Kamigawa 1337: Card List

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Mechanics | Skeleton | Limited archetypes | Mechanical overview

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Anointed Procession White Rare 4{3}{w} Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. 0
2 Border Crossing White Common 3{2}{w} Artifact – Passage Whenever Border Crossing enters or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
3 1640711177 on 28 Dec 2021 by dude1818
3 First Response Gate White Common 2{1}{w} Artifact – Vehicle Passage 3 3 Whenever First Response Gate becomes tapped, you may open or close the gate. (The gate starts the game closed.)
{3}: You may open or close the gate. Activate only as a sorcery.
Crew 3
0
4 Guardian of the Pass White Uncommon 2{1}{w} Creature – Spirit Samurai 2 1 Whenever Guardian of the Pass blocks or becomes blocked, it gets +1/+1 until end of turn.
At the beginning of each end step, if a creature you controlled died this turn, return Guardian of the Pass from your graveyard to your hand.
0
5 Imperial Attendant White Common 2{1}{w} Creature – Fox Samurai 3 1 Vigilance
Activated abilities of Passages you control cost {1} less to activate.
2 1744756750 on 15 Apr 2025 by SecretInfiltrator
6 Invasion’s Toll White Rare 4{2}{w}{w} Legendary Creature – Spirit 3 4 At the beginning of each player’s end step, if a source that player controlled dealt damage to you this turn, that player gets a poison counter.
Corrupted — Whenever Invasion’s Toll attacks a player, if that player has three or more poison counters, return target permanent card with mana value 3 or less from a graveyard to the battlefield under your control with a finality counter on it.
1 1738698248 on 04 Feb 2025 by dude1818
7 Kami of Crossed Swords White Uncommon 1{w} Creature – Spirit 2 1 When Kami of Crossed Swords enters, open the gate. (The gate starts the game closed.)
Ethereal – As long as the gate is open, Kami of Crossed Swords has first strike and lifelink.
1 1640708604 on 28 Dec 2021 by dude1818
8 Kami of Spring’s Blooming White Uncommon 2{1}{w} Creature – Spirit 1 1 Suspend 2 – {1}{w}
When Kami of Spring’s Blooming enters, create a 1/1 colorless Spirit creature token. If you cast Kami of Spring’s Blooming from exile, create two of those tokens instead.
1 1737797908 on 25 Jan 2025 by dude1818
9 Koku, Imperial Enforcer White Rare 2{1}{w} Legendary Creature – Human Soldier 1 3 Whenever another creature or planeswalker enters, if it wasn’t cast, it phases out.
Spells cast from anywhere other than a player’s hand cost {1} more to cast.
1 1708285888 on 18 Feb 2024 by dude1818
10 Kyodai, Embodiment of Reikai White Mythic 5{3}{w}{w} Legendary Creature – Spirit 5 5 Flying
Kyodai, Embodiment of Reikai enters with an indestructible counter on it if you cast it.
Ethereal – As long as the gate is open, Kyodai has "Remove an indestructible counter from this creature: Destroy all creatures except for Spirits you control."
0
11 Myojin of Harmonious Society White Mythic 3{1}{w}{w} Legendary Creature – Spirit God 3 3 MW01 Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
Whenever Myojin of Harmonious Society or another creature you control blocks or becomes blocked, it gets +X/+X until end of turn, where X is the number of creatures you control that share a creature type with it.
1 1686626444 on 13 Jun 2023 by dude1818
12 Restrict Access White Uncommon 3{2}{w} Instant This spell can't be countered.
Restrict Access deals 4 damage to target tapped or face-down creature.
Close the gate.
2 1744756233 on 15 Apr 2025 by SecretInfiltrator
13 Asset Freeze Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
When Asset Freeze enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step, its activated abilities can’t be activated, and its triggered abilities don’t trigger.
2 1741767485 on 12 Mar 2025 by Tahazzar
14 Bait and Switch Blue Uncommon 5{3}{u}{u} Enchantment {2}{u}{u}, Return an unblocked attacker you control to hand: Put Bait and Switch onto the battlefield from your hand.
When Bait and Switch enters, if you didn't cast it, draw a card.
Whenever a creature you control deals combat damage to a player, draw a card.
0
15 Chip Pocket Blue Uncommon 3{2}{u} Artifact Creature – Human Ninja 1 3 Upgrade – vigilance (This creature enters with a vigilance counter. When it dies, move its counters to another target creature you control.)
