Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental
Prowess
0/1
 
 M 
Creature – Human Soldier
Vigilance, Doublestrike Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever a creature crafts, it crafts twice instead

Creatures you control gain doublestrike

Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1
4/6
 U 
sorcery
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Choose one. If this spell was crafted, choose both instead

-Create a 7/1 red elemental creature token
-Create seven 1/1 red elemental creature tokens


{2}{r}:discard this card: create a 1/1 red elemental token. if an artifact entered under your control this turn, create two instead
 U 
Sorcery
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
 U 
Sorcery
Target Creature cannot be the target of spells and abilities until end of turn, it cannot be Blocked or block this turn and cannot be dealt damage this turn.
 C 
Creature – Elemental
Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
3/3
 C 
Sorcery
Harvest,Sow 4

Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
 C 
Artifact – Equipment
You may play an additional Land each turn.

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.

Equip {1}{g}
 C 
Creature – Angel
Flying,Vigilance

Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
4/6
 C 
Creature – Demon
When this Creature dies, return target Creature card from your graveyard to your Hand
4/5
 C 
Creature
Prowess, Haste
3/1
 C 
Artifact creature
When this creature enters, tap target Creature. Capturing Scarecrow deals 1 damage to that creature
3/1
 C 
Creature – Aven
Flying

Craftsmanship {1}{w} (Whenever a nontoken artifact enters under your control, you may pay {1}{w}. If you do, this creature Crafts)

Whenever this creature crafts, tap target creature an opponent controls
2/1
 C 
Creature – Merfolk Monk Wizard
Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts), Hexproof, Prowess

Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
Island
 
 B 
Basic Land – Island

Embermage (uncommon, foil)
Glinda, Crafty Commander (mythic)
Rise of the Fireborn (uncommon)
Iron Blessing (uncommon)
Shadow Hide (uncommon)
Churning Conqueror (common)
Prosperous Year (common)
Explorers Spyglass (common)
Armored Angel (common)
Blighted Brawler (common)
Avatar of Rage (common)
Capturing Scarecrow (common)
Watchful Aven (common)
Monastery Waterbender (common)
Island (basic)