Armed & Armored: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control. Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature. Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game |
Create a 1/1 red Sootling token with Craftsmanship
and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn.
Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control. |
Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink.
Gain 3 life |
Whenever one or more Creatures an opponent controls attack you, or a Planeswalker you control, that Creatures controller discards a Card from their hand. If they do, they draw a card afterwards.
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Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay . If you do, this creature Crafts)
Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library. 2/3
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Reach
: Add
:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)1/1
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Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.) 3/3
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Craftsmanship
![]() (Whenever a nontoken artifact enters under your control, you may pay ![]() . If you do, this creature Crafts)
Whenever this creature crafts, choose one -This creature gains Bludgeoning until end of turn. -This creature gains First Strike until end of turn -Attacking Creatures you control get +1/+0 until end of turn 4/3
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Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay . If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)1/1
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Rune Circle-Whenever a Rune enters under your control, add X mana in any combination of colors, where X is the number of runes you control
4/3
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Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay . If you do, this creature Crafts)
Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn. The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult
2/2
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Attach X target Equipments you control to X target Creatures you control
Gain x Life |
As long as you control an Artifact, Thopter Pilot has flying.
![]() ![]() : Draw a Card, then discard a cardBrother Nathan, is the runway clear?
1/3
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Faithful
(When this Creature dies if it is not a Spirit, you may pay to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Faithful Guard has Hexproof as long as you control another merfolk. : Draw two Cards, then discard a Card4/5
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Theory of Power
(rare)
Soot Sink
(uncommon)
Sanctify the Soulless
(uncommon)
Rune of Fading
(uncommon)
Crafty Connoiseur
(common)
Watcher of the Woods
(common)
Churning Conqueror
(common)
Tinkering Marshal
(common)
Furnace Host
(common)
Rune Fragment Golem
(common)
Metalfist Crook
(common)
Arm the Civilians
(common)
Thopter Pilot
(common)
Faithful Guard
(common)
Mountain
(basic)


and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn.
: Add 

