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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-25 10:06:41)
Additional cost of tap a creature with power 3 or more. But yeah; this is distinctly shiny.
Three cards for three mana, with upside? That's kind of ridiculous.
I'd probably go with scry X, draw a card.
See Challenge # 158.
Big strong thinking... An explanation why bigger power draws more cards. Sort of.
I always wanted green to get better power based drawing. You used to have to sac it which didn't seem green at all.
Here it's capped at three but bigger gives you more selection.
Probably. My suggestion would be "Yay! Invulnerable. / Boot / Wheee!"
See Challenge # 158.
Can I tie these together by flavour well enough?
What if you played with the top card revealed, and used that to mess with your opponents' sequencing? Makes it a bit more lenticular too.
If you want to tone it down then I agree "if it's a nonland card that shares no type with that spell" is a good way to go.
Yeah. I considered excluding lands, and maybe that would be better. I was't sure how to evaluate this. I reckoned it was worth about half a card a turn (as lands are generally less valuable, and creatures more valuable, so a lot of time you won't be getting the most valuable card). I think I'd rather tone it down and leave the "draw random cards" aspect more prominent, as opposed to upping the cost and treating it as a "almost always draw" card.
Mmm, yeah; this is gonna draw a card maybe 90% of the time. I guess the time it fails the opponent gets to see the top card of your deck; and they know they can keep casting that turn. But not a huge downside.
Pretty nifty idea though. Good implementation of the flavour.
Neat. Prolly too cheap, but whatever. As a bonus, if there's a land on top of your deck, this is an automatic draw.
Well of Opposites
Upwelling of Grace
Insight of the Strong
See Challenge # 158.
Thought about this quote for ages. Its like its the source of everything not-you. Here's trying to capture that in. Card.
Robin-Go-Right #3 using "soulbond; if they attack or block together" line.
See Challenge # 158.
jmg is right, soulbond as on Friendly Vulture was a fortuitous discovery for this set.
I reused it here, even reusing the "attack or block together" line.
There are a fair number of Incarnations in real MtG; they just usually have one-word names, without "Incarnation of". There's the original cycles, Valor/Wonder/Filth/Anger/Brawn plus Glory and Genesis; then there's the Lorwyn cycle Purity/Guile/Dread/Hostility/Vigor.
Incarnation of Faith; though it kinda ended up as a demon.
Determination
See Challenge # 156.
Picked faith purely as the first on the list that wasn't yet taken.
Huh. Incarnations are loved by fan card makers; but really really rare in real mtg. Only personal and Feral to base off of.
Personal is, of course, "I send part of myself out to do battle"
Feral, seems to be similar; but for your creatures. They exert themselves a bit, and send out creatures to fight.
So. Faith goes out to do battle.
And in mtg faith is... toughness maybe? Lifegain? Protection? I think I'll use toughness; since Wall of Faith is the most directly physical manifestation of faith.
So. Spend some toughness, and send it out to fight for you.
And, oddly; this is now kinda like a pestilence. So it's probably a black incarnation.
Hmm; doesn't feel quite right. Let's make the toughness cost happen after the incarnation leaves - that's much blackier.
And yup - you have to trust this incarnation is gonna do the job. Because if not, it'll eat your army.
Mmm. I guess it's unlikely to ever be mixed-mode in a given deck. Is it too good, in colourless, as a discarder?
I was thinking it might be worth using to, e.g. cast a single blue gift in a red deck; but I guess you're unlikely to splash little enough for it to not also be with splashing some other mana producers. It's not like there's much

worth splashing.
Seems reasonable. It'd be painful if you did need to give yourself card disadvantage to play your 3-drop, so surely the main point of this is as a potential card-advantage discard spell. Mainly wants to be used after Distress / Duress / etc so you know what 3-drops they've got, but could be fun to play it blind.
Pleasingly riddly.
Nice. Reminds me of Gonti's Aether Heart.
Captain Knoczhus' Strongbox