Harmony
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Showing 17 of 17 Black cards
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Show rarities: C U R M
Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
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Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
Carrion Vitterfolk can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk.
If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it.
Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk.
If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it.
4/2
Haste
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
3/4
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
Creatures with power 2 or less get -2/-0.
Creatures with power 3 or greater get +2/+0.
Adapt—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost.
Creatures with power 3 or greater get +2/+0.
Adapt—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost.
“Mediocre souls are only there to serve the strong, and I want them to know that.”
3/3
Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls.
3/1
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay

rather than pay Proof of Superiority’s mana cost.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay



An Umbra is as smart as the night is dark.
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.

Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
Dig 4 for any number of cards. You lose that much life. (To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If you have no cards in hand, you may pay
rather than pay Umbra’s Vision’s mana cost.
Adapt—If you have no cards in hand, you may pay


Destroy all creatures. You may dig X for a blue or black card, where X is the number of creatures put into a graveyard this way. (Look at the top X cards of your library. You may reveal a blue or black card from among them and put it into your hand. Put the rest on the bottom.)
King Paolo’s name became known in Moongrove as soon as he became the father of a new Princess.
Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay
rather than pay Wave of Fear’s mana cost.
Adapt—If you control only black or red creatures, you may pay


With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
Target opponent discards two cards. You draw a card for each green or white card discarded this way.
“He remembers nothing of his past, of his old friends. This way, he doesn’t need to worry about mercy either.”
—King Paolo
—King Paolo
Go to section: White (18) Blue (18) Black (17) Red (17) Green (18) Multicolour (45) Artifact (10) Land (5)
Show rarities: C U R M
Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |