Armed & Armored: Virtual Booster

Armed & Armored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf warrior
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step

Reach
2/1
Elvish Abomination
 
 R 
Creature – Elf Beast
Trample, Reach,

Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
4/3
 U 
Creature – Human Soldier
Armed Forces get +1/+0 for each artifact you control

Vigilance
0/2
 U 
Sorcery
This spell costs {2} more to cast if you have 4 or more cards in hand
 U 
instant
Create two 1/1 green insect tokens.
 C 
Artifact Creature – Robot
When Adaptable Mecha enters, you may pay one of the extra costs

{2}{g}: Adaptable Mecha is a 3/3 green bear with trample

{1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying

{4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink

{2}{u}: Adaptable Mecha is a 2/2 Illusion with Hexproof

{r}: Adaptable Mecha is a 1/1 red elemental

If you do not pay any of those, it is a 1/1 robot
**/**
 C 
Creature – Demon
When this Creature dies, return target Creature card from your graveyard to your Hand
4/5
 C 
Creature – Merfolk Monk
Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)


When This creature enters, draw two Cards
2/3
 C 
Creature – Faerie Rogue
Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.
The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult
2/2
 C 
Creature – elemental
Blue-Fire Berserker attacks each turn if able.

Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.)
3/2
 C 
Artifact – Equipment
You may play an additional Land each turn.

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.

Equip {1}{g}
 C 
Creature – Human
The first Artifact spell you cast eachturn costs {1} less. This effect can not reduce the costs to less than one mana

{t}:Untap target Artifact
2/1
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
 C 
Creature – Human Citizen
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
 C 
Artifact creature – Robot
When Hiring Manager enters create two 1/1 colorless robot tokens and a 1/1 worker token that is all colors
2/1
Plains
 
 B 
Basic Land – Plains

Greentwig Suspect (rare)
Armed Forces (uncommon)
Duplicate (uncommon)
Infestation (uncommon)
Adaptable Mecha (common)
Blighted Brawler (common)
Praying Brother (common)
Metalfist Crook (common)
Blue-Fire Berserker (common)
Explorers Spyglass (common)
Tired Blacksmith (common)
Keeper of the Flames (common)
Armed Guard (common)
Hiring Manager (common)
Plains (basic)