Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Legendary Enchantment
You have no maximum hand size

Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.

Whenever you would draw a card, draw an additional one.
 
 M 
Legendary Artifact – Equipment
Equipped Creature gets +1/+1 for each creature you control and has Trample

Equip {g}
 U 
Enchantment – Aura
Enchant target Creature

Enchanted Creature gets +2/+0

When Prayer of Strength enters, draw a Card
 U 
Creature – Elemental Wizard
This creature enters with four -1/-1 counters on it if you cast it.

When this creature dies, if it had a revival counter on it, you may pay {r}. If you do, return it to the battlefield with one fewer-1/-1 counter on it.

Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker.

-add {r}{r}{r}
-Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker
-Destroy target land, the defending player controls.


4/5
 U 
Legendary Land
Cloggate, Sewer Hideout enters tapped.

{t}: add{b}

{b}{t}: Target creature with power 2 or less cannot be blocked this turn.
 C 
instant
Destroy target Creature, that was dealt Damage this turn
 C 
Legendary Enchantment
You have no maximum hand size

Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.

Whenever you would draw a card, draw an additional one.
 C 
Sorcery
Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
 C 
Sorcery
Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
 C 
Creature – Merfolk Monk
Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)


When This creature enters, draw two Cards
2/3
 C 
Creature – Rhino Citizen
Vigilance,First strike

Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature Crafts)

Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.

Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep

When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
 C 
Artifact
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
 C 
Sorcery
Fiery Rampage deals 5 damage to any target

Creatures you control get +2/+1 until end of turn
 C 
Sorcery
Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library

Draw two cards
Forest
 
 B 
Basic Land – Forest

Boon of the Pope (common, foil)
Hans, Bow of Wilderness (mythic)
Prayer of Strength (uncommon)
Crashing Coal-Stoker (uncommon)
Cloggate, Sewer Hideout (uncommon)
Kill by Accident (common)
Boon of the Pope (common)
Guerilla Tactics (common)
Sacrifice for the Gang (common)
Praying Brother (common)
Heroic Pikemaster (common)
Vial of Descendants (common)
Fiery Rampage (common)
Fumes of Growth (common)
Forest (basic)