Armed & Armored: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alatronia Town White Uncommon 0 Legendary Land Alatronia Town enters tapped

{t}: Add {w}

Whenever an Artifact enters under your control, target Creature gets +1/+1 until end of turn.
0
2 Alatronia Town-Guard White Rare 1{w} Creature – Human Soldier 1 1 Whenever one or more Creatures, you control, attack, put a +1/+1 Counter on every attacking Creature you control, for each artifact you control 0
3 Ancient Artificer White Uncommon 2{1}{w} Creature – Human Citizen 2 1 Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying
1 1737023592 on 16 Jan 2025 by PillowyAnt
4 Arm the Civilians White Common 1{x}{w} Sorcery Attach X target Equipments you control to X target Creatures you control

Gain x Life
3 1736840950 on 14 Jan 2025 by PillowyAnt
5 Armed Forces White Uncommon 3{1}{w}{w} Creature – Human Soldier 0 2 Armed Forces get +1/+0 for each artifact you control

Vigilance
1 1736841003 on 14 Jan 2025 by PillowyAnt
6 Armed Guard White Common 2{1}{w} Creature – Human Citizen 1 2 As long as Armed Guard is equipped, it has +1/+1 and Vigilance 0
7 Armored Angel White Common 5{3}{w}{w} Creature – Angel 4 6 Flying,Vigilance

Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
1 1736841057 on 14 Jan 2025 by PillowyAnt
8 Belinda,Angelic Sword White Mythic 4{3}{w} Legendary Artifact – Equipment Whenever you gain life, put a +1/+1 counter on Equipped creature.

Equip {w}
0
9 Boon of Teresa White Rare 3{2}{w} Enchantment Whenever you attack, Create a 4/4 White angel token with Flying, Lifelink, that is tapped and attacking. Then, if you control five or more Creatures, gain 3 Life 0
10 Builders Crew White Rare 2{1}{w} Creature – Human Citizen Artifact spells you cast cost {1} less to cast for each life you gained this turn. This effect cannot Reduce Costs to {0} 0
11 City Market White Uncommon 1{w} Instant Create a 1/1 White Human soldier token

+{1}-Create a Mace equipment token
+{w}- Gain 3 life
+{1}{w}- Put a +1/+1 counter on up to two creatures

As you cast this spell, You may pay any extra costs to get the effect next to it
3 1736842307 on 14 Jan 2025 by PillowyAnt
12 Commander of Teresa White Rare 4{2}{w}{w} Creature – Angel Soldier 4 3 Flying, Lifelink, Vigilance

Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
0
13 Crafting genius White Common 2{1}{w} Creature – Human Artificer 2 1 Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.
1 1736842336 on 14 Jan 2025 by PillowyAnt
14 Daybreak White Common 1{w} Sorcery Choose one.If you control an artifact, Choose two instead

-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
0
15 Factory Worker White Common 1{w} Creature – Human 1 1 Whenever you cast your first Artifact spell each turn, you may have it enter tapped. If you do,gain life equal to that spells converted mana cost. 1 1736106924 on 05 Jan 2025 by pillowy Ant
16 Fertile Farmer White Uncommon 3{2}{w} Creature – Human Citizen 1 4 As Long as Fertile Farmer is Equipped, it has +2/+1 3 1736842435 on 14 Jan 2025 by PillowyAnt
17 Ghastly Inventor White Common 3{2}{w} Creature – Spirit 3 2 Lifelink

Craftsmanship {2}{w/u} (Whenever a nontoken artifact enters under your control, you may pay {2}{w/u}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-Gain 3 life
-Create a tapped Powerstone Token
0
18 Glinda, Crafty Commander White Mythic 6{4}{w}{w} Creature – Human Soldier 4 6 Vigilance, Doublestrike Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever a creature crafts, it crafts twice instead

Creatures you control gain doublestrike

Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1
1 1736842534 on 14 Jan 2025 by PillowyAnt
19 Gram, Factory Boss White Rare 2{1}{w} Legendary Creature – Human Citizen 3 5 Whenever a Creature Crafts, That Creature crafts Twice instaead.

Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
0
20 Heroic Pikemaster White Common 4{3}{w} Creature – Rhino Citizen 3 4 Vigilance,First strike

Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature Crafts)

Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.

Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep

When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
2 1736158848 on 06 Jan 2025 by PillowyAnt
21 Holy Grail White Mythic 3{2}{w} Legendary Artifact Creatures you control have +3/+5 and Vigilance

{t}: gain 3 life
0
22 Iron Blessing White Uncommon 4{3}{w} Sorcery Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
0
23 Light Pierce White Uncommon 3{2}{w} Sorcery Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library. 0
24 Light Smite White Common 4{3}{w} Sorcery This spell costs {1} less to cast, if it targets a creature

Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.
1 1736159093 on 06 Jan 2025 by PillowyAnt
25 Pike of Faith White Common 3{2}{w} Artifact – Equipment As long as it is your turn, equipped Creature has First Strike.

Equipped Creature has +1/+3

Equip {1}
0
26 Rune of Glory White Uncommon 2{1}{w} Artifact Enchantment – Rune Creatures, you control get +1/+0 0
27 Rune of Light White Uncommon 1{w} Artifact Enchantment – rune Creatures you control, have:"Whenever this Creature attacks, gain 1 Life 0
28 Rune of Purification White Rare 2{1}{w} Artifact Enchantment – Rune {t}:Target creature becomes a 4/4 white angel until end of turn. it keeps all abilities

{2},discard cardname:Target creature becomes a 4/4 white angel until end of turn. It keeps its abilities
0
29 Rust Explosion White Common 3{2}{w} Instant Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
3 1736159137 on 06 Jan 2025 by PillowyAnt
30 Sacred Flail White Common 2{1}{w} Artifact – Equipment When you cast this spell, you may pay {w} in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control

Equipped creature gets +1/+1 and has lifelink

Equip {1}
0
31 Sacred Swordsman White Common 4{3}{w} Enchantment Creature – Human 3 2 Bestow {3}{w}

Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.

Enchanted Creature has +3/+2 and Lifelink
0
32 Sacred Swordsman White Uncommon 4{3}{w} Creature 2 3 Vigilance, Lifelink

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Gain 3 Life
0
33 Sanctify the Soulless White Uncommon 6{5}{w} Sorcery Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink.

Gain 3 life
0
34 Security Guard White Uncommon 5{4}{w} Creature – Human Citizen 3 6 Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life

Vigilance, Lifelink,Defender

As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
0
35 Steel-Filled Sinkhole White Uncommon 5{4}{w} Enchantment Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact.

