Silly String
Silly String: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing all 59 cards
Show frames: C W U B R G M H A L
Show rarities: N C U R M
Or view by sections
Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?.
At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces , an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it.
When Seal Your Fate is the only permanent you control, transform it.
Any time an opponent is being rude or otherwise showing poor sportsmanship you may choose a permanent type and that player must sacrifice a non-token permanent of that type.
Good manners cost nothing.
Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
Choose a format. Exile all cards illegal in that format.
If an illegal card in that format other than Okay buddy, this is [insert format here] would be cast or enter the battlefield exile it instead.
If an illegal card in that format other than Okay buddy, this is [insert format here] would be cast or enter the battlefield exile it instead.
Vigilance
If your life total would become 0 or less while your opponent's life total is 3 or less the game ends in a draw.
If your life total would become 0 or less while your opponent's life total is 3 or less the game ends in a draw.
4/6
Shiny landwalk.
2/3
Gain a lot of life.
All players should determine what a lot of life is. Players may decide if The Life of Design should be another card type. If players decide The Life of Design should be another card type, they must assign it appropriate abilities and effects.
All players should determine what a lot of life is. Players may decide if The Life of Design should be another card type. If players decide The Life of Design should be another card type, they must assign it appropriate abilities and effects.
Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
Target player draws three cards and reveals them. That player receives 5 damage for each non-artifact drawn that way.
Until end of turn if you would choose a mode on a card you may choose a different, additional mode as well.
If you have 20 or more Storm Crows you win the game. Otherwise, this spell does nothing.
Put 4 1/2 blue Storm Crow tokens with flying onto the battlefield under your control for each Storm Crow you control.
Storm
Storm
Ender of Worlds, times 4 (minimum!)
Draw some cards. You and any opponents discuss how many cards you should draw because of Headscratcher. You can draw more cards than agreed upon, but your opponents can punish you for doing so.
Changeling (This card is every creature type at all times.)
At any time you may hide Sly underneath a permanent you control on the field for . When that permanent exits the battlefield, Sly enters play.
At any time you may hide Sly underneath a permanent you control on the field for . When that permanent exits the battlefield, Sly enters play.
4/2
Flying
If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn.
If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn.
1/1
Swampwalk
When Graveful ANTElope deals combat damage to a player each players antes a land card from his or her graveyard.
When Graveful ANTElope deals combat damage to a player each players antes a land card from his or her graveyard.
1/4
Any number of players may pull any number of cards from outside of the game from the back pockets of their pants. All cards containing the letters with either two "P"s or two "O"s in their names are shuffled into their respective player's decks.
You are playing for money.
Everytime a creature you controlled is sent from the battlefield to the graveyard all opponents must any amount of legal currency on Profit of Doom. If you win the game, you keep all money that was on Profit of Doom. If you lose the game the money on Profit of Doom is divided up equally amongst the winners and you must additionally pay the amount of money that was on Profit of Doom to the winners as well using money from your own pocket or wallet. If Profit of Doom exits the battlefield before the game concludes, all money on Profit of Doom is donated to a tax-deductible charity of your choice.
Everytime a creature you controlled is sent from the battlefield to the graveyard all opponents must any amount of legal currency on Profit of Doom. If you win the game, you keep all money that was on Profit of Doom. If you lose the game the money on Profit of Doom is divided up equally amongst the winners and you must additionally pay the amount of money that was on Profit of Doom to the winners as well using money from your own pocket or wallet. If Profit of Doom exits the battlefield before the game concludes, all money on Profit of Doom is donated to a tax-deductible charity of your choice.
2/2
Search your library for a card that contains the text "Search your library for" and place it on top of your library.
Flying
, sacrifice Zom Bee: Deal one damage to target creature.
, sacrifice Zom Bee: Deal one damage to target creature.
1/1
Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game.
You and target player switch seats.
Enchant creature
Enchanted creature gets +X/+0, where X is the number of janky red mythics that exist.
Enchanted creature gains ", sacrifice this creature: Add a janky red mythic from outside the game to your hand."
Enchanted creature gets +X/+0, where X is the number of janky red mythics that exist.
Enchanted creature gains ", sacrifice this creature: Add a janky red mythic from outside the game to your hand."
Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
As long as you control more creatures and lands and have more life than each other player you are winning.
Defender
Aggrofail can't block.
Aggrofail can't block.
Get ready for my turn 1 0/12 that sits here.
0/12
Artivore's power and toughhness are equal to the number of different artists named on all cards on the battlefield and in all player's graveyards.
*/*
You may cast tokens of any creature for . You may only cast one token per turn.
Gain life equal to the number of suggested servings of the food you're currently eating.
Creatures you control get +1/+1 if you have a bushy beard.
If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
Counter target creature spell. Instead of sending it to the graveyard it gains Suspend-1 and enters the battlefield during its controller's next upkeep. Put target creature from your graveyard onto the battlefield and sacrifice it at the end of the turn.
During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
2/3
Monocolored spells have their costs switched. (If a spell costs it would cost instead.)
Starting with the player whose turn it is and going clockwise, each player may declare attackers during the declare attackers step.
Starting with the player immediately counterclockwise of the player whose turn it is, each player may declare blockers during the declare blockers step.
Starting with the player immediately counterclockwise of the player whose turn it is, each player may declare blockers during the declare blockers step.
Players don't take their combat phases during their own turns.
During a player's turn, each of that player's opponents take their combat phase.
