Silly String: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players don't take their combat phases during their own turns.
During a player's turn, each of that player's opponents take their combat phase. |
Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?. At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces
, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it. |
The game stops for 30 minutes and each player goes to make a costume of his or her favorite creature from Magic: The Gathering. Then find a trio of judges to judge best costume. The winner or winners double their life while the losers lose half of their life.
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Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game.
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During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart. 2/3
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Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
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Creatures you control get +1/+1 if you have a bushy beard.
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If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
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Gain life equal to the number of suggested servings of the food you're currently eating.
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Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
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Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
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Flying
If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn. 1/1
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Flying
, sacrifice Zom Bee: Deal one damage to target creature.1/1
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Defender
Aggrofail can't block. Get ready for my turn 1 0/12 that sits here.
0/12
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Crazy Combat
(rare)
What's the Point of This?
(uncommon)
Cosplay
(uncommon)
Candlelight
(uncommon)
Old Fart
(common)
Tighty Whities
(common)
Grizzly Beard
(common)
Sexy Elf
(common)
Good Eats
(common)
The Power of Youth
(common)
Free Zebra
(common)
The Birdie
(common)
Zom Bee
(common)
Aggrofail
(common)
Island
(basic)









Sorcery
, sacrifice Zom Bee: Deal one damage to target creature.