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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-25 15:53:21)
Four objects fit colours quite well in flavour. Sword = red. Locket = black. Diadem = blue. Cup = green or white. Sometimes I played up the connection, like mentioning red creatures on sword or requiring snakes for locket, and sometimes it was just an effect that happened to fit into a colour.
I wanted this to be "Helga's" but that didn't fit with the others.
I rolled up some more. This time I decided to keep my life simple, and pass any challenges that required something other than designing a card. There were surprisingly many. But I ended up with "design a four card cycle" and "design a card for an iconic pbject" which worked ok:
Sword of Griffindor, Diadem of Ravenclaw, Slytherin's Locket, Hufflepuff's Cup
See Challenge # 073.
I think the card wants the prevention to be repeatable, fairly large and directable to any creature, but that does mean it might need to be more expensive. What's a fair cost?
See Challenge # 073.
See Challenge # 073.
Cost? I wondered, it would be more flavourful to make the first ability "maximum hand size equal to the number of islands you control" (or maybe twice that?), but be a weird benefit/drawback depending on your deck.
See Challenge # 073, Challenge # 028 and Challenge # 109.
Wasn't sure how to capture the sword. Needed to be equipment. Settled on, an expensive equip cost and an easy bonus as long as you're attacking.
Not sure about costs.
Oh yes, I forgot they actually used legendary as a balancing mechanic, not only to create rules edge-cases :) Good point.
I guess I have one word left, I could add "non-legendary" if I need to :)
I don't think I'd seen Thespian's Stage before. That is funny with DD.
Interesting comparison. Yes, Vesuva works similarly, but it can't redo the legendary lands I mentioned. There's also Thespian's Stage in the same space (which is broken with a different legendary land, Dark Depths).
Fair enough, that makes sense. And FWIW, I am interested in who "Atronicus" might be.
On 'Atronicus': For what it's worth, I thought about playing with both MTG myth and irl lore. I'm a big fan of Chernobog, and would have used him. But Chernobog, and many of his analogs, feel like demons. I wanted something that felt more like an MTG-flavored devil, just much, much bigger. So Atronicus isn't a reference to anything.
On whether this should be a creature or not: Thought about it, but most of my counter-argument is what Tahazzar said. To be honest, one of the things I was thinking of when I made this card was Pact of the Titan. That card could have been a creature with flash, but it isn't. I think it's cleaner this way.
As an aside, being a token makes this marginally more vulnerable. Not much... there's only a few corner cases where it matters. But Flicker wouldn't make you lose the game with the creature version. And sorcery speed bounce wouldn't stop you either, if you could cast it again and give it haste.
Technically, you could make the creature version make you lose the game if he left the battlefield... but I don't know... it starts to cut into the flavor of the card. At least that's the way I see it.
Thanks. That's about what I was thinking.
Or compare Vesuva. This is untapped, and lets you choose different lands at different times. But Vesuva copies etb, static and sac abilities not only tap, copies enemy lands, and survives if the original land is destroyed.
Reminds me of Deserted Temple. But yes, seems reasonable. Powerful, even. Won't fix your colours, but lets you reuse any funkyland; especially good with lands that make multiple mana like the Azorius Chancery cycle, Temple of the False God, or (yikes) Gaea's Cradle/Tolarian Academy/Serra's Sanctum/Cabal Coffers.
I was thinking something like "Lose the game if ~ leaves the battlefield or doesn't attack."
It's true, that's not exactly the same ability, it's different if you can win without it, or if you want to get one attack out of it and it's ok if it dies. If you think those circumstances are important, you could go with "Lose the game if ~ leaves the battlefield before the combat phase the turn after you cast it, or doesn't attack that phase."
Or if you REALLY want the same functionality, you could set up a delayed triggered ability, but I agree that wording is not nice.
I agree the name is great, but wizards usually choose a card first, then a name. I do think, the card is ok as is, but I'm conditioned to point one when something could usually be done differently.
(Maybe it could create two tokens? That would make sense as a sorcery?)
If it's a creature then that "you lose the game" won't trigger if the Devil is removed (destroyed) - unless it creates a token or emblem apart from itself with that ability. Plus it's supposed to be a delayed trigger for the next turn only so there's that too. Maybe if the emblem exiles (expires) after you meet its condition? And then the name isn't really fitting for a creature so it loses lots of "flavor points".
Hmm, none of those alternatives seem any cleaner or better in general.
Oh yes, nice combination. Although maybe it should be a creature? :)
What's with the name 'Atronicus'? What does it refer to?
That second phrase seems like it might be better expressed in some more concise way - maybe also testing out different card types such as creature or enchantment. How about devil tribal enchantment with "at the beginning of your end step, if a Devil didn't attack this turn (or devil didn't enter the battlefield this turn), you lose game"? Idk, man.
But! All in all, the design at it's core essence is quite beautiful. Well done!
Added The Devil's Due. Also am thinking about making a new challenge. It's been too long, and Jack is chomping at the bit. ;)
For Challenge # 073, randomly generating Challenge # 059 (Make a card with the words "You lose the game".) and Challenge # 094 (Make a card that only makes sense as a sorcery, never an instant.)
I got lucky. Both of these challenges are tricky to find new space in, but they complement each other well. In theory this could be an Instant. But the whole point is that you're opening yourself up to losing the game if this creature doesn't swing, so it only makes sense to give your opponent a proper chance to stop you.
See Challenge # 005.
It occurred to me to see what different card types could do a terse rare. Planeswalker was obvious a challenge.
Investigate is great, it fits perfectly on Jace. As is scry.
But then I have two words for an ultimate. Populate? Fateseal?
I considered "detain" but it's not quite right and hard to make the words fit.
Beleren, PI
The Arbor
See Challenge # 005.
Lands are a gimme for rare, but getting the word count low is hard. Even "add to your mana pool" is too much.
See Challenge # 005.
There's lots of cards that draw seven cards. But none which draw six.
I felt bad after fluffing a card for this challenge for Challenge # 073, so I made If at first...
ETA: I know Kung Fu
See Challenge # 005.
Two copies is the point where you actually start getting a return on your investment. Not sure how it should be costed. Or if it should be red or blue.
"Opponent takes an extra turn" is five. Maybe you just got carried away after that?
("Skip your next turn" is only 4...)
Doh! Sort, of. I think I got confused between different challenges and ended up with one that didn't fulfil either.
This... doesn't seem to fit the terms of Challenge # 005 as stated (zero to five words of rules text). Did you mean a different number?
Emrakul, That's Torn It
See Challenge # 073, Challenge # 005 and Challenge # 045.
Infernally Stupid Titan reminded me that taking mythics and turning advantages into drawbacks could produce well-balanced casual cards :)
I wish I'd been able to squeeze in some more specific humour but I couldn't think of anything.