Harmony

Printable
Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Showing 18 of 18 Blue cards

Go to section: White (18) Blue (18) Black (17) Red (17) Green (18) Multicolour (45) Artifact (10) Land (5)

Show rarities: C U R T

 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
 C 
Creature – Faerie Wizard
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
 U 
Creature – Human Wizard Knight
Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card.
“I didn’t learn this magic because of my skill, but because of my sense of justice.”
1/1
 R 
Instant
Return an unblocked nontoken creature you control to its owner’s hand, then put X unblockable 1/1 blue Illusion creature tokens onto the battlefield tapped and attacking, where X is that creature’s power.
Knowledge is a powerful weapon. Exclusive knowledge is just deadly.
 C 
Creature – Human
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
4 comments
last 2011-06-04 20:33:46 by jmgariepy
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 T 
Creature – Illusion
This creature is unblockable.
1/1
 U 
Instant
Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
1 comment
2011-02-12 15:15:20 by Shiny_Umbreon
 C 
Instant
Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay {u}{b} rather than pay its mana cost.
 R 
Legendary Creature – Faerie
At the beginning of each player’s upkeep, that player taps a land he or she controls.
“Without the influence of Sunguided magic, won’t my new child grow as perfect as all Lunes were intended to?”
—Icya, Queen of the Fae
1/1
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
1 comment
2011-02-12 15:18:02 by Shiny_Umbreon
 R 
Instant
Tap two target creatures. Those creatures don’t untap during their controller’s next untap step.
Adapt—If you control a Plains and an Island, and Repelling Chant targets only creatures with haste, you may cast it without paying its mana cost.
 C 
Creature – Human Knight
Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer
3/4
 U 
Creature – Merfolk Scout
Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning.
Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance.
2/3
 C 
Creature – Faerie Wizard
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.)
3/2
 R 
Creature – Faerie Shapeshifter
You may have Umbra Grandfather enter the battlefield as a copy of any creature with converted mana cost 1 or less on the battlefield.
What an old man desires the most is to relive his youth.
1/1
 U 
Instant
Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay {1}{u}{b} and 2 life rather than pay Umbra’s Gathering’s mana cost.
 U 
Instant
Counter target spell unless its controller pays U.
Draw a card.
Adapt—If an opponent controls an Island, you may pay {w}{u} rather than pay Word of Prohibition’s mana cost.

Go to section: White (18) Blue (18) Black (17) Red (17) Green (18) Multicolour (45) Artifact (10) Land (5)

Show rarities: C U R T


Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics