Armed & Armored: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent
![]() :The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn
Creatures you control get +2/+0 |
Armed Forces get +1/+0 for each artifact you control
Vigilance 0/2
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![]() : Draw a Card. This Ability costs less to cast for each Card you have Drawn this turn. |
Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life
Lifelink 1/2
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Target creature gets +X/+X until end of turn, where x is the number of forests you control.
Draw a Card. If it is a land, put it onto the battlefield tapped |
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Creatures you control have Faithful
(When this Creature dies if it is not a Spirit, you may pay to copy this creature, except it is a blue Spirit with flying instead of its other types.).
Monks you control get +0/+1 |
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
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The first Artifact spell you cast eachturn costs
less. This effect can not reduce the costs to less than one mana
:Untap target Artifact2/1
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Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay . If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Whenever this creature attacks, it deals damage equal to its power to target creature 4/3
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Creatures you control, have:"
:add one mana of any color"
Reach Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control 1/4
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Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card |
Fiery Rampage deals 5 damage to any target
Creatures you control get +2/+1 until end of turn |
Attach X target Equipments you control to X target Creatures you control
Gain x Life |
Equipped Creature has Deathtouch
Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.) When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less Equip ![]() |
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The Eternal Flame
(rare)
Armed Forces
(uncommon)
Rune of Knowledge
(uncommon)
Monastery Heretic
(uncommon)
Guerilla Tactics
(common)
Praying Hours
(common)
Vial of Descendants
(common)
Tired Blacksmith
(common)
Keeper of the Flames
(common)
Greentwig Archivist
(common)
Idea Flow
(common)
Fiery Rampage
(common)
Arm the Civilians
(common)
Poison Dagger
(common)
Plains
(basic)





: Draw a Card. This Ability costs

