Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent

{5}{r}:The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn

Creatures you control get +2/+0
 U 
Creature – Human Soldier
Armed Forces get +1/+0 for each artifact you control

Vigilance
0/2
 U 
Artifact Enchantment – Rune
{5}{t}: Draw a Card. This Ability costs {1} less to cast for each Card you have Drawn this turn.
 U 
Creature – Merfolk Demon
Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life

Lifelink
1/2
 C 
Sorcery
Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
 C 
Enchantment
Creatures you control have Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.).

Monks you control get +0/+1
 C 
Artifact
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
 C 
Creature – Human
The first Artifact spell you cast eachturn costs {1} less. This effect can not reduce the costs to less than one mana

{t}:Untap target Artifact
2/1
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 C 
Instant
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
 C 
Sorcery
Fiery Rampage deals 5 damage to any target

Creatures you control get +2/+1 until end of turn
 C 
Sorcery
Attach X target Equipments you control to X target Creatures you control

Gain x Life
 C 
Artifact – Equipment
Equipped Creature has Deathtouch

Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)

When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less

Equip {1}
Plains
 
 B 
Basic Land – Plains

The Eternal Flame (rare)
Armed Forces (uncommon)
Rune of Knowledge (uncommon)
Monastery Heretic (uncommon)
Guerilla Tactics (common)
Praying Hours (common)
Vial of Descendants (common)
Tired Blacksmith (common)
Keeper of the Flames (common)
Greentwig Archivist (common)
Idea Flow (common)
Fiery Rampage (common)
Arm the Civilians (common)
Poison Dagger (common)
Plains (basic)