Kamigawa 1337

Kamigawa 1337 by dude1818

122 cards in Multiverse

16 commons, 68 uncommons,
26 rares, 10 mythics, 2 tokens

1 token colourless, 1 token blue, 13 white, 19 blue, 15 black,
14 red, 13 green, 33 multicolour, 7 artifact, 6 land

110 comments total

The Modern Age. A time of unlimited growth and prosperity, if you’re clever enough to seize it.

Kamigawa 1337: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited archetypes | Mechanical overview

In the wake of war, Kamigawa lies shattered once again. The Imperials, their forces decimated by the Phyrexian Invasion, increasingly turns towards force to maintain their fragile grasp of power. The moonfolk have retreated to their cities in the sky, ignoring the destruction down below. The great tree Boseiju has fallen, scattering the countless kami who made Jukai their home.

Amidst the chaos, the Reckoners have seized their chance. Armed with tech stolen from the Futurists and muscle freely granted by the oni, the gangs have decided it’s time they stake their claim while the world rebuilds. Each clan with the Reckoners expects they’ll be the one on top, of course.

Unbeknownst to any of them, Realmbreaker shook more than just the physical foundation of the plane. The barrier between the mortal and spirit worlds, already weakened from over a millennium of warfare and kami manifestations, has reached the tipping point. The number of merge gates is growing unabatedly, and the final merging of the two worlds has become inevitable.

And that’s where you come in. Armed with nothing but a data chip and a dream, you have the opportunity to make it big, but how you do it is up to you. Stay on the cutting edge of tech with the akki artisans of Sokenzanshi and the Futurists? Join a Reckoner gang to intimidate, smuggle, and steal your way to the top? Throw in with the Imperials and make sure the status quo is maintained in your favor? Or embrace the tradition of the kami and help usher in a new age of spirits?

Welcome to Kamigawa 1337.

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Recently active cards: (all recent activity)

 U 
Legendary Creature – Dog
Trample
{2}, Discard Haku, Guardian Tanuki: Search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
When Haku enters or you discard it, you may pay {g}. If you do, you may play an additional land this turn.
6/6
3 comments
last 2025-05-24 01:45:27 by dude1818
 U 
Legendary Creature
When ~ enters or you discard it, you may pay {r}. If you do, destroy target noncreature artifact.
Mountaincycling {2}
1 comment
2025-05-17 03:09:44 by dude1818
 U 
Legendary Creature
When ~ enters or you discard it, you may pay {u}. If you do, draw a card, then discard a card.
Islandcycling {2}
1 comment
2025-05-17 02:49:13 by dude1818
 U 
Legendary Creature
When ~ enters or you discard it, you may pay {w}. If you do, create a 1/1 colorless Spirit token.
Plainscycling {2}
1 comment
2025-05-14 18:14:52 by dude1818
 U 
Legendary Creature
When ~ enters or you discard it, you may pay {b}. If you do, remove all counters from target permanent.
Swampcycling {2}
1 comment
2025-05-14 18:13:55 by dude1818

Recent comments: (all recent activity)
On Haku, Guardian Tanuki:

Haku was a pup when Boseiju began growing in response to Towashi's intrusion, and is the last remaining tanuki in the Jukai forest from that era. While the city can't build in the forest, the Order of Jukai still maintains shrines and temples there, and they traditionally leave an offering for Haku before any major construction. He hasn't been seen in a number of years, but many repairs were needed after the Invasion. Several monks have reported seeing something large out of the corner of their eye while working, and turning back only for the offering to have disappeared.

On Haku, Guardian Tanuki:
On Haku, Guardian Tanuki:
On Card172797:
On Card172796:
On Card172634:
On Card172633:
On Kaito:
On Himoto:
On Great Akaguchi:

Gate works like day/night in that way. I don't think it warped limited to have both players theoretically caring about it. Most cards will simply switch "on" if the gate is open, with cards triggering on opening being less common

(All recent activity)
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