Whenever Chip Pocket blocks or becomes blocked by a creature with a counter on it, you may move a counter from that creature onto Chip Pocket.
0
16 Cloud Dancer Blue Common 2{1}{u} Creature – Spirit 1 3 Flying
Whenever you remove a time counter from Cloud Dancer while it's exiled, draw a card.
Suspend {2}{u} – 1
0
17 Council's Rebuke Blue Common 3{1}{u}{u} Instant Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.)
Counter target spell.
0
18 Counter Hack Blue Uncommon 3{2}{u} Instant Choose one:
- Counter target spell or ability that targets you or a permanent or spell you control.
- Surveil X, where X is the greatest mana value among artifacts and legendary permanents you control.
0
19 Escaped Chromafish Blue Uncommon 2{1}{u} Artifact Creature – Fish * * Flying
Escaped Chromafish's power and toughness are each equal to the number of colors it is.
Whenever Escaped Chromafish blocks or becomes by a creature or becomes the target of a spell or ability, put a color counter on this creature of one of the colors of that creature, spell, or ability.
0
20 Flashing Koi Blue Uncommon 2{1}{u} Artifact Creature – Fish 1 1 Flash
Upgrade – hexproof (This creature enters with a hexproof counter. When it dies, move its counters to another target creature you control.)
{2}{u}, Sacrifice Flashing Koi: Scry 2, then draw a card.
0
21 Futurist Infiltrator Blue Rare 3{1}{u}{u} Creature – Moonfolk Ninja 1 4 Skulk
Whenever Futurist Infiltrator attacks and isn't blocked, you may exchange its power with target creature's power until end of turn.
1 1705608679 on 18 Jan 2024 by SecretInfiltrator
22 Kami of Tsuyu’s Deluge Blue Uncommon 5{3}{u}{u} Creature – Spirit 5 5 Suspend 5 – {u}
When Kami of Tsuyu’s Deluge enters, return target nonland permanent an opponent controls to their hand. If you cast Kami of Tsuyu’s Deluge from exile, that permanent's controller puts it on the top or bottom of their library instead.
1 1737796273 on 25 Jan 2025 by dude1818
23 Kami of Unseen Paths Blue Uncommon 4{2}{u}{u} Creature – Spirit 3 3 When Kami of Unseen Paths enters, open the gate. (The gate starts the game closed.)
Ethereal – As long as the gate is open, Kami of Unseen Paths has protection from non-Spirits. (It can’t be blocked, targeted, or dealt damage by non-Spirits.)
0
24 Kami of the Memory of Tamiyo Blue Uncommon 2{u}{u} Enchantment Creature – Spirit 1 3 When Kami of the Memory of Tamiyo enters, search your graveyard, hand and/or library for a Tamiyo card and exile it. If you search your library this way, shuffle.
Kami of the Memory of Tamiyo has all activated abilities of Tamiyo cards exiled with it.
1 1725063886 on 31 Aug 2024 by dude1818
25 Kappa Vanguard Blue Uncommon 3{2}{u} Creature – Turtle Scout 2 2 {1}, {t}: Draw a card, then exile a card from your hand. Until the end of your next turn, you may play or suspend that card. 1 1739608600 on 15 Feb 2025 by dude1818
26 Kappa’s Long Hibernation Blue Rare 4{2}{u}{u} Enchantment – Saga Flash
I – Exile target creature you control until Kappa’s Long Hibernation leaves the battlefield.
II – Choose target instant or sorcery card in a graveyard. You may cast that card this turn.
III – When the next creature enters under your control this turn, draw cards equal to its toughness.
1 1743572328 on 02 Apr 2025 by dude1818
27 Moonfolk Artisan Blue Common 2{1}{u} Artifact Creature – Moonfolk Artificer 2 1 Upgrade – flying (This creature enters with a flying counter. When it dies, move its counters to another target creature you control.)
Whenever Moonfolk Artisan or another artifact enters under your control, scry 1.
1 1741937451 on 14 Mar 2025 by dude1818
28 Myojin of Continuous Improvement Blue Mythic 6{5}{u} Legendary Creature – Spirit God 4 7 MU01 Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
If you would scry one or more cards, you scry that many cards plus one instead.
If you would draw one or more cards, you draw that many cards plus one instead.
