Multiverse Design Challenge: Recent Activity
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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-15 01:27:42)
See Challenge # 122.
Ferocious is pretty green, right? I feel like a lot of cards with that keyword fit this challenge.
Banishing Vines, a green-blue bounce spell.
Created for Challenge # 122. Hosing flyers is pretty much exclusively green's domain.
Hmmm.. not quite. Sure it wanders even if you don't use it, but that also applies to your opponent. In a two player game, you would have access to Shandalar every turn during your turn. Seems much better than Rainbow Vale when you think of it that way.
Even in a 3+ player game it could be better than Rainbow Vale. Knowing the jerks I play with, if I ever activated Rainbow Vale, I can assume my opponents would just pass it back and forth among themselves and never give it back to me, laughing all the while.
Rainbow Vale but worse in two ways? (You don't choose who gets it, and it wanders even if you don't use it)
Huh! That is interesting.
Illusory Fire, UR burn-bounce.
See Challenge # 122.
I'm not sure if this quite counts, but I wanted something like it. Red drawback "only low-toughness creatures without flying" plus blue drawback "can't permanently deal with creatures, only bounce them"... :)
Shandalar, the Wandering Plane. I would have liked to make Dominaria, but I don't think o could have done it justice.
See Challenge # 120.
Since Shandalar has no fixed location in the Multiverse, I figured this would be a good way to represent it.
See Challenge # 120.
HEY! LISTEN! I made Resurrection Faerie. (Not the same kind, I know.)
See Challenge # 119.
When I read the challenge calling for a white or red faerie, the bottled faeries from the Legend of Zelda series instantly came to mind. I considered having it regenerate creatures too, but I decided that would overcomplicate things.
See Belligerent Drake and Challenge # 122.
This challenge is hard for me. Alex inspired me to make this card.
Oh, interesting combination. I hadn't realised that was a green drawback now, but I guess it is.
Yeah, GW would be nice. Maybe "Guardian X" where X is some mythological winged beast? "Guardian" feels like "vigilance" and "must block" and is W/g and the beast feels G/w.
Except all the specific examples I can think of are generally cemented in W or some other magic colour :)
Voracious Plunderer, GR spark elemental that draws cards.
See Challenge # 122.
I wanted something that combined interestingly with "sac at end of turn" and the G (and U?) ability to draw cards equal to damage occurred to me.
Possibly this should be cheaper and smaller -- currently, it's quite swingy as it can sometimes draw 4 cards, but only if your opponent can't stop it. I'm not sure of the size-cost ratio. I couldn't bring myself to make its power small than its CMC, but maybe it should have less power but more than 1 toughness instead?
Alternatively, it could be blue with "draw a card" instead of "draw that many cards", and possibly flying as well. Or even double strike :)
That's true, but how often does white get a spell that's only LD?
You're right that this is probably too powerful.
Created Belligerent Drake, a creature with blue benefits and a green drawback.
I wanted to make another entry for Challenge # 122. Compiled a big long list of drawbacks, and spent a while trying to find one with a flavour that worked for a gold creature.
This is what I came up with. Very potent if it doesn't die, but comes with a built-in way for the opponent to trade off any of their creatures with it the turn you cast it.
I'd really like to make a variation on this that's
with vigilance, perhaps 4/2 because vigilance works like a drawback with this mechanic! But I just can't find a flavour for that that feels 
. "Avid Skyknight" or whatever just feels 
.
I originally had this at 4 life, but then realized it was probably too swingy. A little too close to Pulse of the Fields... I could imagine an environment where games lasted forever because people refused to cast their Healers as creatures. The unfortunate side-effect is this got nerfed. Ah well.
That is amusing. Not sure if it's any good... doesn't help much if you're behind on life because the opponent is smacking you for 4 damage a turn... but it's amusing.
Hmm. A bit easy to abuse if you're playing second: turn 3 cast this before playing your land, and it's like you got Stone Rain at a discount.
This looks more like a monowhite card. White gets to force opponents to sacrifice stuff: eg World Queller.
Good point. This is pretty similar to one of Thrill-Kill Assassin's modes. That's why I added lifelink.
Hmm, but this discussion actually suggests a different card: Enraged Scorpion.
Defence Beam another RW "target attacking creature" card.
PS. Thanks Alex for updating the challenge pages.
See Challenge # 122.
Again, I'm not sure this is a good idea -- it may discourage attacking too much, white is supposed to be more about retribution than "haha gotcha!" Or maybe I should just try to get that into the flavour.
But I was trying to think of RW overlap. R gets "to target attacking/blocking creature" occasionally but usually only on hybrid, I this could juuuuuust be monored, but it's better as not. And white gets lots of retribution cards, so it might juuuust get this monocolor but "damage to controller" is more spite than retribution. So maybe it's right in RW?
I'm not sure about cost, effect size and rarity -- it probably shouldn't be common, so maybe it should be slightly bigger.
Wow. Nicely done! Fits the faerie flavour and fits both red and white. (As much as any red defenders ever fit red, which is clearly okay to some extent.)
I made Equalist's Resolve.