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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 09:06:25)
Paging Dr. Circeus. It's been 7 days since this set has had any activity on it. Time for Challenge 094.
Challenge # 093
Challenge # 093
Challenge # 093
Challenge # 093 I am pretty much the opposite of spike, but they love card advantage, so I guess ripping off Rhystic Study was a good idea.
Challenge # 093 I really know nothing about Melvins, so this was the best I could do.
Timmy- Pulse of Hunger
Vorthos- Indomitable Landscape
Johnny- Summoner's Craft
Spike- Predator's Cunning
Melvin- Living Magic
Oops, good point :)
I deliberately phrased my suggestion as design for "a previously mentioned cardset" because yes, I think people might like to have a go at a cardset that's already gone. Although TBH I imagine people would do that whether or not the challenge terms explicitly permit it :)
Or now I think about it, I don't know if it might be better to say "describe a set, the next person makes one or more cards for it", where the set may or may not be an existing one. Often it's hard to see what the original author was going for just by looking at the description, though I don't know if that's a problem.
It might also be right to say "design a card for one of the last three mentioned sets", or similar, since a set has a lot of potential design space?
On second thought, chains have a tendency to last longer, and there are a lot of sets on this site with 3 cards in them, and no real theme. Okay, ignore my previous argument. My vote goes for design for a set, then suggest the next set.
I like this idea. If we wanted something a bit more random, we could tell people to go to the front page of Mulitiverse, and choose the Nth number for the top, and get them to design X secret cards for that set. The original idea--Design then suggest the next set--is a fine choice as well. I think I prefer random because (well, because I'm me, but getting beyond that) that way we don't indirectly give people an excuse to read too far into the designer's choice for set. "They chose my set. So they think my idea is good, but my design is poor." Obviously, no. No one is saying that. But if the sets are chosen at random, then we can eliminate any hard feelings as to which sets are chosen.
Again, though, either way sounds like a good plan by me. I think I overthink stuff, and the way people react to things, anyway.
Also, triple mash is being shelved, but since it's not a bad idea, I'm putting it on the calendar. Let's call it Challenge 97.
Another idea: how about something touring through lots of Multiverse's cardsets? E.g. Design two cards for a previously mentioned cardset, and then post a cardset that you'd like to see someone design a couple of cards for.
My thoughts on Darksteel Ingot and Akrasan Squire is that both the cards are elegant, doing exactly what they need to do for their cost and filling their niche roles. No extra levers, or fancy buttons. Just simple cards performing their functions. I'd assume that a number of Melvins must like Darksteel Ingot more than they like the very messy Coalition Relic, say, or that Akrasan Squire is more pleasing to a Melvin than Abu Ja'far.
In response to jmg's comment, I was thinking of something like Darksteel Relic or Progenitus -- they may be useful as a card, but what's really cool about them is "Oh, you can do that in the rules!"
Edit: Or Puncture Blast might be a good example of a card aimed at Melvin (with mixed success). Look, the rules for wither work equally well on creatures and instants! So, it's the sort of card Johnny would design but not the sort of card Johnny would especially play with :)
Doh! Thank you. I thought it had, but I couldn't find it on the list.
I don't quite see how Darksteel Ingot and Akrasan Squire are Melvin. Akrasan Squire fits neatly into a well-established category, "white one-drop that can attack for 2 on turn 2"... is that what you were going for?
Jack's point about removing the puzzle is an interesting one. I guess a card is Melvin if the reaction is "Oh, it's neat that that works". Like Firemaw Kavu, or... Sprout Swarm is a good example of what I'm thinking of. Sprout Swarm is a useful engine card for Johnny, but Melvin likes it because it has two keywords that synergise exceptionally well, and its mechanic plays into that synergy too.
"Choose two challenges and answer both of them" was Challenge # 073. It was indeed awesome, but it's been done.
A triple-mash sounds... reasonable. Not "hey that's awesome" exciting, but a fine challenge.
That sounds pretty cool (though 5x5x5 may be enough, 30 cards is a lot of work).
I'd thought of something like a retrospective, "choose two design challenges at random, make a card that answers both of them". Though that could come at any time, it doesn't really need to be #100.
Or something else that is multiverse-meta. I want to say something like "find an abandoned card on multiverse, fix it up" or something, but it's not clear what would be abandoned.
Challenge 100 will be here soon enough. Since 100 is a nice round number, I thought it would be best if we agreed on what the challenge should be among the community, though I do have a suggestion:
Since the first challenge was a mix and mashup using 10 cards, I figured we could do another mix and mashup, but this time go for the triple-mash. 10 cards from column A, mashed with one of ten cards from column B, mashed with one of ten cards from column C. Does that sound like a good plan? Or does someone else have a better idea?