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Recent updates to Multiverse Design Challenge: (Generated at 2025-07-07 05:09:40)
Annoying. I really want to use this as removal too; but can't find a way to spend neither. {UG2} symbol needed :)
Invigorate Creation
Created for Challenge # 066.
One area the Simic don't dabble is in artifice; this card thus goes against their main modus operandi but still works as Green (the colour of making things alive) and Blue (the colour of artifact interactions).
I've used the Apocalypse 'volver cycle's memory counters solution to help avoid issues with the Eventide-style "if you paid" abilities.
Fairie Pranktitioner
For Challenge # 066. Dimir is really tricky. Almost every U/B card could, in theory, be a Dimir card. The whole theme of Dimir seems to be 'a pile of modular answers'...
...which is where this idea for an anti-Dimir U-B card comes from. It's very linear... you really want to play it with... um... fish of all things. The dour underground should frown at this card - not just because its silly - but because it doesn't let U/B stick and move. Dimir is all about having all the answers to any number of situations. This card is the answer to a very specific deck.
Birchlore Bloodbrothers
For Challenge # 066. It's tough making an anti-Gruul card for Gruul. The obvious choice is to make a card about gathering resources... maybe putting lands into play or something. But a card like that could still be in a Ravnica set in the end. I wanted something that didn't feel appropriate.
This might not be that. I tried to drum up the 'noble savage' feel of Elves, since many Elves believe in a sense of society and community, which is what Gruul fights against. The Bloodbrothers are Elves that form a bond with another creature. If you kill that creature, they will come after you. But they aren't particularly offensive, and they only go after the offending party. There's a sense of fair play here, that would be scoffed at among the Gruul Clans.
Added "combat," because otherwise Lightning Bolt could be vey unpleaant for you.
Good point. It's three ways, if you count the fact that WB is harder to do that WW. Upped to 2/3.
Yep, seems good to me.
(Although worse in two ways than Spectral Rider, interestingly.)
Curious. I'd be happy to open one in a booster. (Though I'd try to arrange to use populate or Rhys the Redeemed to keep some of those tokens past EOT, just cause I'm like that.)
Fascinating pair of abilities, anyway. I agree with jmg that the first is distinctly non-Gruul but the second isn't so clear.
Niice. That's one hefty toughness, but I suppose it's smaller than Wall of Denial. Reminds me of Wall of Hope (or I suppose Souls of the Faultless), but rather more punitive to the attacker.
Gatecrash's Boros definitely wouldn't spend time doing this, although Ravnica had weird things like Searing Meditation... What this actually reminds me the most of is Powerstone Minefield from Apocalypse.
I have a really strange reaction to this.
RU is a really sensible colour for an artisan: forges have always been R, and mechanics have always been U. Passionate and curious, but in a methodical, tinkering way, rather than a madcap zany way. And it fits a Dwarf too: it's a very common tropes for dwarves to start off as miners and smiths, but then move into artificing.
But somehow, it still just feels wrong, I think because in my mind RU is so closely associated with "zany" that it's hard for me to imagine a Dwarf as RU, even though that's the whole point of the challenge...
Yeah, I'm not sure what the key components of non-guild-ness are. I'd say some combination of:
You can't always get all of them. If you do have all of them, it's reasonably clearly non-guild, although even then, it's quite hard to convince yourself that any RB card is non-Rakdos.
But if you have #2 and #3, it often looks a bit over the top, like "ok, yes, if your card explicitly says 'do bad things to boros' it's fairly anti-boros, but can you succeed without just writing the answer on the card."
And I'm not sure. If it differs philosophically and isn't drafted highly with other Selesnya cards, I think that's about as well as you can do, although hopefully some more examples of "oh well, yes, that's OBVIOUSLY not <guild>" will come along...
I like the flavour, and I think some mana ability might work quite well as a non-Gruul card. The trouble is, red green together wants to make temporary acceleration, but accelerating as opposed to fixing is inherently a bit gruul, because it gets you to your big creatures faster, rather than cast non-red-green spells.
Wandering Damned and Workbench Glammer
For Challenge # 066. Making a wholly original Orzhov anti-Ravnica card is hard. There are so many themes in white and black centered on control... Even ideas that seem to contradict the exact thing that orzhov does ("
: Tap target creature. It's controller gains 1 life, and you lose 1 life.") feel Orzhov by their nature. That ability particularly works well with all the other orzhov cards, since all those little drain lifes are now being used to pay for another event.
The only thing I could think of was white's love of weenie creatures combined with black's ability to throw away control for the sake of rushing the opponent. I don't know... this seems pretty w/b to me... and I would have no interest in playing this in a regular Orzhov deck.