Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +3/+2 and have "{t}: this creature deals 1 damage to any target".

Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control.
 U 
Creature – Elf Human Soldier
Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1

Landfall-Put a +1/+1 counter on target Creature
2/1
 U 
Sorcery
Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library.
 U 
Creature – Elemental
Prowess
0/1
 C 
Creature – Elf
Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature Crafts)

Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
 C 
Instant
As an additional cost to cast this spell, Sacrifice an artifact.

Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
2/1
 C 
Artifact – Equipment
Equipped Creature "{t},discard a Card: Create a Treasure Token.

Equip: discard a Card
 C 
Artifact – Equipment
When you cast this spell, you may pay {w} in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control

Equipped creature gets +1/+1 and has lifelink

Equip {1}
 C 
Instant
Return Target creature to its owners Hand. Draw a Card
 C 
Instant
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Slagblast deals 1 Damage to target Creature and Target Player.

If this Spell is Smelted, It deals 2 damage to each of the targets instead
{4}
 
 C 
Artifact
{t}:Sacrifice Fx-42: destroy target creature

{7}{t}:sacrifice Fx-42: All Players lose X life, rounded up, where X is their life total.
 C 
Creature – Human Citizen
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
 C 
Artifact Creature – Robot
When Adaptable Mecha enters, you may pay one of the extra costs

{2}{g}: Adaptable Mecha is a 3/3 green bear with trample

{1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying

{4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink

{2}{u}: Adaptable Mecha is a 2/2 Illusion with Hexproof

{r}: Adaptable Mecha is a 1/1 red elemental

If you do not pay any of those, it is a 1/1 robot
**/**
Island
 
 B 
Basic Land – Island

Flame Reinforcements (rare)
Joined Forces (uncommon)
Light Pierce (uncommon)
Embermage (uncommon)
Crafty Connoiseur (common)
Metalshot (common)
Fading Sentinel (common)
Coral Shovel (common)
Sacred Flail (common)
Reversal (common)
Slagblast (common)
Fx-42 (common)
Armed Guard (common)
Adaptable Mecha (common)
Island (basic)