Kamigawa 1337
Kamigawa 1337 by dude1818
74 cards in Multiverse
10 commons, 39 uncommons,
15 rares, 9 mythics, 1 token
1 token colourless, 9 white, 12 blue, 10 black, 10 red,
9 green, 17 multicolour, 5 artifact, 1 land
66 comments total
The Modern Age. A time of unlimited growth and prosperity, if you’re clever enough to seize it.
Kamigawa 1337: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Merge Gates | Skeleton |
In the wake of war, Kamigawa lies shattered once again. The Imperials, their forces decimated by the Phyrexian Invasion, increasingly turns towards force to maintain their fragile grasp of power. The moonfolk have retreated to their cities in the sky, ignoring the destruction down below. The great tree Boseiju has fallen, scattering the countless kami who made Jukai their home.
Amidst the chaos, the Reckoners have seized their chance. Armed with tech stolen from the Futurists and muscle freely granted by the oni, the gangs have decided it’s time they stake their claim while the world rebuilds. Each clan with the Reckoners expects they’ll be the one on top, of course.
Unbeknownst to any of them, Realmbreaker shook more than just the physical foundation of the plane. The barrier between the mortal and spirit worlds, already weakened from over a millennium of warfare and kami manifestations, has reached the tipping point. The number of merge gates is growing unabatedly, and the final merging of the two worlds has become inevitable.
And that’s where you come in. Armed with nothing but a data chip and a dream, you have the opportunity to make it big, but how you do it is up to you. Stay on the cutting edge of tech with the akki artisans of Sokenzanshi and the Futurists? Join a Reckoner gang to intimidate, smuggle, and steal your way to the top? Throw in with the Imperials and make sure the status quo is maintained in your favor? Or embrace the tradition of the kami and help usher in a new age of spirits?
Welcome to Kamigawa 1337.
Recently active cards: (all recent activity)

Whenever you cast a historic spell, untap Orochi Harvester. (Artifacts, legendaries, and Sagas are historic.)
I — Destroy target artifact or creature unless its controller discards a nonland card.
II — Mill four cards, then return a permanent card from your graveyard to your hand.
III — Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
- Selected Field Reports on Kami
Crew 3
See Hunt of the Jorogumo.
See Dreams of Waking.
See Futurist Surgeon.
See Brute-force Hacker.
See Moonfolk Artisan. Joke: they're holding a very large blade in the art
See Moonfolk Artisan. Reprint.
See Brute-force Hacker.
See Flashing Koi.
Yeah, right now I'm just dumping a bunch of ideas here. Once I build a set skeleton I'll start assigning cards to it and activating them
That's really wordy, especially for a common. Including flavor text also seems a tad unreasonable with that amount of rules text.
You could try combining the doesn't-untap and no-activations clauses together like in Encrust and Hold for Questioning.
Maybe something like:
> Enchanted creature doesn't untap during its controller's untap step, its activated abilities can't be activated, and its triggered abilities don't trigger.
None of your cards are 'active' btw so they don't for example show in the visual spoiler.