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Showing 25 of 25 Black cards
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Choose target creature. Mill two cards, then that creature gets -1/-1 until end of turn for each creature card in your graveyard.
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Whenever a card is put into your graveyard from anywhere, Bilebelcher gains menace until end of turn.
3/2
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)

: Draw a card. Activate this ability only if a creature dealt damage by Bone Leecher this turn died.


3/4
If a player would draw a card or cards, instead they mill a card, then draw that many cards.

, Exile a creature cards from your graveyard: Create a 1/1 black insect creature token with flying.


2/3
As an additional cost to cast Cemetery Visions, exile X cards from your graveyard.
Cemetery Visions deals X damage to target creature and you gain X life.
Cemetery Visions deals X damage to target creature and you gain X life.
Whenever an opponent casts a spell that shares no color with any permanent that player controls, that player loses 1 life and you gain 1 life.
The Zhavi hold a very specific level of scorn for the idea of intercaste romance, and especially intercaste marriage.
Abilities of creatures you don't control can't trigger or be activated until your next turn.
Destroy target creature. Its controller loses life equal to the number of creature cards in your graveyard.
Return up to two target creature cards from your graveyard to your hand.
Target player loses three life, then each player with more life than you sacrifices a creature.
4/4
When Hödekin of the Inkhorn enters the battlefields, each opponent discards a card.
What you write with his ink he takes for himself.
1/4
Draw two cards, then mill two cards. You lose 2 life.
Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
Flying
Flying
2/2
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Menace
Menace
3/1
At the beginning of your end step, if Lively Grub's power is 0 or less, each opponent loses 1 life and you gain 1 life.
1/3
When Rampart Overwatch dies, you draw a card and you lose 1 life.
3/1
Whenever Renegade Lawmages enters the battlefield or deals combat damage to a player, put a fate counter on it.
Whenever Renegade Lawmages attacks, you may remove a counter from a creature you control, if you do, target creature gets -1/-0 until end of turn.
Whenever Renegade Lawmages attacks, you may remove a counter from a creature you control, if you do, target creature gets -1/-0 until end of turn.
4/2
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


"Come on, people. Gimme something I can actually work with!"
Sokdar Bladeswinger can't block.
: Sokdar Bladeswinger gains haste until end of turn.

2/3
Leech 1 (During your upkeep, you may have a creature you control get -1/-1 and this creature gets +1/+1 until your next upkeep.)
1/1
Enchant creature
Enchanted creature gets +1/+1, and has lifelink and "
, exile a creature card from your graveyard: This creature gets +1/+1 until end of turn."
Enchanted creature gets +1/+1, and has lifelink and "

Exile target creature. When you do, you may exile target token.
The Zhavi know not the definition of "maximum sentence" because all sentences are life sentences.
Target player discards two cards.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


Deathtouch
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


1/1
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Threads of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |