Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}:Add {b} or {c}

Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library
 U 
Creature
Vigilance, Lifelink

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Gain 3 Life
2/3
 U 
Creature – Human Rogue
Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.

{w/b}: put a +1/+1 counter on Inside Man
1/1
 U 
Creature – Merfolk Monk
Defender,Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever a Blue Source causes you to draw Cards, Choose one

-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn
1/3
 C 
Creature – Rhino Citizen
Vigilance,First strike

Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature Crafts)

Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.

Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep

When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
 C 
sorcery
Create x 1/1 blue Monk tokens with hexproof

draw a Card. If X is 5 or more, Draw X Cards instead
 C 
Enchantment
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.

Creatures you control have trample.
 C 
Artifact – Equipment
When you cast this spell, you may pay {w} in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control

Equipped creature gets +1/+1 and has lifelink

Equip {1}
 C 
Creature – Elemental
Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
3/3
 C 
Creature – Elemental
[Fad 4]

Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target
2/2
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a Creature

Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power.
 C 
Artifact
Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library.
 C 
Creature – Merfolk Monk
As long as you control an Artifact, Thopter Pilot has flying.

{1}{u}{t}: Draw a Card, then discard a card
Brother Nathan, is the runway clear?
1/3
 C 
Sorcery
Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library

Draw two cards
Mountain
 
 B 
Basic Land – Mountain

Amethyst Hourglass (rare)
Sacred Swordsman (uncommon)
Inside Man (uncommon)
Monastery Watcher (uncommon)
Heroic Pikemaster (common)
Meeting With the Pope (common)
Power of the Woods (common)
Sacred Flail (common)
Churning Conqueror (common)
Flaming Hunter (common)
Deadly Procession (common)
Vial of Ancestry (common)
Thopter Pilot (common)
Fumes of Growth (common)
Mountain (basic)