Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost.

Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power.

Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power.

Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game
 U 
Enchantment – Aura
Enchant target Creature

Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible.
{2}{r}
 
 U 
sorcery
Trget creature loses indestructible until end of turn

Burnout deals 5 damage to target creature. If it would die, exile it instead
 U 
Creature – Elf Druid
Defender

Whenever this creature blocks, sow 3

Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects

-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add {g} for every creature you control with a +1/+1 counter on it
2/4
 C 
Sorcery
Draw cards until you have seven cards in hand.

Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
 C 
Artifact creature – Robot
Rune Circle- Whenever a Rune enters under your control, untap x permanents you control, where X is the number of Runes you control
3/2
 C 
Legendary Enchantment
You have no maximum hand size

Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.

Whenever you would draw a card, draw an additional one.
 C 
Instant
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Choose one

-Shattershot deals 4 damage to any target
-Destroy Target artifact

If this spell is smelted, Choose both
 C 
Creature – Merfolk Monk Wizard
Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts), Hexproof, Prowess

Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
 C 
instant
Destroy target Creature, that was dealt Damage this turn
 C 
Sorcery
Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
 C 
Sorcery
Attach X target Equipments you control to X target Creatures you control

Gain x Life
 C 
Instant
Choose two

-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
Mountain
 
 B 
Basic Land – Mountain

Theory of Life and Death (rare)
Infestation Shell (uncommon)
Burnout (uncommon)
Greentwig Guard (uncommon)
Visit the Ancestors (common)
Runecarved Ship (common)
Boon of the Pope (common)
Shattershot (common)
Monastery Waterbender (common)
Kill by Accident (common)
Sacrifice for the Gang (common)
Arm the Civilians (common)
One with Nature (common)
Greentwig Archivist (common)
Mountain (basic)