Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elf Soldier
Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician

Creatures with a +1/+1 counter have:{t}: double the number of counters on this creature
1/3
 U 
Creature – Elemental
Prowess
0/1
 U 
Instant
Create a 1/1 White Human soldier token

+{1}-Create a Mace equipment token
+{w}- Gain 3 life
+{1}{w}- Put a +1/+1 counter on up to two creatures

As you cast this spell, You may pay any extra costs to get the effect next to it
 U 
Sorcery
Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library.
 C 
Artifact Creature – Robot
When Adaptable Mecha enters, you may pay one of the extra costs

{2}{g}: Adaptable Mecha is a 3/3 green bear with trample

{1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying

{4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink

{2}{u}: Adaptable Mecha is a 2/2 Illusion with Hexproof

{r}: Adaptable Mecha is a 1/1 red elemental

If you do not pay any of those, it is a 1/1 robot
**/**
 C 
Instant
As an additional cost to cast this spell, Sacrifice an artifact.

Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 C 
Creature – Merfolk Monk
When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying

{u},{t},Sacrifice an artifact: Draw a card
The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings
0/1
 C 
Instant
Return Target creature to its owners Hand. Draw a Card
 C 
Sorcery
Choose one.If you control an artifact, Choose two instead

-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
 C 
Artifact
Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library.
 C 
Sorcery
Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
 C 
Enchantment Creature – Human
Bestow {3}{w}

Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.

Enchanted Creature has +3/+2 and Lifelink
3/2
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
Mountain
 
 B 
Basic Land – Mountain

Finn,Forest Tactician (rare)
Embermage (uncommon)
City Market (uncommon)
Light Pierce (uncommon)
Adaptable Mecha (common)
Metalshot (common)
Greentwig Archivist (common)
Monastery Tinkerer (common)
Reversal (common)
Daybreak (common)
Vial of Ancestry (common)
Sacrifice for the Gang (common)
Sacred Swordsman (common)
Keeper of the Flames (common)
Mountain (basic)