Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one

-Destroy all creatures
-Destroy all lands
-Destroy all noncreature,nonland permanents
 U 
Creature – Human Citizen
Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life

Vigilance, Lifelink,Defender

As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
3/6
 U 
Creature – Elemental
Defender,Prowess

Whenever you cast an instant or sorcery spell choose one

-Hot-Springs Guard loses defender until end of turn
-Hot-Springs Guard deals x damage to any target, where x is its power
0/4
 U 
Instant
Target Creature gets -X/-X until end of turn, where X is that creatures Strength minus one.

Gain X life
 C 
Land
Scrapyard enters tapped

{t}:add {c}

{t}:Sacrifice Scrapyard:return target Artifact from your graveyard to your hand.
 C 
Creature – Merfolk Monk
When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying

{u},{t},Sacrifice an artifact: Draw a card
The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings
0/1
 C 
Creature – Merfolk Monk
Whenever you draw your second card each turn, Create a Treasure Token.

{2}{u}{t}: Draw a Card
I wish for a new Pair'o'shoes
3/4
 C 
Creature – Rhino Citizen
Vigilance,First strike

Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature Crafts)

Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.

Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep

When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
 C 
Creature – Human Artificer
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token.
0/1
 C 
Sorcery
Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
 C 
Sorcery
Fiery Rampage deals 5 damage to any target

Creatures you control get +2/+1 until end of turn
 C 
Sorcery
Harvest,Sow 4

Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
 C 
Enchantment Creature – Human
Bestow {3}{w}

Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.

Enchanted Creature has +3/+2 and Lifelink
3/2
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
1/1
Plains
 
 B 
Basic Land – Plains

Eruption (rare)
Security Guard (uncommon)
Hot-Springs Guard (uncommon)
Bloodletting (uncommon)
Scrapyard (common)
Monastery Tinkerer (common)
Wishful Brother (common)
Heroic Pikemaster (common)
Mad Scientist (common)
Guerilla Tactics (common)
Fiery Rampage (common)
Prosperous Year (common)
Sacred Swordsman (common)
Furnace Host (common)
Plains (basic)