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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 03:38:15)
See Challenge # 122. The drawback is white, but generally isn't used on this context. I'm not sure how well it fits the challenge.
Added Tricksy Stinger II, Orchidtop Archer and Headstrong Healer.
For Challenge # 119. The problem with 'benevolent fairies' is that they feel like they could be any white flying creatures. So to make sure these guys weren't bird clerics in disguise, I tried to add a bit of fae. Specifically, I was thinking of the Blue Faerie in Pinocchio. Not the Disney version. The original book. She's benevolent and helps Pinocchio quite often, but she's capricious, too. Whenever Pinocchio comes to her with a problem, she tell him that she can't help him because she's currently dead(?!). Like a theoretically 'good mother', the Blue Fairy only helps Pinocchio after he does the right thing and tries to solve the problem by himself, but finds he's in way over his head.
Headstrong Healer isn't quite that, but she does blend benevolence with capriciousness. She doesn't listen and does what she thinks you need. Even if she's wrong, though, she's clearly helping.
For Challenge # 119. I wanted to make a hybrid one drop that didn't need to apologize for being cast in either color. This one seems to fit Oona's Gatewarden's mold. A 2/1 flying defender with a bonus ability (The Gatewarden was best against big creatures, while this archer's good against invading small creatures.)
For Challenge # 119 and inspired by Link's Tricksy Stinger. Returning a small creature to the top of the library is too big a penalty, so I thought it could use a bonus loot. But if you're going to bonus loot, why bother putting the creature on top of the library at all.
Alex made a comment that maybe this wasn't really tricksy enough. I made sure to leave the wording ambiguous so that it did something evil if you Donate the Stinger to an opponent before your turn is over. I also thought about making the discard random... but that kind of encouraged 'non-fairie' stats. Would seem weird to get 4/3 fae for

. Probably not common, either.
I like it.
I think "deathtouch on attack" is really different to "deathtouch", it should almost be a different keyword. I'm just considering if "deathtouch, can't block" is sufficiently different to "deathtouch, must attack", but I think it is, at least some of the time, and I really like the RB flavour.
Created Venom Reveler - black effect with red drawback.
Created for Challenge # 122. This is interesting because deathtouch creatures are most potent when left back as blockers. Heir of the Wilds encouraged you to attack with your 2/2 deathtouch bear. This card takes a more red approach to it: it forces you to. In return, you get another good black keyword to go along with deathtouch.
Cool! Wacky. ORing-touch. This does indeed feel green-white (more so than monogreen or monowhite).
Spirit Rhino a stompy creature that only kills creatures temporarily.
See Challenge # 122.
I'm not sure this is a good idea! It wasn't what I originally intended. But I was trying to combine G "stompy creature" with W "temporary removal" and...
Cranial Lesions
See Challenge # 122. I decided to start off with a three-color card.
Design a multicolor card like Executioner's Swing, with an effect from one color and a restriction or drawback from another color.
Ideally it should feel more appropriate for the color combination than a single color (even if only by being cheaper), but it's ok if it combines effects in a way rarely seen.
Ps. I'm trying to type on my phone. I would be grateful if someone could check the formatting is ok and add the card to the front page etc. Thank you!
How odd. I never noticed the problem. How many cards must I have given a gold frame and never saw that?
Huh. Other weirdness. When I switched to hybrid frame, the color indicator fell off. Like I said before... the color indicator isn't really necessary on these cards. But still, that's an odd glitch.
@Circeus. Right, that's the way to think of it. If you think of cycling as "draw a card", a
it's overcosted by about 1 1/2 mana. I was aiming this to be similar, maybe slightly pushed. But the current version of graveloot would have to cost
at least, probably more. And you're right, maybe it's TOO delve-friendly.
Following your logic, I'd prefer to find something which can have fairly typically efficient creatures and an effect which is overcosted at 2 or 3 (or with coloured mana or maybe even another trigger) and makes the whole card printable. But I'm not sure what that effect is.
Or maybe, it should cost
AND 2 life? That doesn't slow down decks much but means you can't use TOO much of it. And makes it feel more black.
The only problem I see with this mechanic is that it has to be treated like the Alara block landcycling cards: only one of the two costs can be fair. Either you have a fair graveloot cost of an overcosted spell or a fair-costed spell with an unusually high gravelooting cost. Of course having cards or mechanics that are deceptively good is not a bad thing (Research Assistant and Flesh to Dust have both proved themselves playable, after all).
On second though, although I do like the mechanic overall, putting a bunch of highly versatile faithless lootings in standard with Delve strikes me as far too dangerous.
Thank you both for comments. Alex, thank you for comparison cards -- I looked, but couldn't remember which were best examples.
I would have said it was strictly better -- isn't it only ever not strictly better if loot is bad in some situation? That could be worse but it feels like "draw a card might be bad" or "+1/+1 might be bad".
I thought it was possibly acceptable to have a stronger mechanic on a small subset of cards. That said, I did think it was possibly too strong. Upcosting is plausible. I also considered "choose between top two cards", not letting you discard a card you already have.
It is better than cycling, though not "strictly better" (it's cycling plus a loot). The default price might need to be
rather than
- cf Catalog, Pulse of the Grid, Sift through Sands. Counterexamples are Desperate Ravings (but that's "at random" which is significantly worse) and Wild Guess/Tormenting Voice (which is sorcery speed and you discard before drawing).
It is an awesome fit for Sultai though, undeniably :)
It looks interesting. It's definitely strictly better than cycling IMO ("draw a card" is about
alone, this effect is approx. 
alone), but it certainly makes a good fit for sultai.
I'd compare it to Minotaur Skullcleaver. In essence, it's card that makes it harder to block profitably, and that is something I can see very well in Green
I should have noticed, I designed it! :)
It's not quite like "flying" should be a supertype, but... :)