1 1686627377 on 13 Jun 2023 by dude1818
29 Prism Gate Blue Rare 4{3}{u} Artifact – Passage Ethereal – Whenever you cast a spell from exile, if the gate is open, you may copy that spell and choose new targets for the copy. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
2 1744007755 on 07 Apr 2025 by dude1818
30 Spirit Technician Blue Uncommon 4{2}{u}{u} Creature – Moonfolk Artificer 1 2 Flying
Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature.
{2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
0
31 Augmented Nezumi Black Uncommon 4{2}{b}{b} Artifact Creature – Rat Rogue 3 3 Upgrade – lifelink (This creature enters with a lifelink counter. When it dies, move its counters to another target creature you control.)
When Augmented Nezumi enters, you may have target creature get +2/+0 until end of turn. If you do, Augmented Nezumi deals 2 damage to that creature.
1 1741976813 on 14 Mar 2025 by dude1818
32 Brute-force Hacker Black Common 5{3}{b}{b} Artifact Creature – Ogre Ninja 4 3 Upgrade – menace (This creature enters with a menace counter. When it dies, move its counters to another target creature you control.)
When Brute-force Hacker enters, if you sacrificed a permanent this turn, create a Treasure token.
1 1741936838 on 14 Mar 2025 by dude1818
33 Card169894 Black Common 2{1}{b} Creature 2 2 Whenever another non-token historic permanent you control is put into your graveyard from the battlefield, scry 1. If that permanent had a counter on it, put a +1/+1 counter on ~. (Artifacts, legendaries, and Sagas are historic.) 0
34 Carjack Black Common 4{3}{b} Sorcery Destroy target creature or Vehicle. Create a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.” 0
35 Embrace the Future Black Rare 5{3}{b}{b} Sorcery Choose one —
• Open the gate. Destroy all non-Spirit creatures.
• Close the gate. Destroy all Spirit creatures.
1 1744755912 on 15 Apr 2025 by SecretInfiltrator
36 Evoke the Kami Black Rare 3{1}{b}{b} Enchantment As you cast an enchantment or Spirit spell, you may have that spell gain “This spell costs {2} less to cast” and “When this permanent enters, sacrifice it.” 0
37 Feed the Stoma Black Common 4{2}{b}{b} Instant Destroy target creature. If the gate is open, exile that creature instead and close the gate. (The gate starts the game closed.) 0
38 Flatline Black Uncommon 4{2}{b}{b} Instant Target creature loses all abilities until end of turn. Destroy it. 0
39 Illicit Backdoor Black Rare 3{1}{b}{b} Artifact – Passage Whenever a player opens the gate, cloak the top card of your library.
Whenever a player closes the gate, you may turn target face-down creature you control face up.
{3}: You may open or close the gate. Activate only as a sorcery.
0
40 Kami of Autumn's Harvest Black Uncommon 4{2}{b}{b} Creature – Spirit 3 3 Suspend 4 – {b}{b}
When Kami of Autumn's Harvest enters, target creature an opponent controls gets -2/-2 until end of turn. If you cast Kami of Autumn's Harvest from exile, that creature gets -5/-5 instead.
1 1737706185 on 24 Jan 2025 by dude1818
41 Kami of Treachery Incarnate Black Uncommon 4{3}{b} Creature – Spirit 2 2 Whenever a player opens or closes the gate, each opponent loses 1 life.
Ethereal – As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{b}: This creature gains indestructible until end of turn. Tap it."
1 1640709034 on 28 Dec 2021 by dude1818
42 Myojin of Holistic Progress Black Mythic 5{4}{b} Legendary Creature – Spirit God 4 6 MB01 Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
Whenever an artifact or enchantment you control is put into a graveyard from the battlefield, return up to one target card of the other type from your graveyard to your hand. As an additional cost to cast the next spell that shares a name with that card this turn, you may pay 2 life. It costs {1} less to cast if you paid life this way.
1 1686676174 on 13 Jun 2023 by dude1818
43 Oni of Destructive Urges Black Rare 4{2}{b}{b} Creature – Demon Spirit 4 5 Menace
Whenever a creature an opponent controls enters, if an opponent controls more creatures than you, each player sacrifices a creature.
1 1639816199 on 18 Dec 2021 by dude1818
44 Shrine to Hidetsugu Black Uncommon 2{1}{b} Artifact – Passage {1}, Sacrifice a creature: If the gate is open, each opponent loses 1 life and you gain 1 life. Otherwise, the next time you activate an ability of a Passage this turn, it costs {3} less to activate.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
8 1640988562 on 31 Dec 2021 by Vitenka
45 Bar the Gate Red Common 1{r} Sorcery Bar the Gate can't be countered.
Choose one –
- Bar the Gate deals 2 damage to target creature.
- Destroy target artifact.
Then close the gate.
0
46 Catastrophic Failure Red Rare 3{1}{r}{r} Sorcery You may cast this spell as though it had flash if you pay {2} more to cast it.
Destroy target artifact. It deals damage equal to its mana value to each creature and planeswalker. If it’s a Vehicle, exile each creature that crewed it this turn.
1 1728629261 on 11 Oct 2024 by dude1818
47 Focused Meditation Red Common 2{1}{r} Sorcery Exile the top two cards of your library. Until the end of your next turn, you may play or suspend those cards. 0
48 Hardlight Performer Red Uncommon 3{2}{r} Artifact Creature – Bard Construct 0 3 Whenever you cast a spell from exile, put a verse counter on Hardlight Performer.
Creatures you control get +1/+0 for each verse counter on Hardlight Performer.
0
49 Kami of Smoke Red Rare 3{2}{r} Creature – Spirit 2 3 Whenever Kami of Smoke attacks, create a red Aura enchantment token named Smoke Blessing attached to target creature defending player controls. It has enchant creature and “When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.”
Enchanted creatures your opponents control are goaded and can’t block.
1 1728022985 on 04 Oct 2024 by dude1818
50 Kami of Unexpected Hail Red Uncommon 5{4}{r} Creature – Spirit 3 4 Whenever a player opens or closes the gate, Kami of Unexpected Hail deals 1 damage to up to one target creature or planeswalker. It can't block this turn.
Ethereal – As long as the gate is open, Kami of Unexpected Hail has "{1}{r}: This creature gets +2/+0 until end of turn."
2 1640709370 on 28 Dec 2021 by dude1818
51 Kami of Winter’s Chill Red Uncommon 3{2}{r} Creature – Spirit 3 2 Suspend 2 – {1}{r}
When Kami of Winter’s Chill enters, choose any target. Kami of Winter’s Chill deals 1 damage to it. If you cast Kami of Winter’s Chill from exile, it deals 3 damage to it instead.
1 1737796746 on 25 Jan 2025 by dude1818
52 Kami of the Blood Moon Red Rare 4{2}{r}{r} Creature – Spirit 3 3 When Kami of the Blood Moon enters, close the gate.
As long as the gate is closed, nonbasic lands are Mountains.
1 1640886394 on 30 Dec 2021 by dude1818
53 Kami of the Brush Red Uncommon 4{2}{r}{r} Creature – Spirit 4 3 Suspend 3 – {1}{r}
When Kami of the Brush enters, exile the top three cards of your library. Until the end of your next turn, you may play or suspend those cards.
1 1737935885 on 26 Jan 2025 by dude1818
54 Myojin of Boundless Trickery Red Mythic 5{3}{r}{r} Legendary Creature – Spirit God 6 3 MR01 Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
Whenever another creature you control attacks, you may reveal cards from the top of your library until you reveal a creature card. That creature becomes a copy of that card until end of turn. Put all cards revealed this way on the bottom of your library in a random order.
Whenever another creature you control becomes a copy of a card or permanent, put a +1/+1 counter on Myojin of Boundless Trickery.
2 1686628252 on 13 Jun 2023 by dude1818
55 Sokenzanshi Speedster Red Uncommon 2{1}{r} Creature – Goblin Pilot 2 2 Haste
Whenever a creature you control attacks, if it entered the battlefield this turn, you may pay {r}. If you do, that creature can't be blocked this turn except by creatures with haste.
0
56 Volatile Leylines Red Rare 3{1}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library. Until the end of your next turn, you may play or suspend that card.
Whenever you play a card from exile, Volatile Leylines deals 1 damage to each player.
