Threads of Fate
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Mechanics | Skeleton |
Showing 21 of 21 Blue cards
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Show rarities: C U
Counter target spell.
"Class is dismissed."
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Whenever Cimis Undulator attacks, scry 1 if there's a fate counter on it.
Whenever Cimis Undulator attacks, scry 1 if there's a fate counter on it.
3/2
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
: Cloud Visitant can block an additional creature this turn.

1/4


Imbue




1/3
Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target player mills four cards. If you sought fate correctly, put Drain Ambitions into your hand as it resolves.
Target player mills four cards. If you sought fate correctly, put Drain Ambitions into your hand as it resolves.
As an additional cost to cast Ensconce, put a permanent you control on top of its owner's library.
Counter target spell.
Counter target spell.
Flying
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
Whenever Feathered Smartaleck deals combat damage to a player, target creature that player controls gets -3/-0 until your next turn.
3/3
Flying
: Put Fencer Clique on top of its owner's library.

2/2
As an additional cost to cast Mnemonic Reprisal, put target creature you control on top of your library.
Tap target creature. That creature doesn't untap during its controller's next untap step.
Tap target creature. That creature doesn't untap during its controller's next untap step.
I don’t need spells to strike numb. The right memories are more than sufficient.
Counter target spell unless its controller pays
. If you control a colorless creature, counter that spell unless its controller pays
instead.


Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
Target creature you control gains flying until end of turn. If you sought fate correctly, each creature you control gains flying until end of turn instead.
Put target instant or sorcery card from your graveyard on top of your library.
Choose two target nonland permanents. Return one to its owner's hand. Exile the other, then return it to the battlefield under its owner's control.


2/1
Flying
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
1/2
Hexproof
Imbue
(
: Until your next turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery)
Imbue




1/2
Flying
Student Fetcher gets +1/+0 as long as you control a colorless creature.
Student Fetcher gets +1/+0 as long as you control a colorless creature.
2/2
Scry X, where X is the number of creatures attacking you, then draw two cards.
"Certain insights can only be gained by engaging with the events as they unfold."
-- Mekulek the Fateshaper.
-- Mekulek the Fateshaper.
Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
Draw two cards.
Go to section: Colourless (6) White (23) Blue (21) Black (25) Red (23) Green (22) Multicolour (26) Artifact (5) Land (6)
Show rarities: C U
Threads of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Imbue