Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-08-25 14:37:31)
See Challenge # 158.
See Challenge # 158.
Friendly Gallows
ETA: Shifting Tree
ETA: Friendly Vulture
ETA: Toy Box
ETA: Hedy's Restoration
I'm sorry, I'm going through these at a bit of a rate and I don't think I'm going to be able to stop myself. Don't feel hesitant about making a better/different card for the quotes I've already used.
ETA: Reconcile
ETA: Portal to Wyrdville
See Challenge # 158.
Queen of Savlon
Oh yay, a new challenge. Thank you for coming up with all those quotes.
Is it ok if I cut them down when I think that fits the card better?
See Challenge # 158.
This one's a bit of mix between the flavor text challenge and the art challenges. Fifteen pieces of flavor text have been assigned to you. Your job is to come up with an appropriate card for as many as you'd like.
Since just coming up with flavor text without context is tricky, I first came up with a world to play with. This plane is based on children's adventure stories from the 19th and early 20th century. Specifically, I was thinking of Alice in Wonderland and Through the Looking Glass, Pinnochio, Peter Pan and The Wizard of Oz. But none of these quotes are supposed to represent those works specifically... it's more of a melange of strange children's dreamworlds.
A quick note: I tried to keep the length of the flavor under control. But since I was mimicking Elizabethan fiction, sometimes it got out from under me. Just be aware that lengthy game text combined with a lengthy quote won't look all that great.
1.) "Aggie? Notice anything strange?" "You figured it out too? They're children, Augur. The entire plane is populated by children."
2.) 'Tis great to be Queen in the Kingdom of Savlon. At least, until you find out about the other 500 queens of Savlon.
3.) "You see, Jimboy, fate's like an arrow with a homing pigeon tied too it. Doesn't matter how far you shoot, it always comes back in the end."
4.) "All things must come to an end, Fox Mabel. Even fairies." --Witch Hazel
5.) Robin-Go-Right was fierce. With two swords he could lay low an army. But with a baby, he was defenseless.
6.) If you're a fish, then I'm a tree. If you're the apple, I'm the sea.
7.) Hiding even in the basest of hearts is the capacity for love. For you see, dear reader, even a vulture knows how to fly.
8.) His chest was a cave, his head was junk. His arms were brick, his legs tree trunks. And on a craggy crag he thunk.
9.) They don't look like much. But I promise that those little wooden soldiers protect the kingdom from what lies beyond.
10.) And what do you think dear reader? Do our heroes hate one another forever? But here they are, quarrel forgotten, reconciled through the magic of a night's sleep.
11.) Rattletop held up his tattered pants for a lack of good suspenders. "No girls!" he yelled. His stomach growled in agreement.
12.) "Oh! But I want to be evil! That's why I keep my hands locked in a box. You know what they say about idle hands..." --Captain Knoczhus
13.) Hedy was livid. "So now I'm a human, you apologize? But if I was a pig and we never switched bodies? What then?"
14.) Through the portal, and past the ords, one must be convlutious. For when you glard the Uthgidard, the yeagles will be crucious.
15.) "I can't help you, 'cause I'm dead. Now if you don't mind, I know swinging from a noose looks easy. But it's so hard to get in a good rhythm."
For balance reasons or to stay true to Phelddagrif? I felt like this was a reasonable broadening of the concept.
The way the costs ended up, I felt the ability didn't need a lot of downside. (Indeed, upside, if you can use it to de-buff your opponents' mythics.)
But in retrospect, I realise a better commander card would give your opponent LOTS of things so you can trade. Maybe I should have gone that route. You can still do that a bit, by growing an opponent's creature, although not on the same turn as you benefit from growing Phelddagrif cub.
Hee. Yes, that seems reasonable. I wonder if it should give the opponent a permanent bonus like Phelddagrif / Questing Phelddagrif (life, a card, a token); but this is only a cub, so that might be fine :)
Phelddagrif Cub for Challenge # 007 and Challenge # 140
See Challenge # 073.
Need to be a 1-drop legendary creature that's inspired by Phelddagrif. That's a challenge, but one I quite enjoyed.
I assume wizards avoid it because it adds a lot of complexity, being able to choose which creatures to use it on after opponent attacks or blocks, and needing to be costed comparatively expensively so it looks bad if you don't use that flexibility. But I'm not sure.
What did I end up concluding on Drood of Rantist in my Cube According to Gatherer article? That +2/+1 until end of turn was like an artifact that cost
or
that activated for
,
? I'm not being very consistent in my evaluations. Why are there so few modern day artifacts that do this?
That's last comment is exactly what I was thinking, I couldn't decide if it was better or not...
Oh, foolish me. I don't know how my mind made this an artifact that only protects players. To be honest, I'm not sure if that makes a difference either. Proabably? Preventing damage to players is a lot more universal... but it also doesn't help gain control of the game...
See Challenge # 073.
I would not have thought to design this card if it wasn't for the challenges. I got bored of creating the links to so many different cards. This is norse, phoenix, and not-izzet.
Not sure if it should be limited to three times like the myth. Or if the costs should be different.
Now I rolled 073 again. My first two were, a card from norse legend, and a multicolored phoenix. OK, that's QUITE challenging. Then I rejected a whole bunch of challenges that didn't quite fit, for cycles, or for requirements I decided were actually impossible with the existing constraints.
I wondered about "four color" but decided there was a severe lack of Norse phoenices, and none of them were convincingly four-color. Nor could they include "win the game".
I settled on "a two-color card which follows a different philosophy to its ravnica guild".
OK, so lets go with Gullveig, who was impaled on the spears of the gods and roasted to death three times, each time reviving with more arcane knowledge. That's... reasonably phoenix-y, VERY VERY NORSE, and really not very Izzet.
Thank you. FWIW, remember this only protects creatures (so could also be compared with activated +0/+3 or regenerate), I'm not sure if that makes a difference.
Oh yes! Also Rakalite! That card is just as laughable as Forcefield, for the exact opposite reason!
That's... a really good question. We haven't seen an artifact that straight up prevents damage for a while. And one that only prevents damage to players even less so.
Some thoughts:
Hahaha! Forcefield is insane! Moving on...
Conservator is one of the closest cards to what you're doing, but it's old, and was pretty bad even in the 20th century. Next.
Panacea... you know, cards with variable costs are usually hard to gauge. But this one is easy: Panacea is bad. 1.7 stars bad. Paying
every turn to prevent 3 damage is silly. At least Shield of the Ages doesn't tap to do its thing.
Pentagram of the Ages--Much better. This card goes well above 3 damage... but it gives us an understanding that there's an upper cap to how much damage can be prevented before the amount you spend is meaningless.
Pearl Shard is probably our best analog. I'm guessing
roughly translates to
. If that's the case, maybe
and
to activate? (Keeping in mind that Pearl Shard also prevents damage to creatures) Otherwise, Orbs of Warding are making me think that
isn't such a bad cost for this card, if the activation is simply
. Just how valuable is hexproof on a player, though? And how much value can you wring out of giving yourself Absorb 1? Maybe this just has to be
. Or
with
,
?
Challenge # 047 and Challenge # 119. Well, I already made Magpie Child so I added New Changeling
See Challenge # 073.
Spinning Wheel
See Challenge # 073, Challenge # 079 and Challenge # 095
Nick of Time for Challenge # 133 and Challenge # 150
This was one of the few times I felt I managed a submission that fit fairly well into each challenge separately.
Nick of Time for Challenge # 073
Nick of Time for Challenge # 073
Change name
See Challenge # 073.