Kamigawa 1337: Skeleton

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Mechanics | Skeleton | Limited archetypes | Mechanical overview


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
One-mana creature
Two-mana creature Flying (small)
Two-mana creature Lifelink (small)
Two-mana creature
Three-mana creature Vigilance
Three-mana creature
Three-mana creature
Four-mana creature Flying (medium)
Four-mana creature Vigilance
Five- or six-mana creature Flying (large)
Six- or seven-mana creature
Combat-related removal
Banishing Light
Combat trick
Disenchant/removal spell modal
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Two-mana creature Flying (small)
Two-mana creature Ward/flash
Three-mana creature Flying (medium)
Three-mana creature Vigilance
Three-mana creature
Four-mana creature
Five- or six-mana creature Flying (large)
Six- or seven-mana creature
Protective instant
Counterspell
Cantrip
Draw spell (two to three cards)
Witness Protection Aura
Top or bottom spell
Modal spell
Creature
Creature
Creature
Creature
Creature
Creature
Creature/noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
One- or two-mana creature Deathtouch
Two-mana creature Flying (small)
Two-mana creature
Three-mana creature Menace
Three-mana creature
Four-mana creature Lifelink
Four- or five-mana creature Flying (medium)
Five- or six-mana creature Menace
Six- or seven-mana creature
Small conditional removal
Combat trick
Card draw (added cost)
Coercion+
Unconditional removal
Slightly overcosted removal
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature/noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
One- or two-mana creature Haste
Two-mana creature
Two-mana creature
Three-mana creature Menace
Three-mana creature Haste
Three- or four-mana creature Reach
Four- or five-mana creature Trample
Five-mana creature Menace/trample
Six-mana creature
Direct damage (deals 2)
Combat trick
Rummaging/impulsive draw
Modal Shatter
Direct damage (efficient, usually deals 4)
Direct damage (five mana, 6 damage)
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature/noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
One- or two-mana creature Deathtouch
Two-mana creature
Two-mana creature
Three-mana creature Vigilance/ward
Three-mana creature
Three- or four-mana creature Reach
Four- or five-mana creature Vigilance
Five-mana creature Reach/trample
Six-mana creature Trample
Six- or seven-mana creature
Fight spell
Bite spell
Combat trick (power pump)
Mana acceleration
Dig for lands and/or creatures
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Archetype enabler WU
Archetype strong payoff WU
Archetype enabler UB
Archetype strong payoff UB
Archetype enabler BR
Archetype strong payoff BR
Archetype enabler RG
Archetype strong payoff RG
Archetype enabler GW
Archetype strong payoff GW
Archetype enabler WB
Archetype strong payoff WB
Archetype enabler UR
Archetype strong payoff UR
Archetype enabler BG
Archetype strong payoff BG
Archetype enabler RW
Archetype strong payoff RW
Archetype enabler GU
Archetype strong payoff GU
WU
UB
BR
RG
GW
WB
UR
BG
RW
GU
WU
UB
BR
RG
GW
WB
UR
BG
RW
GU
Two-mana creature (variance buster)
Three-mana creature
Four-mana creature
Removal
Manalith+ ability
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Land fixing
WU
UB
BR
RG
GW