When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
0
36 Teresa, the Ironwing White Mythic 7{5}{w}{w} Legendary Creature – Angel Artificer 5 6 Flying, Vigilance, lifelink, First Strike

When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control

Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.

Whenever you Gain Life, Gain that much life plus one instead .

If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn

0
37 Theory Of Enlightenment White Rare 6{5}{w} Legendary Enchantment – Theory Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.

Whenever you gain life, gain twice as much Life instead.

Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.

When you have 250 or more Life, if you would gain Life, you win the game instead.
1 1737023365 on 16 Jan 2025 by PillowyAnt
38 Tinkering Marshal White Common 5{4}{w} Creature – Human Soldier 4 3 Craftsmanship {w}{w} (Whenever a nontoken artifact enters under your control, you may pay {w}{w}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn
2 1736842877 on 14 Jan 2025 by PillowyAnt
39 Tired Blacksmith White Common 1{w} Creature – Human 2 1 The first Artifact spell you cast eachturn costs {1} less. This effect can not reduce the costs to less than one mana

{t}:Untap target Artifact
1 1736159779 on 06 Jan 2025 by PillowyAnt
40 To the Armory! White Common 2{1}{w} Enchantment Whenever an Artifact enters under your control, choose one

-Create a Sword equipment token with "Equip {1}" and "equipped creature gets +1/+1"
-Create a colorless Mace equipment token with "Equip {2}" and Equipped Creature gets +2/+0 and Bludgeoning"
1 1736159925 on 06 Jan 2025 by PillowyAnt
41 Wall o' weapons White Common 2{1}{w} Artifact creature – Wall 2 3 Defender

As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
0
42 Watcher of the Machines White Uncommon 2{x}{w}{w} Creature – Angel Artificer 0 0 Watcher of the Machines enters with X +1/+1 counters on it

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature Crafts, Put a +1/+1 counter on it.

{t}: Remove a +1/+1 Counter from Watcher of the Machines: Put two +1/+1 Counters on each of up to two creatures you control
0
43 Watchful Aven White Common 3{2}{w} Creature – Aven 2 1 Flying

Craftsmanship {1}{w} (Whenever a nontoken artifact enters under your control, you may pay {1}{w}. If you do, this creature Crafts)

Whenever this creature crafts, tap target creature an opponent controls
0
44 Aqua Spear Blue Common 2{1}{u} Artifact – Equipment Throw (Whenever Equipped creature attacks, you may choose to throw Aqua Spear. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Aqua Spear into its owners library after combat.)

When you throw Aqua Spear, Draw a Card

Equipped creature gets +2/+0

Equip {1}
1 1736843066 on 14 Jan 2025 by PillowyAnt
45 Ask for Alms Blue Uncommon 2{1}{u} Sorcery Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn.

Draw a Card For every opponent that did this.if none did, Draw two cards instead
0
46 Atlan,Pope of the Ocean Blue Mythic 6{4}{u}{u} Legendary Creature – Merfolk 4 7 Whenever a Merfolk enters under your Control, draw a Card

You have no Maximum Hand Size

{t}: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand

{t}: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand

At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
0
47 Bishop of the Monastery Blue Uncommon 1{u} Creature – Merfolk Monk 0 1 When Bishop of the Monastery enters, Draw a Card

Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Merfolks you control get +0/+1
0
48 Boon of the Pope Blue Common 4{3}{u} Legendary Enchantment You have no maximum hand size

Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.

Whenever you would draw a card, draw an additional one.
1 1736843169 on 14 Jan 2025 by PillowyAnt
49 Cleansing Waters Blue Rare 1{u} Sorcery Target Creatures Base Power and toughness are 0/1 until end of turn 0
50 Cloud of Creativity Blue Common 2{1}{u} Instant Draw two cards, Then discard a Card 0
51 Cloud of Creativity Blue Rare 4{3}{u} Creature – Elemental 3 2 Flying

Whenever you cast an Artifact spell, draw a Card.

Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
0
52 Coldhrim, Heart of the Streams Blue Mythic 5{4}{u} Legendary Creature – Merfolk Cleric 4 5 Whenever you cast a Blue spell, untap target Island you control.

Whenever you Draw a Card, draw two cards instead.

At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
0
53 Coral Shovel Blue Common 1{u} Artifact – Equipment Equipped Creature "{t},discard a Card: Create a Treasure Token.

Equip: discard a Card
1 1736843390 on 14 Jan 2025 by PillowyAnt
54 Crafty Cook Blue Common 3{2}{u} Creature – Merfolk Monk 1 5 Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a Food token
0
55 Deep Dive Blue Uncommon 4{3}{u} Instant Tap target Creature with converted mana cost X or less

Counter Target Spell with converted mana cost x or Less
0
56 Donations Blue Uncommon 2{1}{u} sorcery Every Player chooses
-Discard a Card: Draw a Card
-Create a Treasure Token

You resolve all chosen effects as well.
0
57 Dormitory Watcher Blue Rare 2{1}{u} Creature – Merfolk Monk 1 4 Whenever one or more creatures, you control would get tapped, untap target Creature. This ability triggers only once each turn

Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.)
0
58 Duplicate Blue Uncommon 2{1}{u} Sorcery This spell costs {2} more to cast if you have 4 or more cards in hand 0
59 Faithful Guard Blue Common 4{3}{u} Creature – Merfolk Monk 4 5 Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Faithful Guard has Hexproof as long as you control another merfolk.

{t}: Draw two Cards, then discard a Card
1 1736844279 on 14 Jan 2025 by PillowyAnt
60 Hidden Mermonk Blue Common 2{1}{u} Creature – Merfolk Monk 2 1 Flash

When Hidden Mermonk enters, if its not your turn, draw a Card
1 1736844300 on 14 Jan 2025 by PillowyAnt
61 Idea Flow Blue Common 1{u} Instant Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
1 1736854989 on 14 Jan 2025 by PillowyAnt
62 Lunchtime Blue Rare 3{2}{u} Sorcery Every Player may Shuffle their hand into their library and draw seven cards.