1 1737935912 on 26 Jan 2025 by dude1818
57 Canopy Prancer Green Common 3{2}{g} Creature – Spirit 3 2 Reach
Whenever you remove a time counter from Canopy Prancer while it's exiled, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Suspend {2}{g} – 1
1 1744754283 on 15 Apr 2025 by SecretInfiltrator
58 Card169893 Green Common 2{1}{g} Instant Choose one -
- Put a +1/+1 counter on up to one target historic creature you control and a lore counter on up to one target Saga you control. (Artifacts, legendaries, and Sagas are historic.)
- Destroy target artifact or enchantment you don't control.
0
59 Jukai Bower Green Uncommon 4{3}{g} Artifact – Passage Whenever a creature you control enters, it gets +2/+2 until end of turn.
Whenever a player opens the gate, you may remove a time counter from an exiled card with suspend you own.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
0
60 Jukai Shrine Green Common 2{1}{g} Artifact – Passage Whenever a player opens the gate or a Spirit you control enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
6 1640710556 on 28 Dec 2021 by dude1818
61 Kami of Great Feasts Green Uncommon 4{2}{g}{g} Creature – Spirit 3 3 When Kami of Great Feasts enters, open the gate.
Ethereal – As long as the gate is open, Kami of Great Feasts gets +2+2 and has trample.
2 1640708726 on 28 Dec 2021 by dude1818
62 Kami of Living History Green Rare 2{1}{g} Creature – Spirit 1 2 Landfall – Whenever a land enters the battlefield under your control, add one mana of any color. Spend this mana only to cast historic spells or activate abilities of historic permanents. 1 1738053237 on 28 Jan 2025 by dude1818
63 Kami of Spring's Renewal Green Uncommon 2{1}{g} Creature – Spirit 2 2 Suspend 3 – {g}
When Kami of Spring's Renewal enters, search your library for a basic land card, reveal it, and put it into your hand. If you cast Kami of Spring's Renewal from exile, put it onto the battlefield instead. Then shuffle.
0
64 Kami of the Harvest Moon Green Rare 5{2}{g}{g}{g} Creature – Spirit 5 5 When Kami of the Harvest Moon enters, open the gate.
Ethereal – As long as the gate is open, whenever you tap a basic land for mana, one mana of any type that land produced.
0
65 Myojin of Living History Green Mythic 6{4}{g}{g} Legendary Creature – Spirit God 6 6 MG01 Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
Whenever Myojin of Living History or another historic permanent you control enters, choose one, then proliferate —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target legendary creature.
• Put a lore counter on target Saga.
1 1686625371 on 13 Jun 2023 by dude1818
66 Sapling of Boseiju Green Uncommon 2{1}{g} Legendary Creature – Plant 0 2 When Sapling of Boseiju enters, destroy up to one target artifact or enchantment.
{t}: Add {g}.
0
67 Trinket Collector Green Uncommon 3{2}{g} Creature – Raccoon Scout 2 2 If an artifact or enchantment would be put into a graveyard from the battlefield, you may exile it instead.
Whenever Trinket Collector attacks, you may pay up to {2}. When you do, put a card exiled with Trinket Collector with mana value equal to the amount of mana you paid onto the battlefield under your control with a finality counter on it.
1 1741220293 on 06 Mar 2025 by dude1818
68 Eiganjo Trigate Multicolour Uncommon 4{2}{w}{u} Artifact – Passage UZ02 Whenever you open or close the gate, draw a card. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
0
69 Hogosha, Watchful Eye Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Moonfolk Cleric 2 4 Flying
At the beginning of each upkeep, put a charge counter on Hogosha, Watchful Eye.
Remove X charge counters from Hogosha: The next time you activate an ability of a Passage this turn, it costs {x} less to activate.
0
70 Saiba Portalmage Multicolour Uncommon 3{1}{w}{u} Creature – Moonfolk Wizard 2 3 UZ01 Flying
{t}: Add two many of any one color. Spend this mana only to activate abilities of Passages.
0
71 Amalgamech Multicolour Uncommon 2{u}{b} Artifact – Vehicle 3 3 UZ03 Whenever an upgrade ability causes you to put one or more counters on another permanent you control, put the same number and kind of counters on Amalgamech.
Crew 3
2 1742186083 on 17 Mar 2025 by dude1818
72 Futurist Surgeon Multicolour Uncommon 4{2}{u}{b} Artifact Creature – Human Artificer 3 3 UZ04 Upgrade – +1/+1 (This creature enters with a +1/+1 counter. When it dies, move its counters to another target creature you control.)
Permanents you control with counters on them have ward {2}.
1 1741938404 on 14 Mar 2025 by dude1818
73 Kaito Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Kaito 3 When Kaito enters and at the beginning of your upkeep, you may create Himoto, a legendary 2/2 blue Spirit artifact creature token with “This creature has all activated abilities of planeswalkers you control.”
+1: Surveil 2, then you may put an artifact card put into your graveyard this way into your hand.
-X: ult
1 1745526613 5 days ago by dude1818
74 Kami of Forgotten Dreams Multicolour Rare 2{u}{b} Legendary Creature – Spirit 3 2 Disguise {2}{u}{b}
Whenever Kami of Forgotten Dreams or another creature you control is turned face up, target opponent exiles the top X cards of their library, where X is that creature’s power. You may cast an instant or sorcery card from among them by paying life equal to its mana value.
1 1708454704 on 20 Feb 2024 by dude1818
75 Mukotai Lookout Multicolour Uncommon 3{1}{u}{b} Creature – Rat Ninja 2 3 Whenever Mukotai Lookout deals combat damage to a player, draw a card, then discard a card.
Whenever Mukotai Lookout or another sneaky creature you control becomes blocked, you may exile that creature. If you do, return it to the battlefield under its owner’s control or to its owner’s hand. (Ninjas, Rogues, face-down creatures, and creatures with flash are sneaky.)
0
76 Suitchi, Sewer Seer Multicolour Uncommon 2{u}{b} Legendary Creature – Rat Wizard 2 2 Whenever a player opens or closes the gate, look at the top card of that player's library. You may put it into their graveyard. 1 1640733152 on 28 Dec 2021 by dude1818
77 Bloodfire Oni Multicolour Uncommon 3{1}{b}{r} Creature – Demon Spirit 2 2 Menace
Bloodfire Oni and other creatures you control enter with a +1/+1 counter on them for each opponent that has lost life this turn.
0
78 Fusei, Gate's Toll Multicolour Uncommon 5{3}{b}{r} Legendary Creature – Ogre Rogue 4 4 Whenever an opponent opens the gate, they lose 4 life.
Whenever an opponent closes the gate, they sacrifice a creature or planeswalker.
1 1640733545 on 28 Dec 2021 by dude1818
79 Spirit Realm Smuggling Multicolour Uncommon 4{2}{b}{r} Sorcery Search your library for a card, exile it face down, then shuffle. During any turn a creature you controlled dealt combat damage to a player, you may cast that card. It costs {1} less to cast for each opponent who was dealt damage this turn. 0
80 Tendo, Reikai Infiltrator Multicolour Mythic 3{1}{b}{r} Legendary Creature – Human Rogue 2 2 Whenever Tendo, Reikai Infiltrator attacks, cloak the top card of your library tapped and attacking. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Tendo or a face-down creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at and play that card for as long as it remains exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
2 1708285907 on 18 Feb 2024 by dude1818
81 Undercity Monster Multicolour Uncommon 4{2}{b}{r} Artifact – Vehicle 3 3 UZ05 Menace
{2}, Sacrifice another artifact or creature: Put a +1/+1 counter on Undercity Monster. It becomes a creature until end of turn.
Crew 3
1 1742800749 on 24 Mar 2025 by dude1818
82 Vile Summons Multicolour Uncommon 3{1}{b}{r} Sorcery UZ06 Create a 3/3 black Demon Spirit creature token. It gains haste until end of turn.
Whenever you sacrifice an artifact or creature, return Vile Summons from your graveyard to your hand.
0
83 Keru-keru, Akki Guide Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Goblin Druid 3 2 When Keru-keru, Akki Guide enters, open the gate.
If a player opening or closing the gate causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1 1640742828 on 29 Dec 2021 by dude1818
84 Tanuki Migration Multicolour Uncommon 3{1}{r}{g} Sorcery UZ07 Create a 4/4 green Dog creature token.
Whenever a creature you control dies, you may exile Tanuki Migration from your graveyard and pay {x}. If you do, discover creature X. (Exile cards from the top of your library until you exile a creature card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
0
85 Wildfire Kodama Multicolour Uncommon 6{4}{r}{g} Creature – Spirit 6 6 UZ08 Trample
Whenever whenever a creature with power 4 or greater enters under your control while Wildfire Kodama is exiled, you may remove a time counter from Wildfire Kodama.
Suspend 6 – {r/g}{r/g} (Rather than cast this card from your hand, you may pay {r/g}{r/g} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2 1744748900 on 15 Apr 2025 by SecretInfiltrator
86 Bower Opening Multicolour Uncommon 2{g}{w} Artifact – Passage UZ09 Ethereal – As long as the gate is open, creatures you control get +1/+1.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
0
87 Jukai Steward Multicolour Uncommon 3{1}{g}{w} Creature – Human Druid 3 3 UZ10 When Jukai Steward enters, open the gate.
Ethereal – At the beginning of your end step, if the gate is open, create a 1/1 colorless Spirit creature token.
0
88 Samona, Kami Whisperer Multicolour Uncommon 4{2}{g}{w} Legendary Creature – Snake Monk 1 1 Whenever a Spirit you control enters, if the gate is open, put a +1/+1 counter on each creature you control.
{3}, {t}: Create a 1/1 colorless Spirit creature token.
1 1640743485 on 29 Dec 2021 by dude1818
89 Race Manager Multicolour Uncommon 2{w}{b} Creature – Human Pilot 2 2 UZ11 Whenever a Vehicle you control enters, you may pay {1}. If you do, create a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.”
{1}, Sacrifice a token: Target Vehicle you control gains indestructible until end of turn. Tap it.
0
90 Reito Engine Multicolour Uncommon 4{2}{w}{b} Artifact – Vehicle 4 4 UZ12 At the beginning of combat on your turn, choose one -
:: Untap target creature that crewed Reito Engine this turn.
:: Sacrifice a creature that crewed Reito Engine this turn. Draw a card.
Crew 2
2 1744751463 on 15 Apr 2025 by SecretInfiltrator
91 Zetto, Midnight Racer Multicolour Rare 4{2}{w}{b} Legendary Creature – Fox Pilot 4 3 During your turn, Zetto, Midnight Racer has first strike.
Whenever a creature you control with flying crews a Vehicle, that Vehicle gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3 1744183094 on 09 Apr 2025 by dude1818
92 Hunt of the Jorogumo Multicolour Uncommon 3{1}{b}{g} Enchantment – Saga UZ15 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target artifact or creature unless its controller discards a nonland card.
II — Mill four cards, then return a permanent card from your graveyard to your hand.
III — Create X 1/2 green Spider creature token with reach, where X is the number of historic permanents you control plus the number of historic cards in your graveyard.

2 1744751790 on 15 Apr 2025 by SecretInfiltrator
93 Orochi Harvester Multicolour Uncommon 2{b}{g} Creature – Snake Druid 1 2 UZ16 {t}, Pay 1 life: Add one mana of any color.
Whenever you cast a historic spell, untap Orochi Harvester. (Artifacts, legendaries, and Sagas are historic.)
1 1742189887 on 17 Mar 2025 by dude1818
94 Great Akaguchi Multicolour Uncommon 7{5}{g}{u} Creature – Spirit 4 4 UZ20 Flying, trample
Whenever a player opens the gate while Great Akaguchi is exiled, you may remove a time counter from it.
Suspend 5 – {u}{g} (Rather than cast this card from your hand, you may pay {u}{g} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2 1744751963 on 15 Apr 2025 by SecretInfiltrator
95 Okina Shrine Multicolour Uncommon 3{1}{g}{u} Artifact – Passage UZ19 Whenever a player opens the gate, untap target permanent you control. If it's a creature or Vehicle, put a +1/+1 counter on it.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
0
96 Dreams of Waking Multicolour Uncommon 5{3}{u}{r} Creature – Spirit 4 4 UZ14 Whenever you cast a spell from exile, exile the top card of your library. You may cast or suspend that card this turn. 2 1744752111 on 15 Apr 2025 by SecretInfiltrator
97 Searing Portal Multicolour Uncommon 3{1}{u}{r} Instant UZ13 Searing Portal deals 3 damage to any target. If excess damage was dealt this way, you may remove that many time counters from an exiled card you own. 1 1742187882 on 17 Mar 2025 by dude1818
98 Enforcer Sensei Multicolour Uncommon 5{3}{r}{w} Creature – Fox Samurai 4 4 UZ18 Whenever a Samurai or Warrior you control attacks, put a +1/+1 counter on target attacking creature you control with lesser power than it. 0
99 Imperial Patrol Multicolour Uncommon 4{2}{r}{w} Artifact – Vehicle 3 3 UZ17 Whenever Imperial Patrol enters or attacks, create a 2/2 white Samurai creature token.
