Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
Whenever an Artifact enters under your control, Faeries you control get +1/+0 until end of turn.

Whenever a Faerie you control, dies, destroy target Creature with the same mana value.

Whenever a Faerie enters under your control, Draw a Card
 U 
Creature – Merfolk Monk
When Bishop of the Monastery enters, Draw a Card

Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Merfolks you control get +0/+1
0/1
 U 
Creature – Faerie Rogue
Rune Circle- Whenever a Rune enters under your control, choose one

-Destroy target Creature with power x or less
-return target Creature Card with converted mana cost X or less from your graveyard to your hand.

X is the number of runes you control
2/1
 U 
Creature – Demon Rogue
Every opponent Creates a Poison Token with Indestructible, and "At the beginning of your upkeep, Poison deals 1 damage to you"
0/4
 C 
Creature – Spirit
Lifelink

Craftsmanship {2}{w/u} (Whenever a nontoken artifact enters under your control, you may pay {2}{w/u}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-Gain 3 life
-Create a tapped Powerstone Token
3/2
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
 C 
Artifact – Equipment
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.

Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped

Equip {1}
 C 
Sorcery
Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
{4}
 
 C 
Artifact
{t}:Sacrifice Fx-42: destroy target creature

{7}{t}:sacrifice Fx-42: All Players lose X life, rounded up, where X is their life total.
 C 
Sorcery
Up to two Creatures you Control get +2/+1 until end of turn.
 C 
Creature – Merfolk Monk
As long as you control an Artifact, Thopter Pilot has flying.

{1}{u}{t}: Draw a Card, then discard a card
Brother Nathan, is the runway clear?
1/3
 C 
Creature – Human Soldier
Craftsmanship {w}{w} (Whenever a nontoken artifact enters under your control, you may pay {w}{w}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn
4/3
 C 
Creature – Faerie Rogue
Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature Crafts) , Flying, Deathtouch

Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn
3/2
 C 
Creature – Merfolk Monk Wizard
Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts), Hexproof, Prowess

Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
Island
 
 B 
Basic Land – Island

Metalfist Codex (rare)
Bishop of the Monastery (uncommon)
Metalfist Runemage (uncommon)
Bloodcraze Mountebank (uncommon)
Ghastly Inventor (common)
Keeper of the Flames (common)
Runecarved Machete (common)
Sacrifice for the Gang (common)
Fx-42 (common)
Thunderburst (common)
Thopter Pilot (common)
Tinkering Marshal (common)
Metalfist Marauder (common)
Monastery Waterbender (common)
Island (basic)