Create a Food token
0
63 Meeting With the Pope Blue Common 1{x}{u} sorcery Create x 1/1 blue Monk tokens with hexproof

draw a Card. If X is 5 or more, Draw X Cards instead
1 1736855205 on 14 Jan 2025 by PillowyAnt
64 Monastery Bell Blue Mythic 3{2}{u} Legendary Artifact {2}{u}{t}: tap all creatures, target Player controls. they dont untap in their controllers next untap step 0
65 Monastery Chaplain Blue Uncommon 4{3}{u} Creature – Merfolk Cleric 2 4 Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card
0
66 Monastery Tinkerer Blue Common 1{u} Creature – Merfolk Monk 0 1 When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying

{u},{t},Sacrifice an artifact: Draw a card
1 1736855278 on 14 Jan 2025 by PillowyAnt
67 Monastery Watcher Blue Uncommon 2{u}{u} Creature – Merfolk Monk 1 3 Defender,Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever a Blue Source causes you to draw Cards, Choose one

-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn
0
68 Monastery Waterbender Blue Common 4{3}{u} Creature – Merfolk Monk Wizard 2 6 Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts), Hexproof, Prowess

Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
0
69 Nerrax, Trident of Raxos Blue Mythic 3{2}{u} Legendary Artifact – Equipment Equipped creature has "Whenever this creature attacks, draw two cards" and gets +1/+1 for every Card in your hand

Equip{u}
0
70 Night at the monastery Blue Uncommon 1{x}{u} sorcery Create X 1/1 blue spirit tokens with flying. Draw a card. X can not be Zero 0
71 Prayer of Dismissal Blue Uncommon 3{2}{u} Enchantment – Aura Enchant target Creature you control.

When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls

Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
0
72 Prayer of Strength Blue Uncommon 3{2}{u} Enchantment – Aura Enchant target Creature

Enchanted Creature gets +2/+0

When Prayer of Strength enters, draw a Card
0
73 Praying Brother Blue Common 3{2}{u} Creature – Merfolk Monk 2 3 Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)


When This creature enters, draw two Cards
1 1736855334 on 14 Jan 2025 by PillowyAnt
74 Praying Hours Blue Common 2{1}{u} Enchantment Creatures you control have Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.).

Monks you control get +0/+1
1 1736855383 on 14 Jan 2025 by PillowyAnt
75 Raxos Monastery Blue Uncommon 0 Legendary Land Raxos Monastery enters tapped.

{t}:add {u}

{1}{u}{t}:Merfolk you control get +0/+1 until end of turn

{t}: Draw a card. activate only if you control five or more Merfolk
1 1736857338 on 14 Jan 2025 by PillowyAnt
76 Raxos Mystic Blue Common 3{2}{u} Creature – Merfolk Wizard Monk 3 1 Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts)

When this creature Crafts, draw a card

Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.
2 1736855481 on 14 Jan 2025 by PillowyAnt
77 Repairing Brother Blue Uncommon 3{2}{u} Creature – Merfolk Artificer Prevent the First 1 damage that would be dealt to an artifact you control, each turn.

Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
0
78 Reversal Blue Common 3{2}{u} Instant Return Target creature to its owners Hand. Draw a Card 1 1736855627 on 14 Jan 2025 by PillowyAnt
79 Rune of Knowledge Blue Uncommon 3{2}{u} Artifact Enchantment – Rune {5}{t}: Draw a Card. This Ability costs {1} less to cast for each Card you have Drawn this turn. 0
80 Rune of Morphing Blue Rare 2{1}{u} Artifact Enchantment – Rune {t}: Target creature becomes a 1/1 fish and loses all abilities until end of turn

{2}: Target creature is a 1/1 fish and loses all abilities until end of turn
0
81 Rune of Water Blue Uncommon 3{2}{u} Artifact Enchantment – Rune Whenever you draw a Card, tap target Creature with converted mana cost X, where x is the number of cards in your hand.

{t}:Discard any number of cards. draw a card
0
82 Theory of Everything Blue Rare 6{5}{u} Legendary Enchantment – Theory Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.

You have no maximum Hand Size.

Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.

When you would draw a card, if your Libraray is empty, you win the game
0
83 Thopter Pilot Blue Common 2{1}{u} Creature – Merfolk Monk 1 3 As long as you control an Artifact, Thopter Pilot has flying.

{1}{u}{t}: Draw a Card, then discard a card
0
84 Visit the Ancestors Blue Common 6{4}{u}{u} Sorcery Draw cards until you have seven cards in hand.

Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
1 1736855689 on 14 Jan 2025 by PillowyAnt
85 Wash Away Blue Rare 3{2}{u} instant Draw three Cards, then discard a Card 0
86 Wishful Brother Blue Common 5{4}{u} Creature – Merfolk Monk 3 4 Whenever you draw your second card each turn, Create a Treasure Token.

{2}{u}{t}: Draw a Card
1 1736855746 on 14 Jan 2025 by PillowyAnt
87 Anouk, Metalfist Leader Black Mythic 5{4}{b} Legendary Creature – Faerie Rogue 6 6 Flying

At the end of Combat on your turn, if you control a Creature named Ronah, Bloodcraze Boss, this creature fights that creature. If you control more Faeries than demons, and you control ronah, Anouk, Metalfist Leader gets indestructible until end of turn

Anouk gets +1/+1 for each rogue card you control

At the beginning of your precombat main phase,If there is a card named Ronah, Bloodcraze Boss in your graveyard, you draw a card and lose one life
0
88 Banner of Loyality Black Mythic 3{2}{b} Legendary Artifact Whenever a creature, you control dies, destroy every creature with equal Mana value. 0
89 Blighted Brawler Black Common 5{4}{b} Creature – Demon 4 5 When this Creature dies, return target Creature card from your graveyard to your Hand 0
90 Blood Drain Black Common 2{1}{b} Instant Destroy target Creature With Power 2 or less 1 1736689907 on 12 Jan 2025 by Tahazzar
91 Bloodcraze Brawler Black Common 4{3}{b} Creature – Demon Rogue 2 3 Flying Deathtouch Lifelink

Whenever a Creature dealt damage this turn by Bloodcraze Brawler dies, Gain life equal to that creatures Toughness.
1 1737028994 on 16 Jan 2025 by PillowyAnt
92 Bloodcraze Codex Black Rare 4{3}{b} Legendary Enchantment Whenever an opponent would lose life, that was not caused by damage, They lose 1 additional life.

Whenever you would gain life, if a Creature died this turn, gain 2 additional life.

Players may discard Cards instead of losing life

Whenever an opponent without cards in hand, would lose life, They lose twice that much life.

