Link's First Custom Cube: Recent Activity
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Mechanics | Skeleton | Themes & Archetypes |
Recent updates to Link's First Custom Cube: (Generated at 2025-05-01 06:05:10)
Bad design. I know.
Three cards--> one card,; shuffle--> tuck
Previously triggered on entering the battlefield
Last ability previously up to three permanents.
First ability previously targeted up to three cards.
Placeholder creature stats for the effect.
Dropped mana cost by
Plains —> Forest
Guys! Wizards is making the theme of this cycle into a mechanic! See Escalate from Eldritch Moon.
I don't think I'm concerned. If I ever get to play testing and it's a problem I'll change it. I'll note that it's fairly similar to Sharuum the Hegemon, if easier to cast.
Now doesn't discriminate against planeswalkers in regards to haste
Is the fact that it goes infinite with a second copy of itself (or a clone, if you keep the clone version to the legend rule every time) and anything that witnesses the entries or deaths, considered too much of a concern in a cube environment?
Does this need the 'if it's a creature' bit? Allows Gideon to run in if you remove it.
Added vigilance, because cube
"That player" --> "each player;" life loss now 2