Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.

You have no maximum Hand Size.

Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.

When you would draw a card, if your Libraray is empty, you win the game
 U 
Creature – Human Citizen
As Long as Fertile Farmer is Equipped, it has +2/+1
1/4
 U 
Creature – Elemental Soldier
Vigilance Smelt {r/w} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay {r/w}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
2/2
 U 
Creature – Elf Human Soldier
Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1

Landfall-Put a +1/+1 counter on target Creature
2/1
 C 
Artifact – Equipment
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.

Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped

Equip {1}
 C 
Creature – Faerie Rogue
Flying,Craftsmanship {1}{b} (Whenever a nontoken artifact enters under your control, you may pay {1}{b}. If you do, this creature Crafts)

Whenever this Creature crafts, destroy target creature with power 2 or less
3/2
 C 
Artifact
{t},discard a card:Add one mana of any color

Flying
0/1
 C 
Instant
Draw two cards, Then discard a Card
 C 
Instant
Destroy target Creature With Power 2 or less
 C 
Enchantment Creature – Human
Bestow {3}{w}

Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.

Enchanted Creature has +3/+2 and Lifelink
3/2
 C 
Artifact – Equipment
As long as it is your turn, equipped Creature has First Strike.

Equipped Creature has +1/+3

Equip {1}
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
2/1
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 C 
Artifact – Equipment
Whenever you cast an instant or sorcery spell , Equipped creature deals 1 damage to target opponent.

Equip {r}
Mountain
 
 B 
Basic Land – Mountain

Theory of Everything (rare)
Fertile Farmer (uncommon)
Molten Major (uncommon)
Joined Forces (uncommon)
Runecarved Machete (common)
Metalfist Brawler (common)
Crystal Thopter (common)
Cloud of Creativity (common)
Blood Drain (common)
Sacred Swordsman (common)
Pike of Faith (common)
Fading Sentinel (common)
Greentwig Archivist (common)
Lightning Whip (common)
Mountain (basic)