Sacrifice a creature: target opponent loses 2 life and you gain 2 life.
0
93 Bloodcraze Mountebank Black Uncommon 3{2}{b} Creature – Demon Rogue 0 4 Every opponent Creates a Poison Token with Indestructible, and "At the beginning of your upkeep, Poison deals 1 damage to you" 0
94 Bloodcraze Runemage Black Uncommon 2{1}{b} Creature – Demon Rogue 2 1 Rune Circle-Whenever a Rune enters under your control, Create an x/x Demon token with Lifelink, where X is the number of Runes you control. 0
95 Bloodcraze Tormentor Black Common 3{2}{b} Creature – Demon Rogue 3 2 Flying

Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep
1 1737028522 on 16 Jan 2025 by PillowyAnt
96 Bloodletting Black Uncommon 3{1}{b}{b} Instant Target Creature gets -X/-X until end of turn, where X is that creatures Strength minus one.

Gain X life
0
97 Bloody Rain Black Common 3{2}{b} Sorcery Destroy Up to two Target Creatures. With total Power 5 or less. Their Controllers gain 2 life 1 1737028692 on 16 Jan 2025 by PillowyAnt
98 Broodcraze Robber Black Common 2{1}{b} Creature – Demon Rogue 2 3 Deathtouch

Whenever Broodcraze Robber attacks, you may pay X life, where X is its Power. If you do, Broodcraze Robber cant be blocked until end of turn.
0
99 Cable Strangle Black Common 2{1}{b} Instant Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy Target Creature with power 2 or less. If this spell was crafted, destroy target Creature instead
0
100 Cloggate, Sewer Hideout Black Uncommon 0 Legendary Land Cloggate, Sewer Hideout enters tapped.

{t}: add{b}

{b}{t}: Target creature with power 2 or less cannot be blocked this turn.
0
101 Deadly Procession Black Common 5{4}{b} Sorcery As an additional cost to cast this spell, sacrifice a Creature

Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power.
0
102 Guild Undertaker Black Rare 3{2}{b} Creature – Zombie 3 2 Whenever a Creature, you control , dies, return it to the battlefield with a Corpse Counter

If a Creature with a Corpse Counter dies, shuffle it into its owners Library instead
0
103 Hugh,Lance of Discord Black Mythic 3{2}{b} Legendary Artifact – Equipment Equipped creature has +1/+1 for each creature card in your graveyard and deathtouch.

Equip {b}
0
104 Infestation Shell Black Uncommon 5{4}{b} Enchantment – Aura Enchant target Creature

Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible.
0
105 Kill by Accident Black Common 1{b} instant Destroy target Creature, that was dealt Damage this turn 2 1736855836 on 14 Jan 2025 by PillowyAnt
106 Mad Scientist Black Common 1{b} Creature – Human Artificer 0 1 Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token.
2 1736855857 on 14 Jan 2025 by PillowyAnt
107 Metalfist Brawler Black Common 3{2}{b} Creature – Faerie Rogue 3 2 Flying,Craftsmanship {1}{b} (Whenever a nontoken artifact enters under your control, you may pay {1}{b}. If you do, this creature Crafts)

Whenever this Creature crafts, destroy target creature with power 2 or less
1 1737028411 on 16 Jan 2025 by PillowyAnt
108 Metalfist Codex Black Rare 6{5}{b} Legendary Enchantment Whenever an Artifact enters under your control, Faeries you control get +1/+0 until end of turn.

Whenever a Faerie you control, dies, destroy target Creature with the same mana value.

Whenever a Faerie enters under your control, Draw a Card
0
109 Metalfist Crook Black Common 2{1}{b} Creature – Faerie Rogue 2 2 Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.
0
110 Metalfist Lurker Black Uncommon 3{2}{b} Creature – Faerie Rogue 2 3 Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature Crafts)

Flying

Whenever this Creature Crafts, It cannot be Blocked this turn and gets +1/+0 until end of turn
0
111 Metalfist Marauder Black Common 4{3}{b} Creature – Faerie Rogue 3 2 Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature Crafts) , Flying, Deathtouch

Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn
1 1737028893 on 16 Jan 2025 by PillowyAnt
112 Metalfist Runemage Black Uncommon 2{1}{b} Creature – Faerie Rogue 2 1 Rune Circle- Whenever a Rune enters under your control, choose one

-Destroy target Creature with power x or less
-return target Creature Card with converted mana cost X or less from your graveyard to your hand.

X is the number of runes you control
0
113 Metalshot Black Common 5{4}{b} Instant As an additional cost to cast this spell, Sacrifice an artifact.

Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
0
114 Necroblast Black Uncommon 13{12}{b} Instant you may sacrifice any number of creatures you control.Every Creature sacrificed this way, pays for {1}

Destroy all Creatures, opponents control
0
115 Poison Dagger Black Common 3{2}{b} Artifact – Equipment Equipped Creature has Deathtouch

Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)

When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less

Equip {1}
1 1736856467 on 14 Jan 2025 by PillowyAnt
116 Power word: Destruction Black Rare 4{2}{b}{b} Sorcery Destroy all Creatures.

Put all Creature Cards from Graveyards onto the battlefield under your Control.
0
117 Reawaken Black Uncommon 5{4}{b} Sorcery Create X 2/2 Black Zombie Tokens, where X is the number of Creature Cards in all Graveyards. 0
118 Ronah, Bloodcraze Boss Black Mythic 5{4}{b} Legendary Creature – Demon Rogue 7 5 Lifelink

At the end of Combat on your turn, if you control a Creature named Anouk, Metalfist Leader, this creature fights that creature.

Ronah, Bloodcraze Boss gets +1/+1 for each rogue card you control. If you control more demons than faeries, and you control Anouk, Ronah gets indestructible until end of turn


At the beginning of your precombat main phase,If there is a card named Anouk, Metalfist Leader in your graveyard, you draw a card and lose one life
0
119 Roof Snipe Black Uncommon 4{3}{b} Instant Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy target Creature. If this spell was crafted, Destroy two instead.
0
120 Rune Of Dust Black Uncommon 3{2}{b} Artifact Enchantment – Rune Whenever a Creature,you control,dies, return target Creature Card with Lower Cost from your Graveyard to your Hand 0
121 Rune of Dust Black Rare 1{b} Artifact Enchantment – Rune {b}{t}:Destroy target creature with power 1 or less. 0
122 Rune of Fading Black Uncommon 1{b} Artifact – Rune Whenever one or more Creatures an opponent controls attack you, or a Planeswalker you control, that Creatures controller discards a Card from their hand. If they do, they draw a card afterwards. 0
123 Runecraft Leathers Black Common 4{2}{b}{b} Artifact – Equipment Rune Circle- Whenever a Rune enters under your control, Equipped Creature gets +X/+X until end of turn, where X is the nomber of runes you control.