During a player's turn, each of that player's opponents take their combat phase.
Cast Two Close Two Call only if two or more player control exactly two nonland permanents, have exactly two cards in hand, and have exactly 2 life.
Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game.
Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game.
The game stops for 30 minutes and each player goes to make a costume of his or her favorite creature from Magic: The Gathering. Then find a trio of judges to judge best costume. The winner or winners double their life while the losers lose half of their life.
You win the game if every permanent from your deck is on the battlefield, and all instants and sorceries your deck contains are on the stack.
Deathtouch, trample, flying, lifelink, first strike, haste, horsemanship, mountainwalk, islandwalk, plainswalk, forestwalk, swampwalk, vigilance
Protection from everything.
If a spell would destroy, tap, exile, have shuffled into your library, when Super Progenitus returned to your hand, or Super Progenitus's power and/or toughness would be altered without targeting Super Progenitus, Super Progenitus remains on the battlefield as if that spell or ability had not happened.
When Super Progenitus enters the graveyard shuffle it back into your deck. If Super Progenitus is exiled return Super Progenitus to the battlefield tapped.
Protection from everything.
If a spell would destroy, tap, exile, have shuffled into your library, when Super Progenitus returned to your hand, or Super Progenitus's power and/or toughness would be altered without targeting Super Progenitus, Super Progenitus remains on the battlefield as if that spell or ability had not happened.
When Super Progenitus enters the graveyard shuffle it back into your deck. If Super Progenitus is exiled return Super Progenitus to the battlefield tapped.
20/20
Turn all creatures face down. All face-down creatures have a morph cost of .
Cherish your friendship until the end of the turn.
At the beginning of your next endstep return Cute Friends to the battlefield from your graveyard transformed.
At the beginning of your next endstep return Cute Friends to the battlefield from your graveyard transformed.
Players have no allies. Players cannot be on teams.
Put a 0/2 colorless brick token into play for every spell cast after the first spell during a player's turn.
Key to a Shiny New Life enters the battlefield with 3 curse counters on it.
: Remove a curse counter from Key to a Shiny New Life.
Discard two cards, : Regenerate target creature and gain 3 life. If Key to a Shiny New Life has no curse counters on it this ability can be activated without discarding any cards.
: Remove a curse counter from Key to a Shiny New Life.
Discard two cards, : Regenerate target creature and gain 3 life. If Key to a Shiny New Life has no curse counters on it this ability can be activated without discarding any cards.
Equipped creature gets +5/+0 and doublestrike.
Equip:
: Sword of Epic Rage becomes an enchantment in addition to its other types. All damage dealt to Sword of Epic Rage's controller is doubled. Any player may activate this ability.
Equip:
: Sword of Epic Rage becomes an enchantment in addition to its other types. All damage dealt to Sword of Epic Rage's controller is doubled. Any player may activate this ability.
(Burning Den isn't a spell.)
: Add or to your mana pool.
: Add or to your mana pool.
It was considered adding ": Deal 2 damage to target creature. If that creature dies from that damage, exile it instead of putting it in its owner's graveyard." as a means to raise the bar for the power of this cycle even further.
(Crematory Forge isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
Dual phyrexian artifact lands were only suspended so as they could be implemented in the the super un-set, where tie-dye borders will be introduced.
Darker Depths comes into play with 10 grim and frostbitten counters on it.
SnowSnowSnow: Remove a grim and frostbittencounter from Darker Depths.
When Darker Depths has no grim and frotbitten counters sacrifice it. If you do throw black metal albums at target opponent until that player scoops.
SnowSnowSnow: Remove a grim and frostbittencounter from Darker Depths.
When Darker Depths has no grim and frotbitten counters sacrifice it. If you do throw black metal albums at target opponent until that player scoops.
(Den of Whispers isn't a spell.)
: Add or to your mana pool.
: Add or to your mana pool.
Well since dual lands are on the reserved list, I guess we need something else.
(Ice Floor of the Synod isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
It's true this cycle may induce an unhealthy amount of rage.
(Knowledge Hot Tub isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
I almost forgot that this was an un-set when naming the dual artifact lands.
(Lumegrind's Vault isn't a spell).
: Add or to your mana pool.
: Add or to your mana pool.
I wonder how many casual players would allow these into their playgroups.
(Mirrodin's Lumbermill isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
Mirrodin's Lumbermill 2.0 will have ": Add , , or to your mana pool." as it fits for ramping colors.
: Add to your mana pool.
(Tel-Jilad Horror Filming Location isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
This is intended to be a "pop-out card." Like a children's book, houses, trees, and zombies will pop-out when played. Casting is the player's problem however.
(Tel-Jilad Lakeside Residence isn't a spell)
: Add or to your mana pool.
: Add or to your mana pool.
As an un-set it feels like liberties such as this can be done.
(Tree of Rest and Hibernation isn't a spell.)
: Add or to your mana pool.
: Add or to your mana pool.
I'm not sure if people would be more upset this card exists, or only exists with a silver border.
Show frames: C W U B R G M H A L
Show rarities: N C U R M
Or view by sections
Silly String: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Foe's Death gets +1/+1 for each Place Holder you control.
At the beginning of your upkeep target land becomes a copy of target artifact or creature.
At the beginning of your upkeep target
artifact becomes a copy of target land or creature.
At the beginning of your upkeep target creature becomes a copy of target land or artifact.
last 2012-01-26 10:37:58 by Alex