Armed & Armored: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
:Add or
Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library |
Vigilance, Lifelink
Craftsmanship (Whenever a nontoken artifact enters under your control, you may pay . If you do, this creature Crafts)
Whenever this creature crafts, Gain 3 Life 2/3
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Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.
: put a +1/+1 counter on Inside Man1/1
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Defender,Faithful
(When this Creature dies if it is not a Spirit, you may pay to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever a Blue Source causes you to draw Cards, Choose one -Monastery Watcher gets +0/+1 until end of turn -Monastery Watcher loses defender until end of turn 1/3
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Vigilance,First strike
Craftsmanship (Whenever a nontoken artifact enters under your control, you may pay . If you do, this creature Crafts)
Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way. Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control 3/4
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Create x 1/1 blue Monk tokens with hexproof
draw a Card. If X is 5 or more, Draw X Cards instead |
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.
Creatures you control have trample. |
When you cast this spell, you may pay
in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control
Equipped creature gets +1/+1 and has lifelink Equip ![]() |
Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.) 3/3
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[Fad 4]
Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target 2/2
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As an additional cost to cast this spell, sacrifice a Creature
Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power. |
Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library.
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As long as you control an Artifact, Thopter Pilot has flying.
![]() ![]() : Draw a Card, then discard a cardBrother Nathan, is the runway clear?
1/3
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Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library
Draw two cards |
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Amethyst Hourglass
(rare)
Sacred Swordsman
(uncommon)
Inside Man
(uncommon)
Monastery Watcher
(uncommon)
Heroic Pikemaster
(common)
Meeting With the Pope
(common)
Power of the Woods
(common)
Sacred Flail
(common)
Churning Conqueror
(common)
Flaming Hunter
(common)
Deadly Procession
(common)
Vial of Ancestry
(common)
Thopter Pilot
(common)
Fumes of Growth
(common)
Mountain
(basic)
:Add
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(Whenever a nontoken artifact enters under your control, you may pay
: put a +1/+1 counter on Inside Man

