Armed & Armored: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control. Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature. Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game |
Cloggate, Sewer Hideout enters tapped.
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![]() : Target creature with power 2 or less cannot be blocked this turn. |
Creatures you control, have:"Whenever this Creature attacks, gain 1 Life
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: tap target Creature
Landfall-Tap target Creature 2/1
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Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
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Fiery Rampage deals 5 damage to any target
Creatures you control get +2/+1 until end of turn |
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.
Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped Equip ![]() |
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)
Choose one -Shattershot deals 4 damage to any target -Destroy Target artifact If this spell is smelted, Choose both |
Create x 1/1 blue Monk tokens with hexproof
draw a Card. If X is 5 or more, Draw X Cards instead |
Vigilance,First strike
Craftsmanship (Whenever a nontoken artifact enters under your control, you may pay . If you do, this creature Crafts)
Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way. Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control 3/4
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When this Creature dies, return target Creature card from your graveyard to your Hand
4/5
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Destroy target Creature, that was dealt Damage this turn
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Lands you control are 3/3 elementals in addition to their other types
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield. You may play an additional land each turn 4/5
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Whenever an Artifact enters under your control, choose one
-Create a Sword equipment token with "Equip " and "equipped creature gets +1/+1"
-Create a colorless Mace equipment token with "Equip " and Equipped Creature gets +2/+0 and Bludgeoning" |
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Theory of Power
(rare)
Cloggate, Sewer Hideout
(uncommon)
Rune of Light
(uncommon)
Vine Slinger
(uncommon)
Vial of Descendants
(common)
Fiery Rampage
(common)
Runecarved Machete
(common)
Shattershot
(common)
Meeting With the Pope
(common)
Heroic Pikemaster
(common)
Blighted Brawler
(common)
Kill by Accident
(common)
Greentwig awakener
(common)
To the Armory!
(common)
Swamp
(basic)

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