Silly String: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

CardName: Key to a Shiny New Life Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Key to a Shiny New Life enters the battlefield with 3 curse counters on it. {2}{G/W}{G/W}: Remove a curse counter from Key to a Shiny New Life. Discard two cards, {T}: Regenerate target creature and gain 3 life. If Key to a Shiny New Life has no curse counters on it this ability can be activated without discarding any cards. Flavour Text: Set/Rarity: Silly String Mythic

Key to a Shiny New Life
{3}
 
 M 
Artifact
Key to a Shiny New Life enters the battlefield with 3 curse counters on it.
{2}{g/w}{g/w}: Remove a curse counter from Key to a Shiny New Life.
Discard two cards, {t}: Regenerate target creature and gain 3 life. If Key to a Shiny New Life has no curse counters on it this ability can be activated without discarding any cards.
Updated on 26 Jan 2013 by Sorrow

History: [-]

2013-01-26 04:52:48: Sorrow created the card Key to a Shiny New Life

This is my first attempt at designing a cursed artifact.

Mmmm... Frankly, there's no reason for the downside. This costs six. It could probably be "{g/w}{t}: Regenerate all creatures you control" and no one would flinch.

2013-01-26 15:42:54: Sorrow edited Key to a Shiny New Life

I adjusted the cost. My goal with this and Sword of Epic Rage is to emulate cursed items you find in d&d games.

Ok, so this is now a Medicine Bag, which also gains you a bit of life (but costs two discards instead of one) that can be levelled up by paying {6}{g/w}{g/w}{g/w}{g/w}{g/w}{g/w} voer multiple turns to remove the usage cost?

That's probably fair. I'd class it as a junk-rare; very rarely worth using. But with other tricks to remove counters, maybe occasionally useful?

It is stretching arbitrary regeneration outside of the colours it usually lives in; but as such a high cost, you can probably get away with it.

This was an actual item in a Pathfinder game I played. Whenever the key's holder used it he went slightly insane (why I chose to have cards discarded in order to activate the card's ability). Remove curse had to be cast on the item three times in immediate succession for the curse to break the curse (hence the three curse counters).

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Bolt
(Signed-in users don't get captchas and can edit their comments)