Armed & Armored
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Mechanics | Skeleton |
Showing 20 of 20 Multicolour cards
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: U R
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever a Creature enters under your Control, Choose one
-Gain 3 Life
-Draw two cards, then discard a card


Whenever a Creature enters under your Control, Choose one
-Gain 3 Life
-Draw two cards, then discard a card
4/3
Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life
Lifelink
Lifelink
1/2
Renier, Tricky Trespasser cannot be blocked if you have drawn two or more cards this turn
Deathtouch,Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)


: destroy target creature with power x or less, where x is the number of cards you drew this turn.
Deathtouch,Faithful





3/2
Fiery Trespasser cannot be Blocked if a creature was dealt noncombat damage this turn
Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fiery Trespasser deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Haste
Smelt


Haste
2/1
Whenever a source you control deals noncombat damage to a creature or player, it deals that damage plus two instead.

: Return Ygor, Churning Crook from your graveyard to the Battlefield tapped
: Ygor deals 1 damage to any target.



5/2
Creatures you control have base power and toughness 3/3 and gain trample.


:Target Creature deals damage to any target, equal to its power.


:Target Creature you control fights target creature
Trample,






Trample,
4/6



Landfall-Untap Fiery Druid
1/3
Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician
Creatures with a +1/+1 counter have:
: double the number of counters on this creature
Creatures with a +1/+1 counter have:

1/3
Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1
Landfall-Put a +1/+1 counter on target Creature
Landfall-Put a +1/+1 counter on target Creature
2/1
Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.
: put a +1/+1 counter on Inside Man

1/1
Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead.

:Target player loses 1 life and you gain 1 life
Whenever an opponent draws a card, they lose 1 life and you gain 1 life


Whenever an opponent draws a card, they lose 1 life and you gain 1 life
4/3
Reach
,
:Corrupted Bowman Fights target Creature you control.
Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman


Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman
1/2



Landfall-Proliferate,Proliferate
Whenever a creature dies, Untap target Land
5/3
Landfall-Draw a card
Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
2/1
Landfall-Choose one
-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.
:draw a card. if it is a Land, put it onto the battlefield tapped and draw a Card.
-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.

2/5
Prowess, Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Avatar of Lightning deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
,Sacrifice Avatar of Lightning: draw x cards, where x is Avatar of Lightnings power.
,Sacrifice Avatar of Lightning: it deals damage equal to its power to any target.




1/1

Whenever you would draw one or more cards, draw twice as many instead.
Whenever you draw one or more card, exile target instant or sorcery card from your graveyard. you may cast it for

Prowess
4/2
Vigilance Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)


2/2
Haste
Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.
:Sacrifice target Creature: It deals damage equal to its power to any target.
Whenever a creature, you control, dies, Gain life equal to its toughness.
Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.

Whenever a creature, you control, dies, Gain life equal to its toughness.
3/4
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Show rarities: U R
Armed & Armored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever this creature crafts, if
Whenever this creature crafts, if