enough better since then that that's no longer true?
I suspect dev would at least make this


, and possibly remove the black and/or blue.
Is it deliberate that this is "As ~ ETBs", rather than the more normal "When ~ ETBs" as on Auratouched Mage?
Hee. Well, it pretty much says "play this with token makers", especially 1/1 token makers. And preferably in monoblack. But with a heck of a reward if you do get one through. Especially with any kind of intimidate or suchlike. Even without any other 1/1s, just a Whispersilk Cloak makes this pretty intimidating.
Yeah, fun card. Needs a bit of work to make it good, but it'll be quite smashing when it gets there.
Yeah, it's certainly spectacular with Fate Transfer, or even Chisei, Heart of Oceans.
I made Silverweave Nexus and Defender of the Weak. Still not sure what I think of either of them.
For Challenge # 051.
For Challenge # 051.
Created Auratouched and House of Virtue. There seems to be two big questions in this challenge:
How do I make a small creature with a big casting cost that looks good? I like Vitenka's ArchDruid, since it only really needs to activate once to get its value. Cards like Beguiler of Wills though, make me a bit unhappy, since it's so easy to kill, and will probably be hanging around a lot of easy to kill creatures.
On the other side of the challenge we have "How do I make a card with a whopper of a drawback entertaining enough to play." That's really hard to do. Phyrexian Negator, the poster child of unfair undercosted cards, is still undesirable to a lot of players who would never put him in their decks, even if all they are interested in doing is winning. Drawbacks suck. How do you make them not painful?