Silly String: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You win the game if every permanent from your deck is on the battlefield, and all instants and sorceries your deck contains are on the stack.
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Until end of turn if you would choose a mode on a card you may choose a different, additional mode as well.
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Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game.
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Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?. At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces
, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it. |
Gain life equal to the number of suggested servings of the food you're currently eating.
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Flying
If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn. 1/1
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During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart. 2/3
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Creatures you control get +1/+1 if you have a bushy beard.
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If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
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Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
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Flying
, sacrifice Zom Bee: Deal one damage to target creature.1/1
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Defender
Aggrofail can't block. Get ready for my turn 1 0/12 that sits here.
0/12
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Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
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Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
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Play All the Cards
(rare)
Because I Say So
(uncommon)
Candlelight
(uncommon)
What's the Point of This?
(uncommon)
Good Eats
(common)
The Birdie
(common)
Old Fart
(common)
Grizzly Beard
(common)
Sexy Elf
(common)
The Power of Youth
(common)
Zom Bee
(common)
Aggrofail
(common)
Free Zebra
(common)
Tighty Whities
(common)
Plains
(basic)
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, sacrifice Zom Bee: Deal one damage to target creature.
Sorcery