Harmony
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Mechanics |
Showing 17 of 17 Red cards
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Show rarities: C U R M
Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
2/2
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
“It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
Add 



to your mana pool. At the beginning of the end step, discard your hand.





“Magic is not calculated or studied. It is felt in our heart. Thanks to the sirens, we now understand that.”
—Tamya, autumn Soleil
—Tamya, autumn Soleil
Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay

rather than pay its mana cost.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay



Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.
Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up.
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller.
Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love.
Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls.
It only takes two angry dwarves to turn an innocent drink into chaos.
Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
Pact of Blood deals X damage to target creature.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost.
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay
rather than pay Promise to Flamegrove’s mana cost.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay


Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay
rather than pay Raiding Together’s mana cost.
Adapt—If an opponent controls no creatures, you may pay


Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
Skull Burn deals 1 damage to target creature.
Draw a card.
Draw a card.
Some say Skullriders try their victims to end up looking like their own masks.
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Show rarities: C U R M
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Mechanics |
When Autumn Soleil enters the battlefield, discard a card at random.