Equip {0}
2 1736857183 on 14 Jan 2025 by PillowyAnt
124 Sacrifice for the Gang Black Common 6{5}{b} Sorcery Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
0
125 See-Through Trespasser Black Common 1{b} Creature – Spirit Rogue 1 1 Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts, It cannot be blocked until end of turn
0
126 Shadow Hide Black Uncommon 4{3}{b} Sorcery Target Creature cannot be the target of spells and abilities until end of turn, it cannot be Blocked or block this turn and cannot be dealt damage this turn. 0
127 Theory of Life and Death Black Rare 6{5}{b} Legendary Enchantment – Theory Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost.

Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power.

Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power.

Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game
2 1737023457 on 16 Jan 2025 by PillowyAnt
128 Thieves Guild Servant Black Rare 2{1}{b} Creature – Spirit Rogue 1 1 Rogue Spells you cast cost {1} less to cast.

Rogues you control have Deathtouch
0
129 Thieves Guild Vanguard Black Uncommon 1{b} Creature – Faerie Rogue 1 1 {b},{t}, Pay 2 Life: Search your Library for a rogue Card and put it into your hand. Then, shuffle your library. 0
130 Abysmal Gorger Red Uncommon 4{3}{r} Creature – Elemental 2 3 Whenever a creature you control, dies. Abysmal Gorger deals x damage to any target, where x is that creatures power

Prowess
0
131 Avatar of Rage Red Common 3{2}{r} Creature 3 1 Prowess, Haste 0
132 Blue Fire Fireball Red Common 2{1}{r} instant Blue Fire Fireball deals 2 damage to any target.then, you may discard a card. if you do, copy Blue Fire Fireball 0
133 Blue-Fire Berserker Red Common 4{3}{r} Creature – elemental 3 2 Blue-Fire Berserker attacks each turn if able.

Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.)
0
134 Blue-Flame Brawler Red Uncommon 4{3}{r} Creature – Elemental Warrior 3 2 As loong as Blue-Flame Brawler is equipped, it has Bludgeoning and Smelt {r}

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, it deals 2 damage split on up to two targets
0
135 Blue-Flame Bucket Red Mythic 4{3}{r} Legendary Artifact Creatures you control deal combat damage equal to double their Power and get +2/+0 0
136 Breaking Swipe Red Uncommon 2{1}{r} Instant Creatures cant bock this turn

Draw a card
0
137 Burnout Red Uncommon 3{2}{r} sorcery Trget creature loses indestructible until end of turn

Burnout deals 5 damage to target creature. If it would die, exile it instead
0
138 Burnout Firecat Red Uncommon 2{r}{r} Creature – Elemental Cat 4 1 Prowess, Fading 3 (Burnout Firecat enters with three time Counters.At the beginning of your end step, remove a Time Counter From Burnout Firecat. if you cannot, sacrifice it.)

Burnout Firecat gets -1/-0 for every time counter on it
0
139 Churning Conqueror Red Common 4{3}{r} Creature – Elemental 3 3 Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
0
140 Crashing Coal-Stoker Red Uncommon 5{4}{r} Creature – Elemental Wizard 4 5 This creature enters with four -1/-1 counters on it if you cast it.

When this creature dies, if it had a revival counter on it, you may pay {r}. If you do, return it to the battlefield with one fewer-1/-1 counter on it.

Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker.

-add {r}{r}{r}
-Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker
-Destroy target land, the defending player controls.


0
141 Embermage Red Uncommon 1{r} Creature – Elemental 0 1 Prowess 0
142 Eruption Red Rare 6{5}{r} Instant Choose one

-Destroy all creatures
-Destroy all lands
-Destroy all noncreature,nonland permanents
0
143 Fading Sentinel Red Common 2{1}{r} Creature – Elemental 2 1 Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
0
144 Fiery Rampage Red Common 5{4}{r} Sorcery Fiery Rampage deals 5 damage to any target

Creatures you control get +2/+1 until end of turn
0
145 Flame Reinforcements Red Rare 5{4}{r} Enchantment Creatures you control get +3/+2 and have "{t}: this creature deals 1 damage to any target".

Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control.
0
146 Flaming Dart Red Common 1{r} Instant Flaming Dart deals 1 Damage to target creature and to target player. 0
147 Flaming Fields Red Common 2{1}{r} Enchantment – Aura Enchant target Land.

Whenever enchanted land is tapped for mana, Flaming Fields deals 1 damage to the lands controller.
0
148 Flaming Hunter Red Common 5{4}{r} Creature – Elemental 2 2 [Fad 4]

Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target
0
149 Flaming Punch Red Common 4{3}{r} instant Flaming Punch deals 3 damage to any target

Creatures you control get +2/+0 until end of turn
0
150 Furnace Host Red Common 1{r} Creature – Elemental 1 1 Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) 0
151 Hot-Springs Guard Red Uncommon 2{1}{r} Creature – Elemental 0 4 Defender,Prowess

Whenever you cast an instant or sorcery spell choose one

-Hot-Springs Guard loses defender until end of turn
-Hot-Springs Guard deals x damage to any target, where x is its power
0
152 Keeper of the Flames Red Common 6{5}{r} Creature – Elemental 4 3 Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
0
153 Kiln, Greaves of the Eternal Flame Red Mythic 3{2}{r} Legendary Artifact – Equipment Equipped Creature has Doublestrike and gets +X/+0, where X is the number of noncombat damage that was dealt to opponents this turn

Equip {r}
0
154 Kris, the Everburning Red Mythic 6{4}{r}{r} Creature – Elemental 6 4 Kris, the Everburning has indestructible, as long as you have cast an instant or sorcery spell this turn

Prowess

Whenever you cast an Instant or sorcery spell, Copy it for every instant or sorcery spell you cast this turn.you may Choose new targets for the copiesEvery opponent may pay {3} for each copy targeting them or a permanent they control. If they do,Counter that copy.

Whenever you copy an Instant or sorcery spell, Kris, the Everburning gets +1/+1 until end of turn
0
155 Lava Spill Red Common 3{2}{r} Sorcery Target Land is now a Wastes.

Lava Spill deals 3 damage to target opponent.
0
156 Lightning Whip Red Common 1{r} Artifact – Equipment Whenever you cast an instant or sorcery spell , Equipped creature deals 1 damage to target opponent.

Equip {r}
0
157 Marnie, Host of the Flame Red Mythic 7{6}{r} 6 5 Whenever a source you control deals noncombat damage, target creature gets +x/+0, where x is the number of damage dealt this way. If X is 6 or higher, the creature gets +X/+X instead

Creatures you control get +2/+1 and First strike
0
158 Rise of the Fireborn Red Uncommon 7{6}{r} sorcery Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Choose one. If this spell was crafted, choose both instead

-Create a 7/1 red elemental creature token
-Create seven 1/1 red elemental creature tokens


{2}{r}:discard this card: create a 1/1 red elemental token. if an artifact entered under your control this turn, create two instead
0
159 Rune of Empowerment Red Rare 1{r} Artifact {t}: Target Creature gets +3/+0 until end of turn 0
160 Rune of Fire Red Uncommon 3{2}{r} Artifact Enchantment – Rune Whenever yu Cast an Instant or Sorcery Spell, Choose one:

-Copy that Spell
-Rune of Fire deals 2 Damage to any target
0
161 Rune of Power Red Uncommon 3{2}{r} Artifact Enchantment – Rune Creatures you control get +2/+0 and First Strike 0
162 Runestone Staff Red Common 2{1}{r} Artifact – Equipment Rune Circle-Whenever a Rune enters under your control, return target instant or sorcery card with Mana Value X or less from your graveyard to your hand, where X Is the Number of Runes you control

Equipped creature has Prowess

Equip {2}
0
163 Scrap Smelter Red Rare 2{1}{r} Creature – Elemental 2 1 Smelt {2} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Scrap Smelter deals damage to any target equal to that artifacts mana cost. Then you may pay {2}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenevr this creature smelts, return the sacrificed Artifact to the battlefield tapped.
0
164 Shattershot Red Common 2{1}{r} Instant Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Choose one

-Shattershot deals 4 damage to any target
-Destroy Target artifact

If this spell is smelted, Choose both
0
165 Slagblast Red Common 1{r} Instant Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Slagblast deals 1 Damage to target Creature and Target Player.

If this Spell is Smelted, It deals 2 damage to each of the targets instead
0
166 Smoke Choke Red Uncommon 4{3}{r} Instant Smoke Choke deals x damage to any target, where x is the number of elementals in your graveyard. If x is lower than 3, this spell costs {2} less to cast. 0
167 Soot Sink Red Uncommon 3{2}{r} Sorcery Create a 1/1 red Sootling token with Craftsmanship {1} and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn.

Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control.
0
168 Temple of the Eternal Flame Red Uncommon 0 Legendary Land Temple of the Eternal Flame enters tapped

{t}:add {r}

{r}{t}:Copy target instant or sorcery spell
1 1738568999 on 03 Feb 2025 by Tahazzar
169 The Eternal Flame Red Rare 4{3}{r} Legendary Enchantment If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent

{5}{r}:The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn

Creatures you control get +2/+0
0
170 Theory of Burning Red Rare 6{5}{r} Legendary Enchantment – Theory Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a source you control would deal noncombat Damage, it deals double that damage instead

Whenever you cast an Instant or sorcery Spell, copy it for each point of noncombat damage taken this turn by target opponent.

When you cast target instant or sorcery spell, if you copy it at least 20 times, you win the game
0
171 Thunderburst Red Common 2{1}{r} Sorcery Up to two Creatures you Control get +2/+1 until end of turn. 0
172 Watcher of the Furnace Red Rare 4{3}{r} Creature – Elemental 2 4 Whenever a creature, you control smelts, they smelt an additional time

Whenever you cast a smelted spell, Copy it. you may choose new targets for the copy

Defender
0
173 Awaken the Wilds Green Uncommon 4{3}{g} Enchantment Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library.

You may play an additional land each turn.
0
174 Crafty Connoiseur Green Common 3{2}{g} Creature – Elf 2 3 Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature Crafts)

Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
0
175 Essence of Growth Green Uncommon 1{g} Enchantment – Aura Enchant Land

Enchanted Land has "{t}: add two mana of any one color." and "{g}{t}: put a +1/+1 counter on target creature.
0
176 Explorers Spyglass Green Common 4{3}{g} Artifact – Equipment You may play an additional Land each turn.

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.

Equip {1}{g}
0
177 Fumes of Growth Green Common 3{2}{g} Sorcery Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library

Draw two cards
0
178 Gilda, Archive Guardian Green Mythic 5{4}{g} Legendary Creature – Elf Warrior Elder 4 5 Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for {2} less.

Creatures you control get +1/+1 for each land you control.

Creatures you control have reach and trample.

Whenever you cast a creature spell from anywhere except your hand, draw a card.
0
179 Greentop Village Green Uncommon 0 Legendary Land Greentop Village enters tapped

{t}: add {g}

{1}{g}{t}: Switch target creatures power and toughness until end of turn
0
180 Greentwig Archivist Green Common 4{3}{g} Creature – Elf 1 4 Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
0
181 Greentwig Armorer Green Uncommon 5{4}{g} Creature – Elf Civilian 3 5 Elves you control have +2/+3 and ward {1}

{t}: add {g}for each elf you control
0
182 Greentwig Beast-Tamer Green Uncommon 6{5}{g} Creature – Elf Warrior 4 5 Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life

{2}{g}: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs {2} less to activate if you control three or more creatures with power 4 or greater.
0
183 Greentwig Bowmaster Green Common 4{3}{g} Creature – Elf Warrior 3 4 Reach, Deathtouch

Whenever a creature or artifact enters under your control, you may sow 1

Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
0
184 Greentwig Cook Green Uncommon 1{g} Creature – Elf Citizen 0 3 Whenever four or more creatures you control, attack, create a Food token.
Abilities of foods you control cost {2} less to activate.
0
185 Greentwig Explorer Green Uncommon 2{1}{g} Creature – Elf 1 2 When Greentwig Explorer enters, it explores, then it explores again. 0
186 Greentwig Farmer Green Common 2{1}{g} Creature – Elf 1 2 When this creature enters, Harvest

Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
0
187 Greentwig Gatewatch Green Rare 3{2}{g} Creature – Elf Warrior 2 3 Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control.