Crew 3
1 1744753858 on 15 Apr 2025 by SecretInfiltrator
100 Tendo and Koku Multicolour Mythic 3{r}{w}{b} Legendary Creature – Human 3 4 Whenever Tendo and Koku attacks, cloak the top card of your library tapped and attacking.
Whenever Tendo and Koku or one or more face-down creatures you control deal combat damage to a player, exile the top card of your library. Until the end of your next turn, the next spell you cast costs {1} less to cast and the next spell an opponent casts costs {1} more to cast.
3 1708285872 on 18 Feb 2024 by dude1818
101 Containment Construct Artifact Uncommon 2{2} Artifact Creature – Construct 2 1 Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. 1 1741937923 on 14 Mar 2025 by dude1818
102 Credit Chip Artifact Uncommon 2{2} Artifact {t}: Add {c}.
{1}, {t}: Create a tapped Treasure token.
0
103 Hardlight Katana Artifact Uncommon 2{2} Artifact – Equipment During your turn, equipped creature has first strike.
Whenever equipped creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Equip {2}
1 1742517081 on 21 Mar 2025 by dude1818
104 Imperial Scale-Wing Artifact Rare 5{5} Artifact – Vehicle 3 3 Auras and Equipment you control can be attached to Imperial Scale-Wing as though it were a creature.
As long as Imperial Scale-Wing is enchanted, equipped, and has a counter on it, it gets +2/+2 and has flying, first strike, and trample.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
1 1729238294 on 18 Oct 2024 by dude1818
105 Merge Suit Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +1/+2.
Ethereal – As long as the gate is open, equipped creature has ward {3} and is a Spirit in addition to its other types.
0
106 Restless Guardian Artifact Rare 3{3} Artifact Creature – Passage Golem 1 1 Whenever a player opens or closes the gate, untap Restless Guardian and put your choice of a +1/+1, vigilance, or trample counter on it.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
1 1640723556 on 28 Dec 2021 by dude1818
107 Sword of Progress and Tradition Artifact Mythic 3{3} Artifact Equipped creature gets +2/+2 and has protection from other artifacts and from enchantments.
Whenever equipped creature deals combat damage to player, choose target permanent card in your graveyard with mana value less than or equal to that amount of damage. Return that card to your hand, then create a token that’s a copy of it, except it’s an artifact in addition to its other types.
Equip {2}
0
108 Ganzan Pass Land Rare 0 Land RL04 Ganzan Pass enters tapped unless you control a red or green permanent.
{t}: Add {r} or {g}.
1 1742508418 on 20 Mar 2025 by dude1818
109 Imperial Research Lab Land Rare 0 Land RL01 Imperial Research Lab enters tapped unless you control a white or blue permanent.
{t}: Add {w} or {u}.
0
110 Jukai Temple Land Rare 0 Land RL05 Jukai Temple enters tapped unless you control a green or white permanent.
{t}: Add {g} or {w}.
2 1742508983 on 20 Mar 2025 by dude1818
111 Merge Gate Land Uncommon 0 Artifact Land – Passage {t}: Add {c}. Add {c}{c} instead if the gate is open.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
1 1640723125 on 28 Dec 2021 by dude1818
112 O-bakemono Ritual Site Land Rare 0 Land RL03 O-bakemono Ritual Site enters tapped unless you control a black or red permanent.
{t}: Add {b} or {r}.
1 1742507460 on 20 Mar 2025 by dude1818
113 Reckoner Hideout Land Rare 0 Land RL02 Reckoner Hideout enters tapped unless you control a blue or black permanent.
{t}: Add {u} or {b}.
1 1742507175 on 20 Mar 2025 by dude1818
114 Closed (Open) token Colourless Token 0 Gate
‑‑‑‑
Gate
The game starts with the gate closed. Use this card to track whether it's open or closed.
‑‑‑‑
The game starts with the gate closed. Use this card to track whether it's open or closed.
1 1640707374 on 28 Dec 2021 by dude1818
115 Himoto token Blue Token 0 Legendary Artifact Creature – Spirit 2 2 This creature has all activated abilities of planeswalkers you control. 1 1745526550 5 days ago by dude1818
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