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Mechanics

Recent updates to Silly String: (Generated at 2014-12-22 01:59:00)
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  • 2013-01-26 18:37:52: Vitenka commented on Key to a Shiny New Life

    Ok, so this is now a Medicine Bag, which also gains you a bit of life (but costs two discards instead of one) that can be levelled up by paying {6}{g/w}{g/w}{g/w}{g/w}{g/w}{g/w} voer multiple turns to remove the usage cost?

    That's probably fair. I'd class it as a junk-rare; very rarely worth using. But with other tricks to remove counters, maybe occasionally useful?

    It is stretching arbitrary regeneration outside of the colours it usually lives in; but as such a high cost, you can probably get away with it.

  • 2013-01-26 15:52:25: Sorrow commented on Key to a Shiny New Life

    I adjusted the cost. My goal with this and Sword of Epic Rage is to emulate cursed items you find in d&d games.

  • 2013-01-26 15:45:20: Sorrow commented on Sword of Epic Rage

    In this instance, the enchantment part is used to show that it's cursed.

  • 2013-01-26 15:45:01: Sorrow commented on Sword of Epic Rage

    This attempt #2 at representing a cursed artifact.

  • 2013-01-26 15:44:42: Sorrow created the card Sword of Epic Rage
  • 2013-01-26 15:42:54: Sorrow edited Key to a Shiny New Life
  • 2013-01-26 08:19:56: Vitenka commented on Key to a Shiny New Life

    Mmmm... Frankly, there's no reason for the downside. This costs six. It could probably be "{g/w}{t}: Regenerate all creatures you control" and no one would flinch.

  • 2013-01-26 04:53:12: Sorrow commented on Key to a Shiny New Life

    This is my first attempt at designing a cursed artifact.

  • 2013-01-26 04:52:48: Sorrow created the card Key to a Shiny New Life
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