Armed & Armored
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Mechanics | Skeleton |
Showing 43 of 43 Blue cards
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Show rarities: C U R M
Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn.
Draw a Card For every opponent that did this.if none did, Draw two cards instead
Draw a Card For every opponent that did this.if none did, Draw two cards instead
Whenever a Merfolk enters under your Control, draw a Card
You have no Maximum Hand Size
: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand
: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand
At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
You have no Maximum Hand Size


At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
4/7
When Bishop of the Monastery enters, Draw a Card
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Merfolks you control get +0/+1
Faithful


Merfolks you control get +0/+1
0/1
You have no maximum hand size
Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.
Whenever you would draw a card, draw an additional one.
Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.
Whenever you would draw a card, draw an additional one.
Target Creatures Base Power and toughness are 0/1 until end of turn
Draw two cards, Then discard a Card
Flying
Whenever you cast an Artifact spell, draw a Card.
Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
Whenever you cast an Artifact spell, draw a Card.
Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
3/2
Whenever you cast a Blue spell, untap target Island you control.
Whenever you Draw a Card, draw two cards instead.
At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
Whenever you Draw a Card, draw two cards instead.
At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
4/5
Equipped Creature "
,discard a Card: Create a Treasure Token.
Equip: discard a Card

Equip: discard a Card
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Create a Food token


Whenever this creature crafts, Create a Food token
Those that are not expected to do anything, often surprise others with their Abilities and talents.
1/5
Tap target Creature with converted mana cost X or less
Counter Target Spell with converted mana cost x or Less
Counter Target Spell with converted mana cost x or Less
Every Player chooses
-Discard a Card: Draw a Card
-Create a Treasure Token
You resolve all chosen effects as well.
-Discard a Card: Draw a Card
-Create a Treasure Token
You resolve all chosen effects as well.
Whenever one or more creatures, you control would get tapped, untap target Creature. This ability triggers only once each turn
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Faithful


1/4
This spell costs
more to cast if you have 4 or more cards in hand

Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Faithful Guard has Hexproof as long as you control another merfolk.
: Draw two Cards, then discard a Card


Faithful Guard has Hexproof as long as you control another merfolk.

4/5
Flash
When Hidden Mermonk enters, if its not your turn, draw a Card
When Hidden Mermonk enters, if its not your turn, draw a Card
2/1
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
Every Player may Shuffle their hand into their library and draw seven cards.
Create a Food token
Create a Food token
Create x 1/1 blue Monk tokens with hexproof
draw a Card. If X is 5 or more, Draw X Cards instead
draw a Card. If X is 5 or more, Draw X Cards instead



Faithful 
(When this Creature dies if it is not a Spirit, you may pay 
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card




Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card
2/4
When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying
,
,Sacrifice an artifact: Draw a card


The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings
0/1
Defender,Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever a Blue Source causes you to draw Cards, Choose one
-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn


Whenever a Blue Source causes you to draw Cards, Choose one
-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn
1/3
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts), Hexproof, Prowess
Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature


Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
Equipped creature has "Whenever this creature attacks, draw two cards" and gets +1/+1 for every Card in your hand
Equip
Equip

Create X 1/1 blue spirit tokens with flying. Draw a card. X can not be Zero
Enchant target Creature you control.
When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls
Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls
Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
Enchant target Creature
Enchanted Creature gets +2/+0
When Prayer of Strength enters, draw a Card
Enchanted Creature gets +2/+0
When Prayer of Strength enters, draw a Card
Faithful 
(When this Creature dies if it is not a Spirit, you may pay 
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
When This creature enters, draw two Cards




When This creature enters, draw two Cards
2/3
Creatures you control have Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.).
Monks you control get +0/+1


Monks you control get +0/+1
Raxos Monastery enters tapped.
:add


:Merfolk you control get +0/+1 until end of turn
: Draw a card. activate only if you control five or more Merfolk






Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
When this creature Crafts, draw a card
Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.


When this creature Crafts, draw a card
Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.
The Ocean is a Poet. We are all just side characters in its Grand Poem.
3/1
Prevent the First 1 damage that would be dealt to an artifact you control, each turn.
Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
Return Target creature to its owners Hand. Draw a Card





Whenever you draw a Card, tap target Creature with converted mana cost X, where x is the number of cards in your hand.
:Discard any number of cards. draw a card

Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.
You have no maximum Hand Size.
Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.
When you would draw a card, if your Libraray is empty, you win the game
When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.
You have no maximum Hand Size.
Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.
When you would draw a card, if your Libraray is empty, you win the game
As long as you control an Artifact, Thopter Pilot has flying.


: Draw a Card, then discard a card



Brother Nathan, is the runway clear?
1/3
Draw cards until you have seven cards in hand.
Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
Draw three Cards, then discard a Card
Whenever you draw your second card each turn, Create a Treasure Token.


: Draw a Card



I wish for a new Pair'o'shoes
3/4
Go to section: White (43) Blue (43) Black (43) Red (43) Green (43) Multicolour (20) Artifact (15) Land (1)
Show rarities: C U R M
Armed & Armored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When you throw Aqua Spear, Draw a Card
Equipped creature gets +2/+0
Equip
2025-01-14 08:24:26 by PillowyAnt