Kamigawa 1337

Kamigawa 1337 by dude1818

74 cards in Multiverse

10 commons, 39 uncommons,
15 rares, 9 mythics, 1 token

1 token colourless, 9 white, 12 blue, 10 black, 10 red,
9 green, 17 multicolour, 5 artifact, 1 land

66 comments total

The Modern Age. A time of unlimited growth and prosperity, if you’re clever enough to seize it.

Kamigawa 1337: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Merge Gates | Skeleton

In the wake of war, Kamigawa lies shattered once again. The Imperials, their forces decimated by the Phyrexian Invasion, increasingly turns towards force to maintain their fragile grasp of power. The moonfolk have retreated to their cities in the sky, ignoring the destruction down below. The great tree Boseiju has fallen, scattering the countless kami who made Jukai their home.

Amidst the chaos, the Reckoners have seized their chance. Armed with tech stolen from the Futurists and muscle freely granted by the oni, the gangs have decided it’s time they stake their claim while the world rebuilds. Each clan with the Reckoners expects they’ll be the one on top, of course.

Unbeknownst to any of them, Realmbreaker shook more than just the physical foundation of the plane. The barrier between the mortal and spirit worlds, already weakened from over a millennium of warfare and kami manifestations, has reached the tipping point. The number of merge gates is growing unabatedly, and the final merging of the two worlds has become inevitable.

And that’s where you come in. Armed with nothing but a data chip and a dream, you have the opportunity to make it big, but how you do it is up to you. Stay on the cutting edge of tech with the akki artisans of Sokenzanshi and the Futurists? Join a Reckoner gang to intimidate, smuggle, and steal your way to the top? Throw in with the Imperials and make sure the status quo is maintained in your favor? Or embrace the tradition of the kami and help usher in a new age of spirits?

Welcome to Kamigawa 1337.

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Recently active cards: (all recent activity)

 U 
Creature – Snake Druid
{t}, Pay 1 life: Add one mana of any color.
Whenever you cast a historic spell, untap Orochi Harvester. (Artifacts, legendaries, and Sagas are historic.)
"In life, we nourish with deeds. In death, we nourish with legends."
1/2
1 comment
2025-03-17 05:38:07 by dude1818
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target artifact or creature unless its controller discards a nonland card.
II — Mill four cards, then return a permanent card from your graveyard to your hand.
III — Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
 U 
Instant
Searing Portal deals 3 damage to any target. If excess damage was dealt this way, you may remove that many time counters from a suspended card you own.
The firefighters thought the break in the flames was a turn in their favor ... until something stepped out of it.
1 comment
2025-03-17 05:04:42 by dude1818
 U 
Creature – Spirit
Whenever you cast a spell from exile, exile the top card of your library. You may cast or suspend that card this turn.
"Local residents report experiencing extremely vivid lucid dreams, including some unsubstantiated claims of maintaining 'lucidity' for a short while after waking."
- Selected Field Reports on Kami
4/4
 U 
Artifact – Vehicle
Whenever an upgrade ability of another permanent you control triggers, copy that ability. The copy targets Amalgamech if able, and can target it as though it were a creature.
Crew 3
No reason to let a perfectly good pilot go to waste.
3/3
1 comment
2025-03-17 04:34:43 by dude1818

Recent comments: (all recent activity)
On Orochi Harvester:
On Searing Portal:
On Amalgamech:
On Augmented Nezumi:
On Futurist Surgeon:

See Moonfolk Artisan. Joke: they're holding a very large blade in the art

On Containment Construct:
On Moonfolk Artisan:
On Brute-force Hacker:
On Asset Freeze:

Yeah, right now I'm just dumping a bunch of ideas here. Once I build a set skeleton I'll start assigning cards to it and activating them

On Asset Freeze:

That's really wordy, especially for a common. Including flavor text also seems a tad unreasonable with that amount of rules text.

You could try combining the doesn't-untap and no-activations clauses together like in Encrust and Hold for Questioning.

Maybe something like:

> Enchanted creature doesn't untap during its controller's untap step, its activated abilities can't be activated, and its triggered abilities don't trigger.

None of your cards are 'active' btw so they don't for example show in the visual spoiler.

(All recent activity)
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