Kamigawa 1337

Kamigawa 1337 by dude1818

115 cards in Multiverse

16 commons, 62 uncommons,
25 rares, 10 mythics, 2 tokens

1 token colourless, 1 token blue, 12 white, 18 blue, 14 black,
12 red, 11 green, 33 multicolour, 7 artifact, 6 land

103 comments total

The Modern Age. A time of unlimited growth and prosperity, if you’re clever enough to seize it.

Kamigawa 1337: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited archetypes | Mechanical overview

In the wake of war, Kamigawa lies shattered once again. The Imperials, their forces decimated by the Phyrexian Invasion, increasingly turns towards force to maintain their fragile grasp of power. The moonfolk have retreated to their cities in the sky, ignoring the destruction down below. The great tree Boseiju has fallen, scattering the countless kami who made Jukai their home.

Amidst the chaos, the Reckoners have seized their chance. Armed with tech stolen from the Futurists and muscle freely granted by the oni, the gangs have decided it’s time they stake their claim while the world rebuilds. Each clan with the Reckoners expects they’ll be the one on top, of course.

Unbeknownst to any of them, Realmbreaker shook more than just the physical foundation of the plane. The barrier between the mortal and spirit worlds, already weakened from over a millennium of warfare and kami manifestations, has reached the tipping point. The number of merge gates is growing unabatedly, and the final merging of the two worlds has become inevitable.

And that’s where you come in. Armed with nothing but a data chip and a dream, you have the opportunity to make it big, but how you do it is up to you. Stay on the cutting edge of tech with the akki artisans of Sokenzanshi and the Futurists? Join a Reckoner gang to intimidate, smuggle, and steal your way to the top? Throw in with the Imperials and make sure the status quo is maintained in your favor? Or embrace the tradition of the kami and help usher in a new age of spirits?

Welcome to Kamigawa 1337.

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Recently active cards: (all recent activity)

 U 
Instant
Target creature loses all abilities until end of turn. Destroy it.
ft
 U 
Creature – Goblin Pilot
Haste
Whenever a creature you control attacks, if it entered the battlefield this turn, you may pay {r}. If you do, that creature can't be blocked this turn except by creatures with haste.
2/2
{2}{u}{b}
 
 M 
Legendary Planeswalker – Kaito
When Kaito enters and at the beginning of your upkeep, you may create Himoto, a legendary 2/2 blue Spirit artifact creature token with “This creature has all activated abilities of planeswalkers you control.”
+1: Surveil 2, then you may put an artifact card put into your graveyard this way into your hand.
-X: ult
3
1 comment
2025-04-24 20:30:13 by dude1818
 T 
Legendary Artifact Creature – Spirit
This creature has all activated abilities of planeswalkers you control.
2/2
1 comment
2025-04-24 20:29:10 by dude1818
 M 
Legendary Creature – Spirit God
Reincorporate (If this would die or be exiled from the battlefield, instead exile it with two time counters on it and it gains suspend.)
If you would scry one or more cards, you scry that many cards plus one instead.
If you would draw one or more cards, you draw that many cards plus one instead.
4/7
1 comment
2023-06-13 03:36:17 by dude1818

Recent comments: (all recent activity)
On Kaito:
On Himoto:
On Great Akaguchi:

Gate works like day/night in that way. I don't think it warped limited to have both players theoretically caring about it. Most cards will simply switch "on" if the gate is open, with cards triggering on opening being less common

On Tendo and Koku:

I made these two characters for something else originally, and turned their conflict into the "main story." This was just a bonus what-if

On Hunt of the Jorogumo:

BG was supposed to be about historic graveyard-matters. Harvester cares about historic, this is historic and cares about graveyard. The UB theme is artifact creatures, so black overlaps with artifacts, and there are vehicles around too. Green will lean more into sagas. I can make this more explicit

On Reito Engine:

The reason I went with beginning of combat was so you could also attack with a creature that you tapped to crew it

On Imperial Attendant:

The only passage ability is going to be the 3 mana open/close the gate one, so it's fine

On Restrict Access:

They were a bigger thing at one point, but I'm going to cut it back to just the one cameo. This file has a bunch of brainstorm ideas in it still

On Imperial Attendant:

Should this have the Training Grounds-clause ("This effect can’t reduce the mana in that cost to less than one mana.")?

The fact that I have to ask this makes me say that this shouldn't be a common.

On Restrict Access:

Face-down creatures are only part of this set due to a cameo mechanic, right? If it weird to reference a cameo mechanic this directly?

(All recent activity)
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