Armed & Armored
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Mechanics | Skeleton |
Showing 43 of 43 White cards
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: C U R M
Whenever one or more Creatures, you control, attack, put a +1/+1 Counter on every attacking Creature you control, for each artifact you control
1/1
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying


Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying
2/1
Attach X target Equipments you control to X target Creatures you control
Gain x Life
Gain x Life
Armed Forces get +1/+0 for each artifact you control
Vigilance
Vigilance
0/2
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
Flying,Vigilance
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
Craftsmanship


Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
4/6
Whenever you gain life, put a +1/+1 counter on Equipped creature.
Equip
Equip

Whenever you attack, Create a 4/4 White angel token with Flying, Lifelink, that is tapped and attacking. Then, if you control five or more Creatures, gain 3 Life
Artifact spells you cast cost
less to cast for each life you gained this turn. This effect cannot Reduce Costs to 


Create a 1/1 White Human soldier token
+
-Create a Mace equipment token
+
- Gain 3 life
+
- Put a +1/+1 counter on up to two creatures
As you cast this spell, You may pay any extra costs to get the effect next to it
+

+

+


As you cast this spell, You may pay any extra costs to get the effect next to it
Flying, Lifelink, Vigilance
Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
4/3
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.


Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.
2/1
Choose one.If you control an artifact, Choose two instead
-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
Whenever you cast your first Artifact spell each turn, you may have it enter tapped. If you do,gain life equal to that spells converted mana cost.
Respect the small workers. They make the stuff that you buy.
1/1
As Long as Fertile Farmer is Equipped, it has +2/+1
1/4
Lifelink
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, choose one
-Gain 3 life
-Create a tapped Powerstone Token
Craftsmanship




Whenever this creature crafts, choose one
-Gain 3 life
-Create a tapped Powerstone Token
3/2
Vigilance, Doublestrike Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever a creature crafts, it crafts twice instead
Creatures you control gain doublestrike
Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1


Whenever a creature crafts, it crafts twice instead
Creatures you control gain doublestrike
Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1
4/6
Whenever a Creature Crafts, That Creature crafts Twice instaead.
Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
3/5
Vigilance,First strike
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.
Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep
When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
Craftsmanship


Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.
Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep
When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
Creatures you control have +3/+5 and Vigilance
: gain 3 life

Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library.
This spell costs
less to cast, if it targets a creature
Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.

Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.
As long as it is your turn, equipped Creature has First Strike.
Equipped Creature has +1/+3
Equip
Equipped Creature has +1/+3
Equip

Creatures, you control get +1/+0
Creatures you control, have:"Whenever this Creature attacks, gain 1 Life


Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
When you cast this spell, you may pay
in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control
Equipped creature gets +1/+1 and has lifelink
Equip

Equipped creature gets +1/+1 and has lifelink
Equip

Bestow 
Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.
Enchanted Creature has +3/+2 and Lifelink


Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.
Enchanted Creature has +3/+2 and Lifelink
3/2
Vigilance, Lifelink
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Gain 3 Life
Craftsmanship


Whenever this creature crafts, Gain 3 Life
2/3
Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink.
Gain 3 life
Gain 3 life
Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life
Vigilance, Lifelink,Defender
As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
Vigilance, Lifelink,Defender
As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
3/6
Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact.
When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
Flying, Vigilance, lifelink, First Strike
When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control
Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.
Whenever you Gain Life, Gain that much life plus one instead .
If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn
When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control
Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.
Whenever you Gain Life, Gain that much life plus one instead .
If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn
5/6
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.
Whenever you gain life, gain twice as much Life instead.
Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.
When you have 250 or more Life, if you would gain Life, you win the game instead.
Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.
Whenever you gain life, gain twice as much Life instead.
Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.
When you have 250 or more Life, if you would gain Life, you win the game instead.
Craftsmanship 
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, choose one
-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn




Whenever this creature crafts, choose one
-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn
4/3
The first Artifact spell you cast eachturn costs
less. This effect can not reduce the costs to less than one mana
:Untap target Artifact


2/1
Whenever an Artifact enters under your control, choose one
-Create a Sword equipment token with "Equip
" and "equipped creature gets +1/+1"
-Create a colorless Mace equipment token with "Equip
" and Equipped Creature gets +2/+0 and Bludgeoning"
-Create a Sword equipment token with "Equip

-Create a colorless Mace equipment token with "Equip

Defender
As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
2/3
Watcher of the Machines enters with X +1/+1 counters on it
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature Crafts, Put a +1/+1 counter on it.
: Remove a +1/+1 Counter from Watcher of the Machines: Put two +1/+1 Counters on each of up to two creatures you control
Craftsmanship


Whenever this Creature Crafts, Put a +1/+1 counter on it.

0/0
Flying
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, tap target creature an opponent controls
Craftsmanship




Whenever this creature crafts, tap target creature an opponent controls
2/1
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: C U R M
Armed & Armored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever an Artifact enters under your control, target Creature gets +1/+1 until end of turn.