Kamigawa 1337
Kamigawa 1337 by dude1818
115 cards in Multiverse
16 commons, 62 uncommons,
25 rares, 10 mythics, 2 tokens
1 token colourless, 1 token blue, 12 white, 18 blue, 14 black,
12 red, 11 green, 33 multicolour, 7 artifact, 6 land
103 comments total
The Modern Age. A time of unlimited growth and prosperity, if you’re clever enough to seize it.
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Mechanics | Skeleton | Limited archetypes | Mechanical overview |
In the wake of war, Kamigawa lies shattered once again. The Imperials, their forces decimated by the Phyrexian Invasion, increasingly turns towards force to maintain their fragile grasp of power. The moonfolk have retreated to their cities in the sky, ignoring the destruction down below. The great tree Boseiju has fallen, scattering the countless kami who made Jukai their home.
Amidst the chaos, the Reckoners have seized their chance. Armed with tech stolen from the Futurists and muscle freely granted by the oni, the gangs have decided it’s time they stake their claim while the world rebuilds. Each clan with the Reckoners expects they’ll be the one on top, of course.
Unbeknownst to any of them, Realmbreaker shook more than just the physical foundation of the plane. The barrier between the mortal and spirit worlds, already weakened from over a millennium of warfare and kami manifestations, has reached the tipping point. The number of merge gates is growing unabatedly, and the final merging of the two worlds has become inevitable.
And that’s where you come in. Armed with nothing but a data chip and a dream, you have the opportunity to make it big, but how you do it is up to you. Stay on the cutting edge of tech with the akki artisans of Sokenzanshi and the Futurists? Join a Reckoner gang to intimidate, smuggle, and steal your way to the top? Throw in with the Imperials and make sure the status quo is maintained in your favor? Or embrace the tradition of the kami and help usher in a new age of spirits?
Welcome to Kamigawa 1337.
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Whenever a creature you control attacks, if it entered the battlefield this turn, you may pay

+1: Surveil 2, then you may put an artifact card put into your graveyard this way into your hand.
-X: ult
If you would scry one or more cards, you scry that many cards plus one instead.
If you would draw one or more cards, you draw that many cards plus one instead.
See Himoto.
See Kaito.
Gate works like day/night in that way. I don't think it warped limited to have both players theoretically caring about it. Most cards will simply switch "on" if the gate is open, with cards triggering on opening being less common
I made these two characters for something else originally, and turned their conflict into the "main story." This was just a bonus what-if
BG was supposed to be about historic graveyard-matters. Harvester cares about historic, this is historic and cares about graveyard. The UB theme is artifact creatures, so black overlaps with artifacts, and there are vehicles around too. Green will lean more into sagas. I can make this more explicit
The reason I went with beginning of combat was so you could also attack with a creature that you tapped to crew it
The only passage ability is going to be the 3 mana open/close the gate one, so it's fine
They were a bigger thing at one point, but I'm going to cut it back to just the one cameo. This file has a bunch of brainstorm ideas in it still
Should this have the Training Grounds-clause ("This effect can’t reduce the mana in that cost to less than one mana.")?
The fact that I have to ask this makes me say that this shouldn't be a common.
Face-down creatures are only part of this set due to a cameo mechanic, right? If it weird to reference a cameo mechanic this directly?