Kamigawa 1337: Limited archetypes
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| Mechanics | Skeleton | Limited archetypes | Mechanical overview |
WU, GW, and GU merge gates
Green, white, and blue are the three colors that most care about controlling the merge gates. WU is a tempo deck that manipulates the state of the gate through passages and cost reduction. GW relies on keeping the gate open and has a lot of the ethereal ability word. GU uses the gate to power out large creatures and spells.
: Add two many of any one color. Spend this mana only to activate abilities of Passages.-Saku, Futurist technician
: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)Ethereal – At the beginning of your end step, if the gate is open, create a 1/1 colorless Spirit creature token.
: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)Whenever a player opens the gate while Great Akaguchi is exiled, you may remove a time counter from it.
Suspend 5 –

(Rather than cast this card from your hand, you may pay 
and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)UB and WB artifice
Blue and black the two colors that reject the traditional beliefs in the kami and focus on artifice. UB is the archetype that leans most into cybernetics (artifact creatures) and the upgrade keyword. WB cares about Vehicles and also uses Pilot tokens.
Permanents you control with counters on them have ward
.Crew 3
. If you do, create a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.”
, Sacrifice a token: Target Vehicle you control gains indestructible until end of turn. Tap it.Crew 3
BR sacrifice
Black and red are the color of ogres and oni, evil spirits. This archetype cares about sacrificing artifacts and creatures for fun and profit.
Whenever you sacrifice an artifact or creature, return Vile Summons from your graveyard to your hand.
, Sacrifice another artifact or creature: Put a +1/+1 counter on Undercity Monster. It becomes a creature until end of turn.
Crew 3
RG and UR exile
Red is the color that most cares about casting spells from exile. RG focuses on a straightforward midrange strategy, using suspend to get additional value out of its mana. UR has a number of cards that reward you specifically for casting spells from exile, via suspend or otherwise. The UG deck also benefits from these effects.
Whenever whenever a creature with power 4 or greater enters under your control while Wildfire Kodama is exiled, you may remove a time counter from Wildfire Kodama.
Suspend 6 –

(Rather than cast this card from your hand, you may pay 
and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)Whenever a creature you control dies, you may exile Tanuki Migration from your graveyard and pay
. If you do, discover creature X. (Exile cards from the top of your library until you exile a creature card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)- Selected Field Reports on Kami
BG historic
Green is the color of tradition, and black is the color of balancing the past and future. This archetype cares about historic cards, in particular their path from battlefield to graveyard and back.
, Pay 1 life: Add one mana of any color.
Whenever you cast a historic spell, untap Orochi Harvester. (Artifacts, legendaries, and Sagas are historic.)
I — Destroy target artifact or creature unless its controller discards a nonland card.
II — Mill four cards, then return a permanent card from your graveyard to your hand.
III — Create X 1/2 green Spider creature token with reach, where X is the number of historic permanents you control plus the number of historic cards in your graveyard.
RW samurai and warriors
Red and white are the main colors of organized samurai. This archetype combines typal synergy for samurai and warriors with the creation of Samurai creature tokens for an aggressive strategy.
Crew 3
-Koku, Imperial Enforcer


