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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 03:04:06)
For Challenge # 096.
Following Alex's example, randomly choosing Duress to base it on.
Oh, cool. I love the flavour.
Although "coordinator" feels a bit uninvolved, could it be "barrage commander"?
Strangely, I'm ok with white destroying creatures if the cost is high enough (even though some people think it doesn't fit in the flavour), but to me, even if it's balanced, it just feels wrong for white to have "destroy target permanent", that's such a WB or BG thing. Even though I'd be ok with "exile target permanent" (though that doesn't fit the barrage flavour as well, and is unescessarily stronger) or "destroy target non-land permanent" (it's a stretch to destroy creatures and planeswalkers, but for the cost, I think it's appropriate).
Created Barrage Commander. It's not the first Giant Soldier in Magic (the Boros have a few and there's Jotun Grunt and one or two others), but it's probably not the most obvious stereotype. It hopefully still feels kinda Giant-y in the "big smashy" kind of way.
Let's have another simple challenge.
Design a card with the "giant" creature type. It can have other types as well.
Bonus points for a simple card that evokes a different stereotype of giants (stupid giants, wise giants, epic giants, firebreathing giants, frost giants, picking-up-other-creature giants, extremely large giants, hill giants, etc).
Petrified Forest
True, I think Wizards said it was purely Avacyn Restored's flavor that prevented black from having Miracle.
Hmmm. I'm not sure Miracle is really colour-affiliated enough to be switchable in this challenge. Miracle was in all colours but black, so this is technically printing a mechanic in a colour it's not been before, but... it doesn't really feel like a colourshift when it was already present in four colours, to me. (I wanted to colourshift persist or infect, but both of them are present in all five colours so I couldn't.)
The Magnificent Steiner
Black kills, but sometimes an enemy just might be overwhelming. The Hellbent comes from an insatiable bloodlust. I couldn't come up with a good Magicy name so I took a reference to Monster that I thought was appropriate.
Challenge # 095
Black kills, but sometimes an enemy just might be overwhelming. The Hellbent comes from an insatiable bloodlust. I couldn't come up with a good Magicy name so I took a reference to Monster that I thought was appropriate.
Added Plumebreaker and Unforgiving Skies.
For Challenge # 095. See Plumebreaker for color-pie swap reasoning. I rather like the idea of this card, but I don't know if the execution really rings. Rumbling Crescendo is messing with me, though.
For Challenge # 095. I'm giving land destruction to blue, for two reasons. First, it makes flavor sense to imagine the seas constantly breaking up and reclaiming land (as seen on the laughably bad card, Erosion). Two, Blue is about denial. And it makes sense, to me, to have blue directly deny players access to their mana sources. Oh, and I have a third reason, too: I like how it mirrors Green. Green is all about overgrowing and having more land than everyone else. Blue also likes to have more land than everyone else... with LD, though, it can actually do something about it, and fight Green, land for land.
Off the principal that there are no 3-cost LD spells nowadays, I looked to Demolish as the standard. In theory, I guess that means this should have been 'modal LD or Unsummon at sorcery speed'... but I guess I just thought this was more interesting. Maybe not core material, though. Don't know.
Ooh... in fact, it's defensive in two different ways! On opponents' turns, it protects you from an attacker; on your turn, it protects one of your attackers from a combat trick or unfavourable block :)
This could be a commmon for
just fine. Design-wise, I like that it's a defensive card. The reason red bounce was so expensive (and still good!) was because it's very good offensively.
Hahaha. That's a very good way to use it. :)
I wish it didn't have to add two mana (maybe it could be common), but unearth
is just asking for trouble.