Armed & Armored
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Mechanics | Skeleton |
Showing 43 of 43 Green cards
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: C U R M
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.


Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
Enchant Land
Enchanted Land has "
: add two mana of any one color." and "
: put a +1/+1 counter on target creature.
Enchanted Land has "



You may play an additional Land each turn.
Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.
Equip

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.
Equip


Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library
Draw two cards
Draw two cards
Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for
less.
Creatures you control get +1/+1 for each land you control.
Creatures you control have reach and trample.
Whenever you cast a creature spell from anywhere except your hand, draw a card.

Creatures you control get +1/+1 for each land you control.
Creatures you control have reach and trample.
Whenever you cast a creature spell from anywhere except your hand, draw a card.
4/5
Greentop Village enters tapped
: add


: Switch target creatures power and toughness until end of turn





Creatures you control, have:"
:add one mana of any color"
Reach
Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control

Reach
Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
Elves you control have +2/+3 and ward
: add
for each elf you control



3/5
Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life

: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs
less to activate if you control three or more creatures with power 4 or greater.



4/5
Reach, Deathtouch
Whenever a creature or artifact enters under your control, you may sow 1
Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
Whenever a creature or artifact enters under your control, you may sow 1
Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
3/4
Whenever four or more creatures you control, attack, create a Food token.
Abilities of foods you control cost
less to activate.
Abilities of foods you control cost

0/3
When Greentwig Explorer enters, it explores, then it explores again.
1/2
When this creature enters, Harvest
Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
1/2
Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control.
:add
for each elf you control


2/3
Defender
Whenever this creature blocks, sow 3
Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects
-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add
for every creature you control with a +1/+1 counter on it
Whenever this creature blocks, sow 3
Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects
-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add

2/4
As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more
:add
Reach


Reach
3/3
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step
Reach
Reach
2/1
Trample, Reach,
Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
4/3




Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise
2/5
Lands you control are 3/3 elementals in addition to their other types
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
4/5
Target creature gets +X/+X until end of turn, where x is the number of forests you control.
Draw a Card. If it is a land, put it onto the battlefield tapped
Draw a Card. If it is a land, put it onto the battlefield tapped
Equipped Creature gets +1/+1 for each creature you control and has Trample
Equip
Equip

Whenevre a Creature enters under your control, put a +1/+1 counter on it.
Elves you control get +1/+1 for each elf you control.
:add
for every elf you control.
Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card
You may cast creature spells from anywhere.
Any time on your turn, you may look at the top card of your library.
Elves you control get +1/+1 for each elf you control.


Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card
You may cast creature spells from anywhere.
Any time on your turn, you may look at the top card of your library.
5/6
Create two 1/1 green insect tokens.
Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn


:Search your library for a basic land card and put it onto the battlefield tapped



2/2
Tap X creatures, where x is the number of forests you control
You may search library for a Basic land card. you put it into your hand. Then shuffle your library
Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
Choose two
-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
Choose one
-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.
Creatures you control have trample.
Creatures you control have trample.
Harvest,Sow 4
Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
When Reforestation enters, Search your library for up to four basic land cards and exile them.
Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library
You may play lands from exile.
You may play an additional land each turn
Creatures you control get +X/+X for each land in exiles
Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library
You may play lands from exile.
You may play an additional land each turn
Creatures you control get +X/+X for each land in exiles
Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up
Creatures you control get +1/+2 and Have Trample
Creatures you control enter with an additional +1/+1 counter on them.
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.
Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped
Equip
Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped
Equip

Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control
0/2
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.
Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.
Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.
Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.
Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game

Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects.
2/3

Landfall-Tap target Creature
2/1
Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control
Reach
: Add
:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)



1/1
Kcker-Sacrifice a Forest
Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: C U R M
Armed & Armored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
You may play an additional land each turn.