{t}:add {g} for each elf you control
0
188 Greentwig Guard Green Uncommon 3{2}{g} Creature – Elf Druid 2 4 Defender

Whenever this creature blocks, sow 3

Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects

-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add {g} for every creature you control with a +1/+1 counter on it
0
189 Greentwig Stalker Green Common 5{4}{g} Creature – Elf Rogue 3 3 As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more

{t}:add {g}

Reach
0
190 Greentwig Suspect (Elvish Abomination) Green Rare 2 {1}{g} Creature – Elf warrior
‑‑‑‑
Creature – Elf Beast
2
‑‑‑‑
4
1
‑‑‑‑
3
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step

Reach
‑‑‑‑
Trample, Reach,

Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
0
191 Greentwig Wise Green Rare 5{4}{g} Creature – Elf Druid 2 5 {t}: Target creature gets +2/+2 and trample until end of turn

{t}: Add {g} for every elf you control

{t}: Switch target creatures power and toughness until end of turn

Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise
0
192 Greentwig awakener Green Common 6{5}{g} Creature – Elf Druid 4 5 Lands you control are 3/3 elementals in addition to their other types

Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.

You may play an additional land each turn
0
193 Guerilla Tactics Green Common 4{3}{g} Sorcery Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
0
194 Hans, Bow of Wilderness Green Mythic 5{4}{g} Legendary Artifact – Equipment Equipped Creature gets +1/+1 for each creature you control and has Trample

Equip {g}
0
195 Heidrun, Greentwig Chief Green Mythic 6{5}{g} Creature – Elf Warrior 5 6 Whenevre a Creature enters under your control, put a +1/+1 counter on it.

Elves you control get +1/+1 for each elf you control.

{t}:add {g} for every elf you control.

Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card

You may cast creature spells from anywhere.

Any time on your turn, you may look at the top card of your library.
0
196 Infestation Green Uncommon 2{1}{g} instant Create two 1/1 green insect tokens. 0
197 Keeper of Trees Green Uncommon 2{1}{g} Creature – Elf Cleric 2 2 Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn

{2}{g}{t}:Search your library for a basic land card and put it onto the battlefield tapped
0
198 Leaf-Covered Hole Green Uncommon 4{3}{g} Instant Tap X creatures, where x is the number of forests you control 0
199 Magic Roil Green Common 1{g} Instant You may search library for a Basic land card. you put it into your hand. Then shuffle your library

Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
0
200 One with Nature Green Common 5{3}{g}{g} Instant Choose two

-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
0
201 Power Split Green Common 1{x}{g} Sorcery Choose one

-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
0
202 Power of the Woods Green Common 5{4}{g} Enchantment Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.

Creatures you control have trample.
0
203 Prosperous Year Green Common 2{1}{g} Sorcery Harvest,Sow 4

Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
0
204 Reforestation Green Uncommon 6{5}{g} Enchantment When Reforestation enters, Search your library for up to four basic land cards and exile them.

Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library

You may play lands from exile.

You may play an additional land each turn

Creatures you control get +X/+X for each land in exiles
0
205 Rune of Earth Green Uncommon 4{3}{g} Artifact Enchantment – Rune Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up 0
206 Rune of Quakes Green Rare 2{1}{g} Artifact Creatures you control get +1/+2 and Have Trample 0
207 Rune of Survival Green Uncommon 1{g} Artifact Enchantment – Rune Creatures you control enter with an additional +1/+1 counter on them. 0
208 Runecarved Machete Green Common 2{1}{g} Artifact – Equipment Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.

Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped

Equip {1}
0
209 Runed Omenspeaker Green Common 1{g} Creature – Elf Wizard 0 2 Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control 0
210 Theory of Power Green Rare 6{5}{g} Legendary Enchantment – Theory Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.

Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.

Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game
1 1736848629 on 14 Jan 2025 by Tahazzar
211 Treekeeper Green Common 3{2}{g} Creature – Elf Wizard 2 3 {t}: Harvest

Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects.
0
212 Vine Slinger Green Uncommon 3{2}{g} Creature – Elf 2 1 {t}: tap target Creature

Landfall-Tap target Creature
0
213 Vine Whips of the Woods Green Mythic 7{6}{g} Legendary Artifact Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control 0
214 Watcher of the Woods Green Common 2{1}{g} Creature – Elf warrior 1 1 Reach

{t}: Add {g}

{g}:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)
0
215 Woodchopping Green Rare 1{g} Sorcery Kcker-Sacrifice a Forest

Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
0
216 Merfolk of the Shores Multicolour Uncommon 2{w}{u} Creature – Merfolk Civilian 2 1 Flying,Craftsmanship {u/w} (Whenever a nontoken artifact enters under your control, you may pay {u/w}. If you do, this creature Crafts)

Whenever this creature crafts, if {w} was paid, gain 3 life.

Whenever this creature crafts, if {u} was paid, draw a card
0
217 Rishka, Shorewatch Captain Multicolour Rare 4{2}{w}{u} Creature – Merfolk Soldier 4 3 Faithful {u/w} (When this Creature dies if it is not a Spirit, you may pay {u/w} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever a Creature enters under your Control, Choose one

-Gain 3 Life
-Draw two cards, then discard a card
0
218 Monastery Heretic Multicolour Uncommon 2{u}{b} Creature – Merfolk Demon 1 2 Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life

Lifelink
0
219 Renier, Tricky Trespasser Multicolour Rare 4{2}{u}{b} Legendary Creature – Merfolk Rogue 3 2 Renier, Tricky Trespasser cannot be blocked if you have drawn two or more cards this turn

Deathtouch,Faithful {u/b} (When this Creature dies if it is not a Spirit, you may pay {u/b} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

{1}{b}{t}: destroy target creature with power x or less, where x is the number of cards you drew this turn.
0
220 Fiery Trespasser Multicolour Uncommon 2{r}{b} Creature – Elemental Rogue 2 1 Fiery Trespasser cannot be Blocked if a creature was dealt noncombat damage this turn

Smelt {b/r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fiery Trespasser deals damage to any target equal to that artifacts mana cost. Then you may pay {b/r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Haste
0
221 Ygor, Churning Crook Multicolour Rare 4{2}{r}{b} Legendary Creature – Elemental Rogue 5 2 Whenever a source you control deals noncombat damage to a creature or player, it deals that damage plus two instead.

{r}{b}: Return Ygor, Churning Crook from your graveyard to the Battlefield tapped

{t}: Ygor deals 1 damage to any target.
0
222 Clemont, Incinerated Predator Multicolour Rare 5{3}{g}{r} Legendary Creature – Elemental Beast 4 6 Creatures you control have base power and toughness 3/3 and gain trample.

{1}{r}{t}:Target Creature deals damage to any target, equal to its power.

{1}{g}{t}:Target Creature you control fights target creature

Trample,
0
223 Fiery Druid Multicolour Uncommon 2{r}{g} Creature – Elf 1 3 {t}: Fiery Druid deals 1 damage to any target.

