Armed & Armored: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
2/1
 
 R 
Artifact
{t}:Add {r} or {c}

Sacrifice Ruby Necklace: Search your Library for a Mountain and put it onto the battlefield tapped.Then shuffle your library
 U 
Enchantment
Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact.

When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
 U 
Enchantment
Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library.

You may play an additional land each turn.
 U 
Creature – Merfolk Monk
When Bishop of the Monastery enters, Draw a Card

Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Merfolks you control get +0/+1
0/1
 C 
Creature – Merfolk Monk
Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Faithful Guard has Hexproof as long as you control another merfolk.

{t}: Draw two Cards, then discard a Card
4/5
 C 
Artifact Creaure – Robot
When Terraforming rover enters, Search your library for one basic land each of up to two types,shuffle your library, then, Put One of them onto the battlefield tapped and the other one on top of your library.
2/3
 C 
Creature – Human Artificer
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.
2/1
 C 
Creature – Merfolk Monk
Whenever you draw your second card each turn, Create a Treasure Token.

{2}{u}{t}: Draw a Card
I wish for a new Pair'o'shoes
3/4
 C 
Creature – Merfolk Monk
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a Food token
Those that are not expected to do anything, often surprise others with their Abilities and talents.
1/5
 C 
Creature – Elf
Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature Crafts)

Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
 C 
Creature – Faerie Rogue
Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.
The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult
2/2
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
2/1
 C 
Instant
Choose two

-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
Mountain
 
 B 
Basic Land – Mountain

Fading Sentinel (common, foil)
Ruby Necklace (rare)
Steel-Filled Sinkhole (uncommon)
Awaken the Wilds (uncommon)
Bishop of the Monastery (uncommon)
Faithful Guard (common)
Terraforming rover (common)
Crafting genius (common)
Wishful Brother (common)
Crafty Cook (common)
Crafty Connoiseur (common)
Metalfist Crook (common)
Fading Sentinel (common)
One with Nature (common)
Mountain (basic)