Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact creature – Wall
Defender

As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
2/3
 
 R 
Legendary Creature – Warrior
Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead.

{w/b}{t}:Target player loses 1 life and you gain 1 life

Whenever an opponent draws a card, they lose 1 life and you gain 1 life
4/3
 U 
Legendary Land
Greentop Village enters tapped

{t}: add {g}

{1}{g}{t}: Switch target creatures power and toughness until end of turn
 U 
Creature – Elemental
Prowess
0/1
 U 
Sorcery
Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn.

Draw a Card For every opponent that did this.if none did, Draw two cards instead
 C 
Instant
Flaming Dart deals 1 Damage to target creature and to target player.
 C 
Creature – Human Citizen
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
 C 
Artifact – Equipment
Equipped Creature has Deathtouch

Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)

When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less

Equip {1}
 C 
Artifact
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
 C 
Creature – Demon Rogue
Flying

Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep
3/2
 C 
Artifact – Equipment
Throw (Whenever Equipped creature attacks, you may choose to throw Aqua Spear. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Aqua Spear into its owners library after combat.)

When you throw Aqua Spear, Draw a Card

Equipped creature gets +2/+0

Equip {1}
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 C 
Creature – Elf Wizard
Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control
0/2
 C 
sorcery
Create x 1/1 blue Monk tokens with hexproof

draw a Card. If X is 5 or more, Draw X Cards instead
Swamp
 
 B 
Basic Land – Swamp

Wall o' weapons (common, foil)
Tom, Lone Ranger (rare)
Greentop Village (uncommon)
Embermage (uncommon)
Ask for Alms (uncommon)
Flaming Dart (common)
Armed Guard (common)
Poison Dagger (common)
Vial of Descendants (common)
Bloodcraze Tormentor (common)
Aqua Spear (common)
Greentwig Archivist (common)
Runed Omenspeaker (common)
Meeting With the Pope (common)
Swamp (basic)