{g}{t}: search your library for a land and pot it into yur hand. Then shuffle your library

Landfall-Untap Fiery Druid
0
224 Finn,Forest Tactician Multicolour Rare 4{2}{g}{w} Legendary Creature – Elf Soldier 1 3 Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician

Creatures with a +1/+1 counter have:{t}: double the number of counters on this creature
0
225 Joined Forces Multicolour Uncommon 2{g}{w} Creature – Elf Human Soldier 2 1 Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1

Landfall-Put a +1/+1 counter on target Creature
0
226 Inside Man Multicolour Uncommon 2{b}{w} Creature – Human Rogue 1 1 Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.

{w/b}: put a +1/+1 counter on Inside Man
0
227 Tom, Lone Ranger Multicolour Rare 4{2}{w}{b} Legendary Creature – Warrior 4 3 Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead.

{w/b}{t}:Target player loses 1 life and you gain 1 life

Whenever an opponent draws a card, they lose 1 life and you gain 1 life
0
228 Corrupted Bowman Multicolour Uncommon 2{g}{b} Creature – Elf Rogue 1 2 Reach

{g},{t}:Corrupted Bowman Fights target Creature you control.

Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman
0
229 Glinda, the Withering Multicolour Rare 4{2}{g}{b} Legendary Creature – Zombie Elf 5 3 {g}{b}{t}:Put a -1/-1 counter on each of up to two target Creatures. Proliferate

Landfall-Proliferate,Proliferate

Whenever a creature dies, Untap target Land
0
230 Lakeside Warrior Multicolour Uncommon 2{g}{u} Creature – Merfolk Warrior 2 1 Landfall-Draw a card

Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
0
231 Reka, Everchanging Multicolour Rare 4{2}{g}{u} Legendary Creature – Shapeshifter 2 5 Landfall-Choose one

-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.

{t}:draw a card. if it is a Land, put it onto the battlefield tapped and draw a Card.
0
232 Avatar of Lightning Multicolour Uncommon 2{u}{r} Creature – Elemental Wizard 1 1 Prowess, Smelt {u/r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Avatar of Lightning deals damage to any target equal to that artifacts mana cost. Then you may pay {u/r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

{u},Sacrifice Avatar of Lightning: draw x cards, where x is Avatar of Lightnings power.

{r},Sacrifice Avatar of Lightning: it deals damage equal to its power to any target.
0
233 Will,Avatar of Lightning Multicolour Rare 4{2}{r}{u} Legendary Creature – Elemental 4 2 {t}: Draw a Card, Will,Avatar of Lightning deals 1 damage to target player.

Whenever you would draw one or more cards, draw twice as many instead.

Whenever you draw one or more card, exile target instant or sorcery card from your graveyard. you may cast it for {x} less, where x is the number of cards you have drawn this turn.

Prowess
0
234 Molten Major Multicolour Uncommon 2{w}{r} Creature – Elemental Soldier 2 2 Vigilance Smelt {r/w} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay {r/w}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) 0
235 Omnath, Locus of Power Multicolour Rare 4{2}{w}{r} Legendary Creature – Elemental 3 4 Haste

Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.

{t}:Sacrifice target Creature: It deals damage equal to its power to any target.

Whenever a creature, you control, dies, Gain life equal to its toughness.
0
236 Adaptable Mecha Artifact Common 1{1} Artifact Creature – Robot ** ** When Adaptable Mecha enters, you may pay one of the extra costs

{2}{g}: Adaptable Mecha is a 3/3 green bear with trample

{1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying

{4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink

{2}{u}: Adaptable Mecha is a 2/2 Illusion with Hexproof

{r}: Adaptable Mecha is a 1/1 red elemental

If you do not pay any of those, it is a 1/1 robot
0
237 Amethyst Hourglass Artifact Rare 2{2} Artifact {t}:Add {b} or {c}

Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library
0
238 Capturing Scarecrow Artifact Common 2{2} Artifact creature 3 1 When this creature enters, tap target Creature. Capturing Scarecrow deals 1 damage to that creature 0
239 Crystal Thopter Artifact Common 1{1} Artifact 0 1 {t},discard a card:Add one mana of any color

Flying
1 1736857320 on 14 Jan 2025 by PillowyAnt
240 Diamond Hairpin Artifact Rare 2{2} Artifact {t}:Add {w} or {c}

Sacrifice Diamond Hairpin: Search your Library for a Plains and put it onto the battlefield tapped.Then shuffle your library
0
241 Emerald Ring Artifact Rare 2{2} Artifact {t}:Add {g} or {c}

Sacrifice Emerald Ring: Search your Library for a Forest and put it onto the battlefield tapped.Then shuffle your library
0
242 Fx-42 Artifact Common 4{4} Artifact {t}:Sacrifice Fx-42: destroy target creature

{7}{t}:sacrifice Fx-42: All Players lose X life, rounded up, where X is their life total.
0
243 Hiring Manager Artifact Common 3{3} Artifact creature – Robot 2 1 When Hiring Manager enters create two 1/1 colorless robot tokens and a 1/1 worker token that is all colors 0
244 Ruby Necklace Artifact Rare 2{2} Artifact {t}:Add {r} or {c}

Sacrifice Ruby Necklace: Search your Library for a Mountain and put it onto the battlefield tapped.Then shuffle your library
0
245 Rune Fragment Golem Artifact Common 5{5} Artifact – Golem 4 3 Rune Circle-Whenever a Rune enters under your control, add X mana in any combination of colors, where X is the number of runes you control 0
246 Runecarved Ship Artifact Common 3{3} Artifact creature – Robot 3 2 Rune Circle- Whenever a Rune enters under your control, untap x permanents you control, where X is the number of Runes you control 0
247 Sapphire Bangle Artifact Rare 2{2} Artifact {t}:Add {u} or {c}

Sacrifice Sapphire Bangle: Search your Library for a island and put it onto the battlefield tapped.Then shuffle your library
0
248 Terraforming rover Artifact Common 5{5} Artifact Creaure – Robot 2 3 When Terraforming rover enters, Search your library for one basic land each of up to two types,shuffle your library, then, Put One of them onto the battlefield tapped and the other one on top of your library. 0
249 Vial of Ancestry Artifact Common 2{2} Artifact Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library. 0
250 Vial of Descendants Artifact Common 2{2} Artifact Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library 0
251 Scrapyard Land Common 0 Land Scrapyard enters tapped

{t}:add {c}

{t}:Sacrifice Scrapyard return target Artifact from your graveyard to your hands.
0
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