Threads of Fate
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Mechanics | Skeleton |
Showing 23 of 23 White cards
Go to section: Colourless (6) White (23) Blue (21) Black (25) Red (23) Green (22) Multicolour (26) Artifact (5) Land (6)
Show rarities: C U R
Flying
1/1
As Banishment Law enters the battlefield, name a nonland card.
Permanents with the same name as the named cards can't enter the battlefield without having been cast, and their abilities can't trigger or be activated.
Permanents with the same name as the named cards can't enter the battlefield without having been cast, and their abilities can't trigger or be activated.
Flying, first strike
2/3
Flying
When Dauntless Enabler enters the battlefield, target creature you control gains lifelink until end of turn.
When Dauntless Enabler enters the battlefield, target creature you control gains lifelink until end of turn.
0/2
Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.
Cast Eagle Eyes only if a creature is attacking or blocking alone.
Destroy target attacking or blocking creature.
Destroy target attacking or blocking creature.
I saw that!
Exile target enchantment. Scry 1.
Defender
Dauntless — Gentle Giant can attack as though it didn't have defender as long as you control the creature with the least power.
Dauntless — Gentle Giant can attack as though it didn't have defender as long as you control the creature with the least power.
4/4


1/1
Vigilance
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue


2/4
Vigilance

: Creatures you control get +1/+0 until end of turn.


3/3
3/2
When Levitation Trap enters the battlefield, exile target creature until Levitation Trap leaves the battlefield.
Whenever Plenipotangelary enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Plenipotangelary attacks, you may remove a counter from a creature you control, if you do, untap target creature.
Whenever Plenipotangelary attacks, you may remove a counter from a creature you control, if you do, untap target creature.
3/2
When Scornful Teacher enters the battlefield, put a fate counter on target permanent you don't control.
Scornful Teacher has protections from permanents with fate counters on them.
Scornful Teacher has protections from permanents with fate counters on them.
1/1
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, create a 1/1 white Soldier creature token with vigilance.
Dauntless — At the beginning of each combat, if you control the creature with the least power, Sorba Hounds gets +1/+1 and has first strike.
2/2
Enchant creature
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
When Study Session enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
"No can do. I have an important skill drill tomorrow."
Untap all creatures you control. They gain lifelink until end of turn.
Dauntless — If you control the creature with the least power, prevent all damage that would be dealt to those creatures.
Dauntless — If you control the creature with the least power, prevent all damage that would be dealt to those creatures.
When Suiroza Master at Arms dies, create a 1/1 white soldier creature token with vigilance.
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue




2/2
Creature you control with base power 2 or less gain indestructible until end of turn.
Target creature gets +1/+1 until end of turn for each creature you control.
Go to section: Colourless (6) White (23) Blue (21) Black (25) Red (23) Green (22) Multicolour (26) Artifact (5) Land (6)
Show rarities: C U R
Threads of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Imbue