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Mechanics | Skeleton

Showing 43 of 43 Green cards

Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)

Show rarities: C U R M

 U 
Enchantment
Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library.

You may play an additional land each turn.
 C 
Creature – Elf
Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature Crafts)

Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
 U 
Enchantment – Aura
Enchant Land

Enchanted Land has "{t}: add two mana of any one color." and "{g}{t}: put a +1/+1 counter on target creature.
 C 
Artifact – Equipment
You may play an additional Land each turn.

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.

Equip {1}{g}
 C 
Sorcery
Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library

Draw two cards
 M 
Legendary Creature – Elf Warrior Elder
Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for {2} less.

Creatures you control get +1/+1 for each land you control.

Creatures you control have reach and trample.

Whenever you cast a creature spell from anywhere except your hand, draw a card.
4/5
 U 
Legendary Land
Greentop Village enters tapped

{t}: add {g}

{1}{g}{t}: Switch target creatures power and toughness until end of turn
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 U 
Creature – Elf Civilian
Elves you control have +2/+3 and ward {1}

{t}: add {g}for each elf you control
3/5
 U 
Creature – Elf Warrior
Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life

{2}{g}: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs {2} less to activate if you control three or more creatures with power 4 or greater.
4/5
 C 
Creature – Elf Warrior
Reach, Deathtouch

Whenever a creature or artifact enters under your control, you may sow 1

Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
3/4
 U 
Creature – Elf Citizen
Whenever four or more creatures you control, attack, create a Food token.
Abilities of foods you control cost {2} less to activate.
0/3
 U 
Creature – Elf
When Greentwig Explorer enters, it explores, then it explores again.
1/2
 C 
Creature – Elf
When this creature enters, Harvest

Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
1/2
 R 
Creature – Elf Warrior
Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control.

{t}:add {g} for each elf you control
2/3
 U 
Creature – Elf Druid
Defender

Whenever this creature blocks, sow 3

Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects

-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add {g} for every creature you control with a +1/+1 counter on it
2/4
 C 
Creature – Elf Rogue
As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more

{t}:add {g}

Reach
3/3
 R 
Creature – Elf warrior
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step

Reach
2/1
Elvish Abomination
 
 R 
Creature – Elf Beast
Trample, Reach,

Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
4/3
 R 
Creature – Elf Druid
{t}: Target creature gets +2/+2 and trample until end of turn

{t}: Add {g} for every elf you control

{t}: Switch target creatures power and toughness until end of turn

Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise
2/5
 C 
Creature – Elf Druid
Lands you control are 3/3 elementals in addition to their other types

Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.

You may play an additional land each turn
4/5
 C 
Sorcery
Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
 M 
Legendary Artifact – Equipment
Equipped Creature gets +1/+1 for each creature you control and has Trample

Equip {g}
 M 
Creature – Elf Warrior
Whenevre a Creature enters under your control, put a +1/+1 counter on it.

Elves you control get +1/+1 for each elf you control.

{t}:add {g} for every elf you control.

Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card

You may cast creature spells from anywhere.

Any time on your turn, you may look at the top card of your library.
5/6
 U 
instant
Create two 1/1 green insect tokens.
 U 
Creature – Elf Cleric
Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn

{2}{g}{t}:Search your library for a basic land card and put it onto the battlefield tapped
2/2
 U 
Instant
Tap X creatures, where x is the number of forests you control
 C 
Instant
You may search library for a Basic land card. you put it into your hand. Then shuffle your library

Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
 C 
Instant
Choose two

-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
 C 
Sorcery
Choose one

-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
 C 
Enchantment
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.

Creatures you control have trample.
 C 
Sorcery
Harvest,Sow 4

Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
 U 
Enchantment
When Reforestation enters, Search your library for up to four basic land cards and exile them.

Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library

You may play lands from exile.

You may play an additional land each turn

Creatures you control get +X/+X for each land in exiles
 U 
Artifact Enchantment – Rune
Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up
 R 
Artifact
Creatures you control get +1/+2 and Have Trample
 U 
Artifact Enchantment – Rune
Creatures you control enter with an additional +1/+1 counter on them.
 C 
Artifact – Equipment
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.

Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped

Equip {1}
 C 
Creature – Elf Wizard
Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control
0/2
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.

Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.

Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game
1 comment
2025-01-14 09:57:09 by Tahazzar
 C 
Creature – Elf Wizard
{t}: Harvest

Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects.
2/3
 U 
Creature – Elf
{t}: tap target Creature

Landfall-Tap target Creature
2/1
 M 
Legendary Artifact
Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control
 C 
Creature – Elf warrior
Reach

{t}: Add {g}

{g}:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)
1/1
 R 
Sorcery
Kcker-Sacrifice a Forest

Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.

Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)

Show rarities: C U R M


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Mechanics | Skeleton